I feel like a huge nerd, but even thinking about the original Planetside sends me into 'gasms, as I open up steam chat to reminisce with friends about that 10-gal drop we did on Zotz and other nostalgic shit. I'm here to bring you info about the old Planetside, and what the new one will probably be like.
A squadron of main battle tanks lined up in the New Conglomerate sanctuary, cannons at the ready
Planetside is a subscription-based MMOFPS game - one of only two current games of that type.
It was released in 2003, and immediately produced a huge userbase. It featured stunning graphics for its time, and amazing technology allowing hundreds of players to be in the same place, battling at the same time.
A corporation of Vanu Sovereignty players prepares main battle tanks, scout aircraft, bombing aircraft, and vehicle support platforms for a raid on enemy territory.
Planetside featured 3 factions: the Vanu Sovereignty (geared towards advanced technology; lasers and mobility), the New Conglomerate (geared towards single-shot, high-damage weaponry; cannons and armor), and the Terran Republic (geared towards rapid-fire weapons; automatics and chainguns)
A door gunner on a fully-loaded Galaxy dropship peers out his viewport, scanning the air for reavers and mosquitos.
The three factions would duke it out over the planet Auraxia, in a (typically) non-ending slug-out over tactically places bases, towers, bunkers, and other important areas and chokepoints.
The cloak-capable Phantasm dropship loads up for a shock-drop on enemy grounds.
Specialization was handled by giving each player a certain amount of "certification points", with players being able to invest and re-invest the points where-ever they choose on a 5-hour cooldown period. Points could be spent on certifications to use or equip certain weapons, suits, vehicles, or devices. Players would get more of these as they leveled up, allowing them to be more of a jack-of-all-trades.
The Terran Republic battleframe robotics unit, the Colossus, sits crouched, its chainguns and cannons at the ready.
Planetside allowed - and all but required - seamless teamwork and skill. Once, a long time ago.
The Terran Republic gathers at its sanctuary during the Planetside beta, amassing several galaxy dropships and armored transport and gunnery vehicles.
Then, John Smedley, in 2009, tweeted: "Planetside next. You will like."
Planetside Next then became an icon, with unsubscribed Planetside players clawing for more news and announcements. Being kept largely in the dark, nothing has been known of Planetside Next - for a while.
'Till Smedley tweeted again. "I updated my blog... you will like."
Smedley's blog tells us not only were previous suspicions of a March 2011 release correct, but current Planetside subscribers will be guaranteed Beta access before then.
We did like.
An influx of subscribers surged into the original Planetside, newcomers excited about the notion of early access to Planetside Next.
I'm here to tell YOU guys that Planetside Next is going to be amazing if it's anything like Planetside. You should absolutely play it, at all costs.
That is all.
Smedley responded to my E-mail and unintentionally (I guess) hinted at thousands+ player battles. Also, he thinks CODBLOPS models are high-poly and I get to be a beta tester.
New Vanguard and Galaxy models for Planetside: Next