Yeah i dunno why the UK server is fucking up, it needs a fresh install i think.
Also you can follow the development of this gamemode (not really though) on twitt0r now.
Me and Reflex went on a spree an hour ago. We made someone ragequit. Life in the zone is hard, except if you have an AUG.
This other guy from FP just joined, seems like a pretty chill guy.
God damnit I just went to join the server and garry's mod updated and now it can't find any servers.
I'll run the updater on the US one.
Please, for the love of god. Remove the feature of those bzzzz anomalies rolling into HQs, it's horrible when you're Exodus and can't even spawn.
How about in the beginning if you go to the trader first, you get a pistol. This might encourage players to go through the trader and see what is there.
I'm not sure if you need this, But I do have some semi-nice radiation gauge textures. I guess you can try to have the lua script compare the distance of the point_radiation to the ply's position, in-which it would rotate the needle accordingly on how close you are to the point_radiation to where you begin to take radiation sickness. (The background's are transparent)
Perhaps NPC traders that walk about between faction HQs, selling rare stuff at high prices.
If you feel up to it, i need to basically take the radar texture, chop the bottom half off and make a needle that fits nicely with it.
Err, can you explain a bit more on chopping the bottom half off of the radar texture...
Just turn it into a half circle and maybe tidy up the bottom of it.
How about using the radar itself for that, like some kind of equalizer effect inside the radar.
I'd suggest turning on the Friendly Fire on the US server, otherwise the "hunt the wanted man" quest doesn't make much sense.
This is no country for automerge.
It seems so.
I still want to kill my teammates for their loot.
How about a loner faction.
Well, you got yourself another 20 slot server which plays this gamemode to add to the list if you want. I'm not sure how long it will last and I'm trying to find out why the item placements and everything wont save with the map but, wutever:
Crap, wait. I really have to get the map saving the item placements working.
It's a command. sv_radbox_save_map_config or something.
It outputs a file to the data folder.
New update, check the SVN.
I need ideas of what to do with the hazard detector now. It's kind of useless now that we have the geiger counter.
I may just have it show anomalies on the radar and play sounds when you're near one.
Is it just me or is the day/night cycle thing not working? I've been playing on my own server with a couple friends for a couple hours now and we haven't seen a change at all.. (we're on gm_atomic if that matters..)
Also you forgot the Geiger Counter HUD textures in the resources file methinks.
Yea, I tried sv_radbox_save_map_config. Everything else worked but that :(
Have you made the hazard detector detect anomalies yet?
Our copy has replaced the old font with a S.T.A.L.K.E.R. Font, the server will be up shortly.
Server is hosted in London.
So, what games do I need to have installed for this? CSS, HL2, what else?
To play on rp_apocalypse you need EP2, EP1, CS:S and HL2.
To play this on a normal map that doesn't use content from the episodes you just need HL2 and CS:S.
Does anyone know of a STALKER playermodel content pack that doesn't suck? The one i used is missing animations and the models have issues. The bandits look like they're covered in grease or something.
Well, downloading all those games then. Let's hope my 460 agrees to run those in at least dx7.
I've commented out the electro anomaly from the anomaly spawn event for now because it seems to cause crashes, and i cannot pinpoint why exactly. There's a problem with edicts which boggles my mind since it doesn't spawn that many env_lasers.
Would anyone have a reupload for rp_apocalypse? The garrysmod.org link hasn't worked for a while.
I've noticed that something else is causing intermittent crashes, if anyone here experiences a server crash please post the last things that appeared in the server log before the crash! It would help me greatly.
If I had a penny for every time the US server has crashed, I would be a millionaire.
Yeah I just got a bunch of money and completed a mission and the server crashed before I could get to the monk
rp_apocalypse has 465 props, 140 player spawns, 171 loot spawns, 120 radiation spawns, 77 stashes, etc.
Definitely an edict overflow. The server commits suicide after about 10 players join. I'll swap to a smaller map until i can fix the amount of entities.
Talking to one of the server owners there are around 973 that are newly spawned, that's also counts physical props already in the maps and spawn points in the map so subtract 64 for the number of spawns I added in and I don't know how many physical props I put in the map. But that's a lot of stuff and probably causing the server to crash. So if you want I can make a custom version to deal with a larger edict issue
Yeah he was talking to you too, and you should add me on friends so we can discuss this more
My config file for rp_apocalypse has a lot of un-needed player spawns and prop spawns. Once you make a revision of the map i'll do a quick sweep and remove un-needed props and such.
Whats the IP to the EU and US server?