1. Post #361
    Ihazard's Avatar
    November 2010
    386 Posts
    woah :o cool stuff, test baked the gas mask guy

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  2. Post #362
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    look at dem claws
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  3. Post #363
    Update: NPC's will not detect you if you are crouching in a dark place, more than 20 ft away + havent fired a shot in 8 seconds.
    Dude. Dude, I love you. I always wanted stealth in a Source engine mod. Thank you so much. THANK YOU.
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  4. Post #364
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    Update: There's a 1/3 chance of an NPC firing the rest of his clip when he dies. (I already said this before but it was buggy)
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  5. Post #365
    LurkietheLurker's Avatar
    August 2009
    318 Posts
    But only on automatic weapons, I hope?
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  6. Post #366
    gothiclampshade's Avatar
    August 2010
    869 Posts
    I'll do some death animations! hold on, i'll get you on steam.
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  7. Post #367
    Gold Member
    Penis Colada's Avatar
    February 2005
    2,758 Posts
    Update: NPC's will not detect you if you are crouching in a dark place, more than 20 ft away + havent fired a shot in 8 seconds.
    Make it slightly random bro. If it's exactly 8 seconds it becomes predictable and game-y.
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  8. Post #368
    Modelrator
    PLing's Avatar
    February 2005
    4,157 Posts
    Make it slightly random bro. If it's exactly 8 seconds it becomes predictable and game-y.
    That's true. Few seconds of randomisation doesn't hurt here and there.
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  9. Post #369
    Gold Member
    booster's Avatar
    July 2006
    21,487 Posts
    How will the gore be in this mod?
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  10. Post #370
    gothiclampshade's Avatar
    August 2010
    869 Posts
    How will the gore be in this mod?
    i hope it's not too gory. i remember that the worst part of playing blops was realising that the dev's couldn't just have the enemy fall down, no, they had to wander a bit without their arm, or crawl away, legless and in agony. realistic, but a bit depressing.
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  11. Post #371
    Gold Member
    wewt!'s Avatar
    July 2008
    12,341 Posts
    i hope it's not too gory. i remember that the worst part of playing blops was realising that the dev's couldn't just have the enemy fall down, no, they had to wander a bit without their arm, or crawl away, legless and in agony. realistic, but a bit depressing.
    More like annoying, I shoot a guy in the head and then hear him scream. What the hell?
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  12. Post #372
    Gold Member
    booster's Avatar
    July 2006
    21,487 Posts
    i hope it's not too gory. i remember that the worst part of playing blops was realising that the dev's couldn't just have the enemy fall down, no, they had to wander a bit without their arm, or crawl away, legless and in agony. realistic, but a bit depressing.
    But too little gore get's dull fast, atleast for me.
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  13. Post #373
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    Haven't though about it. Death animations, so they'd fall to the ground and bleed? Grenades gib people. Maybe shooting people in the leg causes then to play a "screaming on the ground" animation?
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  14. Post #374
    P1X3L N1NJA's Avatar
    December 2009
    4,846 Posts
    Funny note. That level you speak of is set in the Aral Sea
    When it had water.
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  15. Post #375
    gothiclampshade's Avatar
    August 2010
    869 Posts
    I started some death animations, using the metrocop rig. same bone setup as the soldier, so it can be compiled with any enemy npc.


    most of them won't be quite as long as that, i just wanted to get a dramatic one out first

    EDIT: the npc ragdolls the moment the animation ends. also, i'm not entirely satisfied with this one, so i may come back to it after i've done some more short, sharp, 'thunk' ones.
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  16. Post #376
    P1X3L N1NJA's Avatar
    December 2009
    4,846 Posts
    I started some death animations, using the metrocop rig. same bone setup as the soldier, so it can be compiled with any enemy npc.


    most of them won't be quite as long as that, i just wanted to get a dramatic one out first

    EDIT: the npc ragdolls the moment the animation ends. also, i'm not entirely satisfied with this one, so i may come back to it after i've done some more short, sharp, 'thunk' ones.
    His feet slide across the floor when he goes on his knees.
    Also I think his legs could be spread out a bit.
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  17. Post #377
    gothiclampshade's Avatar
    August 2010
    869 Posts
    His feet slide across the floor when he goes on his knees.
    Also I think his legs could be spread out a bit.
    thanks, fixed both.

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  18. Post #378
    Gold Member
    wewt!'s Avatar
    July 2008
    12,341 Posts
    Heh, it'd be funny if the only driveable vehicle in the game was a Lada Niva
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  19. Post #379
    Gold Member
    booster's Avatar
    July 2006
    21,487 Posts
    If you get a headshot, make a pink mist shoot out.

