Why would a grenade smoke though?
A little puff before detonation maybe. I've seen both types: games with impossible to spot grenades and the kind with an enormous almost-comical smoke trail behind them.
Hey, JLea, have you played Resistance&Liberation?
How about a knockout feature in the mod. When a NPC inflicts player a huge amount of damage, the player will fall to the ground and lose control for few seconds. After he'd wake up, NPCs would think he's dead for a while or until player fires a gun.
I think it's a fine feature.
or shoot you in the fucking head
Sounds like it'd be more of a pain in the ass than anything.
Also bullets don't really knock you out.
How feasible would it be to have an enemy that required you to sneak based on light/sound detection? The reason for this idea is to kind of build off the concept that powerlessness induces terror. Perfect example of that is Amnesia. Seeing as how this game is part horror, I thought it was something worth pondering.
Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
That way you don't have to mess with the map, just give the beasts a range of sight which is borderline omnipresence.
Make it scream and run if you point a flashlight at it.
Here's how it looks like in my night vision script, maybe it will give you a basic idea on how to do it:
Interesting, I'll take a look at that later
I really can't wait for this, keep up the brilliant work!
It looks okay I guess, but he is missing legs and he does not have any color. How is he going to be ingame if he does not have color and is missing legs?
It's one of the monsters obviously
I would be more concerned about his lack of a head.
Hey I UV mapped that.
Thanks, I'm a professional file namer.