Trade/Business enterprises. When travelling between towns pick up things that are cheap and sell them in places where they are expensive.
Buy a dyeworks in Rivacheg, it'll output as much gold as a fief
Trade/Business enterprises. When travelling between towns pick up things that are cheap and sell them in places where they are expensive.
Buy a dyeworks in Rivacheg, it'll output as much gold as a fief
You can block chambers though if you didn't know. I personally find chambers very easy to block, because I can usually tell when someone is going for a chamber, and if I can't because I'm out of it and bored, I just hear the "Clang" Noise and just have to block the same way I just attacked.
Also yeah, everything can be chambered, I chamber cavalry trying to lance me with my fists for fun, you can't fully chamber couches though, a bit like crush through, you can chamber but the full damage of the couch will still go through, I think chambers also reduces the damage of crush through a bit like blocking them does.
Anyone recommend any decent mods that add a ton of stuff but stays in the general timeframe of actual M&B? I've played before in Native and Multiplayer (I'm half-decent)
Floris
Very hefty however, and not very good for slower computers.
But it stays with M&B, and adds stuff like...
WAR ELEPHANTS
How do you give the other bonuses in NW, i know how the faster reloading works but I don't get the others?
I did, it's just that being that NPCs are bots they essentially just let you win if you manage to kill them.
I see it happen a lot in brytenwalda and 1257 AD, totally bullcrap npc chamber blocks. Chamber blocking dagger thrusts with a 250 reach lance, chamber blocking couched lances, repeatedly chamber blocking your chamber blocks, etc.
With bots it just makes more sense just to block their attacks, they can chamber block at their own leisure basically and it can wind up getting you killed if you use it in singleplayer.
Edited:
Gotta fucking love how looting works.
Solo kill 7 mail-wearing enemy knights, retrieve a rusty helmet and a bag of donkey feces. I guess the rest of the loot just vanished![]()
I remember playing a certain mount and blade version or mod where you got ALL the loot, I don't remember which one, but I just remember being able to get ALL of it.
Don't forget that the japanese wouldn't use shields
It seems like that'd make them ridiculously weak as a faction
They would be masters of block and attempt to stay on the offensive then.
nuh uh there soopeerier samuri armer wood protekt them!!!11
Yeah I see where you're coming from, but as Jack said, they probably would just be really good at sword-blocking.
The Khergit don't use shields all that often IIRC.
Khergit infantry is subsequently the worst in the game.
True
We have to find a pass somehow.
Maybe their armor?
Maybe give them a boost to their running speed and health to help them close with archers and scale ladders.
Um give the shogunate good spear/pikemen. If there's something japs were very good at it was making and fighting with naginatas(spears) and pikes.
They also had good horsemen.
If you want to make them have good swords make it so that the katana(if that's what you're talking about) is superior towards light armor (leather fur etc) and not so good against heavier armor (plate and such).
Edited:
Actually now that I think about it, japs shouldn't have a special weapon proficiency in M&B, instead, their armor and swords would be in general lighter and faster yet still powerful. This way you can skip using shields, and at the same time make them hit fast enough to stand a chance against an opponent with a shield.
Also they should have a way to dodge things.
Edited:
I'm sorry for bumping in like this it's just that I really love the idea of having a good mod that adds samurais and shit (and isn't that shit mod made by that really shit person).
Is there any easy way to move stuff to your inventory or out of it?
It's a pain having to drag like 30 things over into your own inventory then drag those 30 things back out to sell them.
They also had really accurate ( maybe not powerful ) bowmen.
Hold ctrl and click on them.
So about a week ago the main Australian Napoleonic wars server had a line battles event, 160+ people at once in co-ordinated regiments and all, forming ranks and such.
The numbers dwindle down until it's the last man on our team, called 'the chaplain' vs 17 of the enemy.
This guy just turns into a one man mass murder machine and kills around 11 of them, chat is silent, teamspeak is silent, 143 people just watching this one guy turn into an avatar of god when he gets surrounded by 3 of them, they're coming at him and stab simultaneously and..
one of them kills his teammate, then immediately afterwards gets teamkilled himself and the last guy is himself killed by the chaplain..all in the span of 3 seconds.
Chat explodes, people are yelling in teamspeak, last 3 just turn and run, the chaplain yells 'FACE ME' in chat, they shoot at each other for a while, chaplain runs back up a hill where all the regimental flags had fallen, two attack, he smites and the last guy just sits on a hill and waits for the round to end whilst the chaplain just goes around collecting flags until the round ends.
A couple days ago we had a line battle with the regiment I'm in. 100 v 100, multiple groups, with Cavalry, cannons, flags drums and fifes.
However, the 62nd had a lot of men. 37 to be exact. We nearly took up half of the team.
We kicked ass.
Jesus Christ! I'm glad everyone's names are written down. Finding people is still a bitch though.
Get into a TDM, cav map, get lanced in the face two seconds after I spawn twice in a row. Switch to a battle. First game get shield broken by a couched lance and then killed by a couched lance seconds later.
