1. Post #81
    Gold Member
    Juniez's Avatar
    May 2007
    6,975 Posts
    Who's weapon modeler for this mod? Please add me on steam if you use it.
    afaik there's no one person that only does weapons, everyone does whatever they're assigned at the moment
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  2. Post #82
    Gold Member
    JLea's Avatar
    June 2007
    5,415 Posts
    Why would a grenade smoke though?
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  3. Post #83
    Gold Member
    <man>'s Avatar
    March 2006
    750 Posts
    Stress relief.
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  4. Post #84
    Gold Member
    hamberglar's Avatar
    April 2005
    3,126 Posts
    Why would a grenade smoke though?
    I really don't know. Like I said, I was led to believe that they do by my World War II teacher a while back. He seemed to know his shit.
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  5. Post #85
    Gold Member
    Nitrowing's Avatar
    June 2008
    2,455 Posts
    A little puff before detonation maybe. I've seen both types: games with impossible to spot grenades and the kind with an enormous almost-comical smoke trail behind them.
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  6. Post #86
    Gold Member
    The Vman's Avatar
    December 2008
    8,158 Posts
    Why would a grenade smoke though?
    Grenades have fuses inside of them.

    It's what gives the grenade its timed detonation.
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  7. Post #87
    JurajIsNotPirat's Avatar
    September 2009
    5,113 Posts
    Hey, JLea, have you played Resistance&Liberation?

    How about a knockout feature in the mod. When a NPC inflicts player a huge amount of damage, the player will fall to the ground and lose control for few seconds. After he'd wake up, NPCs would think he's dead for a while or until player fires a gun.

    I think it's a fine feature.
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  8. Post #88
    Dennab
    November 2009
    1,941 Posts
    Hey, JLea, have you played Resistance&Liberation?

    How about a knockout feature in the mod. When a NPC inflicts player a huge amount of damage, the player will fall to the ground and lose control for few seconds. After he'd wake up, NPCs would think he's dead for a while or until player fires a gun.

    I think it's a fine feature.
    Sounds look a cool thing to have, but once your knocked out, wouldn't it be common sense for the enemy to go to your body and take supplies from it?
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  9. Post #89
    Moderator
    Jaanus's Avatar
    March 2006
    4,149 Posts
    or shoot you in the fucking head
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  10. Post #90
    JurajIsNotPirat's Avatar
    September 2009
    5,113 Posts
    Sounds look a cool thing to have, but once your knocked out, wouldn't it be common sense for the enemy to go to your body and take supplies from it?
    oh geez I don't fucking know

    Edited:

    no

    Edited:

    Maybe if he'd code it in.
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  11. Post #91
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,199 Posts
    Sounds like it'd be more of a pain in the ass than anything.

    Also bullets don't really knock you out.
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  12. Post #92
    Gold Member
    ShukaidoX's Avatar
    January 2007
    1,199 Posts
    How feasible would it be to have an enemy that required you to sneak based on light/sound detection? The reason for this idea is to kind of build off the concept that powerlessness induces terror. Perfect example of that is Amnesia. Seeing as how this game is part horror, I thought it was something worth pondering.
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  13. Post #93
    Gold Member
    JLea's Avatar
    June 2007
    5,415 Posts
    Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
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  14. Post #94
    Gold Member
    ShukaidoX's Avatar
    January 2007
    1,199 Posts
    Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
    Ah, I see. I still like the idea of some baddie that I have to run my ass off to escape from, nothing's more terrifying then not being able to kill your predator in a dark environment.
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  15. Post #95
    Gold Member
    Foda's Avatar
    April 2006
    2,739 Posts
    Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
    Heh, you can but it's not worth the effort.
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  16. Post #96
    Gold Member
    Nitrowing's Avatar
    June 2008
    2,455 Posts
    Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
    What about a reverse monster - one that can ONLY see in the dark after spending years underground. Perhaps give the player's flashlight a damage modifier to help blind it. If you make it strong enough it could chase the player through pitch black tunnels as they run for the surface to find a new set of underwear.

    That way you don't have to mess with the map, just give the beasts a range of sight which is borderline omnipresence.
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  17. Post #97
    Gold Member
    Jucy Pony's Avatar
    October 2008
    184 Posts
    What about a reverse monster - one that can ONLY see in the dark after spending years underground. Perhaps give the player's flashlight a damage modifier to help blind it. If you make it strong enough it could chase the player through pitch black tunnels as they run for the surface to find a new set of underwear.