    Kinda like this one.
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  20. Post #380
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,172 Posts
    I ike how the optics are covered, but in all shots from inside they are not.
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  21. Post #381
    Gold Member
    superdinoman's Avatar
    July 2006
    8,008 Posts
    I like ike too.
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  22. Post #382
    gothiclampshade's Avatar
    August 2010
    869 Posts
    any more videos like that? animating bodyshots are easy, but headshots are difficult without reference. which i cant find
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  23. Post #383
    Gold Member
    booster's Avatar
    July 2006
    21,487 Posts
    any more videos like that? animating bodyshots are easy, but headshots are difficult without reference. which i cant find
    I know certain scenes from movies, but I can't find them on youtube.
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  24. Post #384
    nox
    nox's Avatar
    March 2007
    2,216 Posts
    How about like in Goldeneye where you shoot a soldier in the crotch and he gets on his knees and gropes the area for a good minute before flopping over and dieing.
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  25. Post #385
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    When he gets killed from the arm he's going to scream like crazy, so make sure it's very painful.

    Edited:

    If he gets headshotted he should just stop + drop too his knees.
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  26. Post #386
    P1X3L N1NJA's Avatar
    December 2009
    4,846 Posts
    thanks, fixed both.
    Awesome.
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  27. Post #387
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,766 Posts
    have the top part of his blow off, and then his hands come up and feel the broken skull and touch his brains and then he dies for good

    Edited:

    also make him confused
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  28. Post #388
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,991 Posts
    and while your at it add other useless shit that's comical the first time round.
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  29. Post #389
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    nice
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  30. Post #390
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    and while your at it add other useless shit that's comical the first time round.
    One of the idle animations should be a guy taking a piss. It should happen randomly so that when the guy is idling with his comrades it might happen
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  31. Post #391
    Dennab
    February 2010
    5,925 Posts
    If you got mo-cap anims for the death animations I would fucking kiss you.

    Edited:

    no homo

    Edited:

    I know it's a work in progress, but I want to make sure these don't go unnoticed since they're bothering me.
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  32. Post #392
    Gold Member
    lew06's Avatar
    October 2006
    1,126 Posts
    I could swear I read somewhere that one of the members of the team knew someone who could get them into a mo-cap studio. Unless that's utter bullshit and I've just completely made that up?
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  33. Post #393
    Dennab
    February 2010
    5,925 Posts
    Yeah there was, but I'm not sure how the progress is on getting in on that.
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  34. Post #394
    Shirky's Avatar
    December 2009
    2,627 Posts
    Sn1pe has Mo-cap. I think it would be cool to be able to shoot the guns out of the npcs hands if you have a powerful enough gun + they are in idle. Another neat thing, is if any are wearing helmets you could shoot those off like in DODS
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  35. Post #395
    Gold Member
    JLea's Avatar
    June 2007
    5,413 Posts
    No, Tom has mo-cap
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  36. Post #396
    Eeshton's Avatar
    October 2010
    10,402 Posts
    I'm stupid, but are you in anyway thinking about making a multiplayer mod?

    If you are, please do so, but focus on the Singleplayer before anything.
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  37. Post #397
    Gold Member
    spekter's Avatar
    January 2006
    10,140 Posts
    I'm stupid, but are you in anyway thinking about making a multiplayer mod?

    If you are, please do so, but focus on the Singleplayer before anything.
    Ivan's Secrets is a singleplayer, FPS/RPG set in the Aral Sea.
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  38. Post #398
    Gold Member
    imaguy's Avatar
    August 2005
    2,791 Posts
    Haven't though about it. Death animations, so they'd fall to the ground and bleed? Grenades gib people. Maybe shooting people in the leg causes then to play a "screaming on the ground" animation?
    In GTA 4 and maybe kane and lynch theres a feature where if you shoot an enemy non-fatally he will fall to the floor and squirm around for a while unless you finish them off. That would be a cool feature to see.
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  39. Post #399
    Snoberator
    Uberslug's Avatar
    January 2005
    5,553 Posts
    I ike how the optics are covered, but in all shots from inside they are not.
    At that distance it doesn't make a difference because of the angle the light is coming in. It's like a pinhole camera.

    its the equivalent of sunglasses for a scope
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  40. Post #400
    Gold Member
    Killerjc's Avatar
    August 2008
    4,597 Posts
    wait what
    a post was deleted here
    SOMETHING IS FISHY
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