It's almost like I play crpg for a reason
I find Native worst in some ways, the skill level of Native is much much lower than cRPG except for the top duelists of Native but the balance in Native is all out of whack.
Going from cRPG to Native, I absolutely steamroll Native and archers are laser beams of death, stupidly fast, extremely accurate, kill anything in 2-3 arrows.
I am currently in a gay relationship with a party member in Brytenwalda.
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Thanks for the update there. Use protection. Do they even have protection?
Anti-Crucifix protection, more like. I'm not sure the word "tolerance" even existed back then.
:ohdear:
I use my spear
I hope this is a joke.
Signed,
-Top duelist of NA warband scene.
bayonets.gif
Seriously, in the time it takes for me to actually swing the sword he's able to recover from the chamber block stun, go from an overhead to an underhand stab, and do a 180 spin before I can even prepare my sword for a block.
Thats a problem with mount and blade.
Every weapon acts like it is hundreds of pounds even though they are extremely light.
Which part are you disagreeing with
Swords especially. Seems the hivemind attitude of NW players is that swords weigh 20 pounds, take 3 years to put into full swing, and they merely cause flesh wounds; while bayonets are supposed to cause explosive disembowelment with even the slightest glancing blows.
Wondering the same thing as Johnnymo there.
Also, what's your name? I've probably heard of you if you're a good duelist since I enjoy good duels (That is if you weren't sarcastic in which case I'm stupid.)
Edited:
That seems to be any 1-2 directional weapons.
Seems that the mechanic is the same, in Warband, when you use something such as an awlpike or a pike (Or Swiss Halberd/English Bill, etc if you're into cRPG) there's no recovery times.
You can keep stabbing and overheading and there's absolutely no recovery time between attack as opposed to 4 directional weapons where there's slight recovery times between hits, making pokey-weapons much faster than their speed stat leads to believe.
Saying that balance of native is lower than CRPG is ridiculous. The main selling point of CRPG is based in imbalances. In Native, everyone starts on equal footing when the round starts like counter-strike. In CRPG, people who have been playing longer are like super humans compared to newer players. Its basically sit in the back until you have enough experience/money to get a weapon that doesn't glance every hit.
Its fine to like CRPG ( I fucking hate it), but saying its more balanced than Native is a pretty bad opinion.
The last time I was very active was late 2010 - early 2011.
I go by Lu_Bu in the warband scene.
I lead the PEEPEE clan for awhile until all my friends quit.
I also joined the NA duel tournament under the alias r0llerc0ster97, in which i was banned from the TW fourms for. Pretty good saga, if you're interested in quality fourm drama, see link:
http://forums.taleworlds.com/index.php?topic=146564.0
Now I just run around with some variation of Lu_Bu.
Whats your user? If you rolled around Central_POM at all, or were around in the dueling/scrimming scene, I've probably heard of you.
I understand what you mean, I'm not saying cRPG is balanced, it's extremely unbalanced, I just said in SOME WAYS that native is worst. It's mostly about the classes, if you compare an infantry and an archer of equal skills in cRPG, they both stand okay chance.
Meanwhile in Native, an infantry and an archer of equal skills and the archer will just kick absolute ass, the arrows are just so accurate, you can shoot so fast and the damage is so crazy.
I know of a Lubu and a Luboob but they're cRPG players, highly doubt that's you since you dislike cRPG.
I roll on Central_POM from times to times when I'm bored of cRPG but not all that much, I kind of stopped playing the game alot around the time where people started abusing every single game mechanics they can.
I have no trouble dealing with hiltslashes or stab wiggles or circus spinning and jumping everywhere kind of fighting and all that shit, it just absolutely bores me to death and I'd rather alt + f4 than have to duel or fight that kind of shit for several minutes.
I usually don't consider leveling a balance issue but I guess it sorta is in a game where everyone is forced to PvP with all levels, but you spend more time in the useful levels, like 20+, then you do in the shit ones so it rights itself. Plus, everyone gets to higher levels eventually, regardless of build. It's not like evening out imbalance by everyone using OP weapons
Edited:
Crossbows are annoying enough in crpg, but in native their reload times are absuuuurd.
Actually, the problem is they don't act like it's heavy enough.
Swinging a sword in real life isn't slow because the weight of the sword aids it's movement, giving more speed and a deadlier impact. In M&B, swords seem weightless, so they take more time to sing because they forcefully have to bring the arm down.
It's hard to explain, I guess. Bottom line, Mount and Blade needs revamped sword fighting in general.
I'd love to see M&B:2 (whenever it comes out) have some sort of asymmetrical balance mode.
Would be cool to have a small team of heavily armored knights vs a larger team of peasant foot-soldiers. I've always envisioned a game where you could have persistent stats and equipment, but the game would stack the teams based on the rank of the players. Would be pretty cool, fun for both sides probably.
I just want fighting school to change combat animations. That would be wonderful.
This is a perfect example of what I meant in this post:
They use them in Medieval II : Total War, but I've heard that it's historically inaccurate.