The world of The Witcher that you’ll traverse as Geralt can hardly be called a pleasant place. On your voyage, expect reality to hit hard through many an example of human nature’s dark side. Forgiveness is entirely lacking from the world and good cannot triumph, as all attempts at defining these have failed. The things that come easy are blood, brutality, and slaps in the face.
Gradually but consistently you’ll forge your place in the surrounding reality. Most importantly, stick to your objectives, don’t get killed and make enough coin to keep your stomach from grumbling when it’s time to rest. Just two problems – the world will surprise you at every step and yank you into new schemes, which hardly means smooth sailing for creatures like the witcher you are.
The second instalment in the RPG saga about the Witcher, Geralt of Rivia, features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action.
A new, modern game engine, responsible both for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. A captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game are now executed in a much more advanced and sophisticated way.
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You are a mutant, my friend, the faster you come to terms with this truth, the better it will be for you. You will quickly learn to take what is offered and disappear when your presence is no longer desired. You are without question, unique. Yet this is exactly the factor that puts you in the same precarious position as non-humans who tend to find themselves impaled or hanging from nearby trees. For it is their simple existence that triggers the resentment, animosity, and hatred from common folk – any pretext is a good pretext to show them their proper place. How is it then that Witchers, while equally non-human and different to common people, do not share the fate of these poor devils? The answer to this is twofold.
First, there are relatively few Witchers that still walk this earth. Statistically speaking, therefore, you are far more likely to encounter an elf than a Witcher, such as yourself. And second, you possess a couple of rather forceful arguments: a solid sword and a simple set of life rules.
The blades you carry are your lifelines. It, therefore, comes as no surprise that your ability to wield them appropriately when dealing damage to your adversaries makes each and every of your challengers re-assess their life-chances twice before engaging in combat with you. However, your superior fighting abilities have not made you arrogant. You do not simply revert to force when no such reversion is needed. When there is still a possibility of conflict resolution – even using extreme measures – you do not tempt fate and wish yourself a shorter life; instead you sheath your sword. Yet make no mistake, you will be unrelenting and without remorse once the decision to engage has come. Ultimately, however, you are no saint and you do not care to save the world – you simply want to survive, whilst remaining true to your profession.
Developer(s) CD Projekt RED STUDIO
Platform(s) Microsoft Windows
* RU October 24, 2007
* EU October 26, 2007
* NA October 30, 2007
- Enhanced Edition
* NA September 16, 2008
* EU September 19, 2008
* AUS October 2, 2008
- Witcher 2:
* May 17, 2011
Official Website: Witcher | Witcher 2