winged helm + plate armor looks pretty cool...
Playing Prophecy of Pendor as an archer... Just waiting for the chance to get a Noldor bow. Then it will be game over for the rest of the continent.
I have Swadian Knights now.
Time to win game?
As a lord for a nation, are you:
- Expansive: Move out and conquer as much as you can
- Defensive: Hold borders and defend castles/cities
- Aggressive: Attack any enemy units you see, including civilians.
- Passive: Only defend villages or civilian units
Native expansion is a p. good mod
I just noticed the "plot" of this game is basically just like Game of Thrones. Without all the nudity and Sean Bean.
I'm only diplomatic with one nation, and I'm helping them whenever I can. I chose the Khergs because they're weak as shit, so I'll just steamroll 'em when they're the last one standing.
This is really tough on my economy, but I pillage everything so that makes up for it in the long run. This strategy puts my army in battles all the time, which is good for unit upgrading if you know how to command a battle and reduce casualties.
A lot of people are going about becoming a Lord all wrong. They rush into it way too fast.
There are five things you should address before you even think about becoming a Lord.
Right to Rule
Troops: Part 1
At the beginning of the game, do quests and kill bandits until you are able to field an army of about 30-50 troops. This should be enough to scare away most bandits and defeat the ones that do attack you.
Buy Iron in Sargoth and sell it to Ahmerrad, where you will buy Dates and sell back in Sargoth. If you think your party strong enough to defeat large amounts of Sea Raiders, buy Salt in Wercheg and sell it in Rivacheg. Repeat this until you have bought a Dyeworks in EVERY CITY except Jelkala. Now every week you will receive a massive payment of money.
Right to Rule
Recruit and use every companion in the game, listed in the picture below, to spread the word of what an awesome King you will be. You will notice some companions will get angry of what you send them off to do. This doesn't matter. In a few days they will have calmed down and you can then send them off to spread the word again. By doing this you gain 48 free Right to Rule, which makes being a King much easier as other Kings will be more likely to negotiate.
So which one of these companions do you actually keep? All of them.
Let me explain. First, take a good look at this picture here.
There are essentially two sets of companion groups. Nobles and riff-raff.
The first group you should stick with and keep by you are the Nobles, circled in Red + Artimenner and Borcha.
A companion being Noble means you can turn them into Lords without pissing off other Lords in the realm, which essentially means free vassals for you when you become King. Once you have become King and have finished making all the ones circled in red Lords, dismiss Artimenner and Borcha (or make one of them your royal minister if you don't want your wife to have the job) and recruit the other set of Companions.
There are a few simple rules you should always abide
NEVER take gifts from villages. This nets you honor, which is useful for
ALWAYS release Lords when you defeat them. This also nets you honor.
The aim of the game is to maximize honor. With high honor you automatically get good relations with other "good" Lords. What this means is that eventually you will have 50+ relations with Lords you've never met, which makes it much easier to recruit Lords when you become King AND it makes the relation penalty matter less when you assign fiefs.
Troops: Part 2
Now that you have all this money buy the best equipment possible for each companion and yourself. Now just keep doing quests and building up your relationship with villages until you can field an army of at least 100. Relationship with villages is very important as high relationship allows you to recruit larger numbers of troops from villages, allowing you to build up your army much more quickly.
Now you can become a Lord and try to become King. Don't forget to marry the son/daughter of whichever Lord owns a city.
I think I'll start a new save, then, despite having spent thousands of millions of hours on this current one.
Which mod should I start in?
Floris looks fantastic, I'm gonna get it.
But holy shit 1GB
It's definitely a fun mod though, it adds a shitload of shit while keeping it stable and good and not just completely pants on head retarded like this Stalker mod called People's soup.
Does Floris add firearms to the game, at least usable ones? I see them in the reference material section where it shows you the items in the game, but I haven't seen a single firearm yet.
There are arquebuses and a few other rifles in Floris' cheat menu (so they have to be obtainable), but I haven't come across them in the game yet. Maybe they're cheat only or incredibly rare.
Aparrently there's going ot be another patch for Warband soon. Can't wait until the mods finally update to the new version.
It's also like 20 gigs. People soup i mean.
Was just saying that Floris at the very least tries to stay coherent and succeeds.
I installed all 3 of Floris' stuff, which one should I open for the most content?
I guess whipping doesn't count.
It's incredibly annoying that my lords get pissed because I don't award every fief to them, like I'll give it to Lord Tredian, then every fucking lord loses relation
The lords who don't have the backstory of like Rolf, or Nizar, or whatever won't lose relation.
Also, rolling with the Swadians in a war against the Sarranids, they take over Uxkhal magically (nothing ever said there was a siege or takeover), but it's still guarded by 300 Swadian soldiers. I am very confused.