    That way you don't have to mess with the map, just give the beasts a range of sight which is borderline omnipresence.
    Holy Fuck, yes
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  18. Post #98
    Gold Member
    JLea's Avatar
    June 2007
    5,415 Posts
    What about a reverse monster - one that can ONLY see in the dark after spending years underground. Perhaps give the player's flashlight a damage modifier to help blind it. If you make it strong enough it could chase the player through pitch black tunnels as they run for the surface to find a new set of underwear.

    That way you don't have to mess with the map, just give the beasts a range of sight which is borderline omnipresence.
    Already had that planned :smith:
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  19. Post #99
    Gold Member
    hamberglar's Avatar
    April 2005
    3,126 Posts
    Already had that planned :smith:
    Perfect!
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  20. Post #100
    Gold Member
    booster's Avatar
    July 2006
    21,516 Posts
    Make it scream and run if you point a flashlight at it.
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  21. Post #101
    HUGE RACIST
    TH89's Avatar
    January 2005
    16,348 Posts
    Hey, JLea, have you played Resistance&Liberation?

    How about a knockout feature in the mod. When a NPC inflicts player a huge amount of damage, the player will fall to the ground and lose control for few seconds. After he'd wake up, NPCs would think he's dead for a while or until player fires a gun.

    I think it's a fine feature.
    Wolverine Simulator
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  22. Post #102
    Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
    In GMod, you can. I accessed the player's position's color length, and when it was less than 0.3, night vision would automatically turn on, if it was higher than 0.3, it would automatically turn off.

    Here's how it looks like in my night vision script, maybe it will give you a basic idea on how to do it:

    render.GetLightColor(LocalPlayer():EyePos()):Length()
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  23. Post #103
    Gold Member
    JLea's Avatar
    June 2007
    5,415 Posts
    Interesting, I'll take a look at that later
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  24. Post #104
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,199 Posts


    Oh
    my
    LOOOOOOORD
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  25. Post #105
    Gold Member
    Penis Colada's Avatar
    February 2005
    2,758 Posts


    Oh
    my
    LOOOOOOORD
    That's too high poly for Source
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  26. Post #106
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,199 Posts
    Well, fuck.
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  27. Post #107
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,243 Posts
    I really can't wait for this, keep up the brilliant work!
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  28. Post #108
    Beverage Bandit
    kevlar jens's Avatar
    November 2005
    19,210 Posts


    Oh
    my
    LOOOOOOORD
    Noice!
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  29. Post #109
    MrTwoVideoCards's Avatar
    June 2009
    84 Posts
    That's too high poly for Source
    Not at all.
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  30. Post #110
    Gold Member
    Dennab
    March 2009
    2,716 Posts
    You missed the joke.
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  31. Post #111
    MrTwoVideoCards's Avatar
    June 2009
    84 Posts
    You missed the joke.
    Not at all.
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  32. Post #112
    Dennab
    February 2010
    5,925 Posts
    It looks okay I guess, but he is missing legs and he does not have any color. How is he going to be ingame if he does not have color and is missing legs?
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  33. Post #113
    Gold Member
    Chrille's Avatar
    August 2005
    5,458 Posts
    It's one of the monsters obviously
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  34. Post #114
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    I would be more concerned about his lack of a head.
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  35. Post #115
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,199 Posts
    It looks okay I guess, but he is missing legs and he does not have any color. How is he going to be ingame if he does not have color and is missing legs?
    It's the Spetsnaz ghost. He basically just flies around and smacks the player like like a little bitch.
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  36. Post #116
    Gold Member
    hamberglar's Avatar
    April 2005
    3,126 Posts
    It looks okay I guess, but he is missing legs and he does not have any color. How is he going to be ingame if he does not have color and is missing legs?
    Carries itself around on its hands. Feels around blindly for you. When it find you it latches on and tries choking you.

    Terrifying.
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  37. Post #117
    Dennab
    February 2010
    5,925 Posts
    Hey neato. :smug:
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  38. Post #118
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,199 Posts
    Hey I UV mapped that.
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  39. Post #119
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts


    Oh
    my
    LOOOOOOORD
    Nice file name
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  40. Post #120
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,199 Posts
    Thanks, I'm a professional file namer.

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