1. Post #1
    Saxor16's Avatar
    October 2006
    849 Posts
    Post your 3D renders, models, textures, etc here!



    Welcome to chapter 7 for this saga of 3D creativity :)

    Steam Community Group:
    http://steamcommunity.com/groups/3Dart

    Previous Version:
    http://www.facepunch.com/threads/964...ital-3D-Art-v6

    Version 5:
    http://www.facepunch.com/threads/924...ital-3D-Art-v5

    Some highlights nearing the end of the last thread:

    nVidia's Teapots


    Hayate's X3CC


    Domino's engagement rings:


    Jeggis Salarian:


    fox '09's ARMA2 model


    SweetSwifters room


    paul simon's "test thing"




    Content
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  2. Post #2
    squish's Avatar
    April 2010
    317 Posts
    you probably should've left it to someone else to post it.
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  3. Post #3
    Saxor16's Avatar
    October 2006
    849 Posts
    Shhh!

    /rendering a knitted fabric test.
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  4. Post #4
    Gold Member
    Domino's Avatar
    August 2006
    1,323 Posts
    my current WIP:
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  5. Post #5
    Saxor16's Avatar
    October 2006
    849 Posts
    Asian tank?
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  6. Post #6
    Gold Member
    Domino's Avatar
    August 2006
    1,323 Posts
    I'm not sure how to rig it, but the eyes, and eyebrows are supposed to be able to move around.

    It's an "badass" 'cute' english tank. The reference was this british cromwell tank from WW2:
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  7. Post #7
    Saxor16's Avatar
    October 2006
    849 Posts
    I know how you could animate the treads.
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  8. Post #8
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,265 Posts
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  9. Post #9
    Gold Member
    ferdam's Avatar
    June 2005
    2,058 Posts
    Awesome. Also, you should post all the links to the old versions of this thread.
    Someone posted a list with the links somewhere..
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  10. Post #10
    fox '09's Avatar
    July 2010
    1,316 Posts
    teapot
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  11. Post #11
    Saxor16's Avatar
    October 2006
    849 Posts
    That teapot looks kind of unsanitary :frog:
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  12. Post #12
    Squint911's Avatar
    June 2007
    323 Posts
    Spent my time today modelling this



    Still very early model, need to clean up the edge flow and stuff like that
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  13. Post #13
    Gold Member
    Kybalt's Avatar
    July 2008
    8,188 Posts
    why aren't i cool enough to be in the op
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  14. Post #14
    Saxor16's Avatar
    October 2006
    849 Posts
    Because you didn't capitalize why
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  15. Post #15
    Gold Member
    Kybalt's Avatar
    July 2008
    8,188 Posts
    hayte u saxorr

    Edited:

    also content
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  16. Post #16
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,265 Posts
    capitalization is for nerds
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  17. Post #17
    Saxor16's Avatar
    October 2006
    849 Posts
    capitalization is for nerds
    yeah i agree with this post also i think punctuation is a waste of time the other day i spent 10% more time than i would have because of it it is time consuming
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  18. Post #18
    Gold Member
    onox37's Avatar
    February 2006
    3,683 Posts
    why doesn't this thread have a version title?
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  19. Post #19
    Gold Member
    Kybalt's Avatar
    July 2008
    8,188 Posts
    why doesn't this thread have a version title?
    none of them before had a title
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  20. Post #20
    Gold Member
    Yur|ko's Avatar
    November 2006
    2,666 Posts
    why doesn't this thread have a version title?
    They're annoying.
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  21. Post #21
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,574 Posts
    I'm in the op. :buddy:
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  22. Post #22
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,556 Posts
    Oh V7. Sweet, gotta update the steam group also.
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  23. Post #23
    Stathis's Avatar
    November 2007
    1,180 Posts
    Where can I find good fabric textures?
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  24. Post #24
    Saxor16's Avatar
    October 2006
    849 Posts
    They are so easy to make! What sort of fabric do you need?
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  25. Post #25
    Stathis's Avatar
    November 2007
    1,180 Posts
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  26. Post #26
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,574 Posts


    Quick night render. I just turned off the sun and skylight, and stuffed in a quick spotlight. So it's not accurate. But it looks nice, I suppose. :3:
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  27. Post #27
    Saxor16's Avatar
    October 2006
    849 Posts
    wool? I don't know much about wool.
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  28. Post #28
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    How do I fix the black lines caused by my AO bake? It's pissing me off now.
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  29. Post #29
    Saxor16's Avatar
    October 2006
    849 Posts
    maybe increase the padding?

    Edited:

    or move the edges of the uv chunks a few pixels perhaps.
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  30. Post #30
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    maybe increase the padding?

    Edited:

    or move the edges of the uv chunks a few pixels perhaps.
    Hmm, I'll try that I guess.
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  31. Post #31
    Gold Member
    Lazore's Avatar
    November 2008
    3,881 Posts
    When modeling rooms and what not, how do you guys find the right proportions.
    Do you actually measure stuff?
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  32. Post #32
    Stathis's Avatar
    November 2007
    1,180 Posts
    wool? I don't know much about wool.
    :'(
    The question is still open to anyone that knows where I can find good wool textures.
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  33. Post #33
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    I figured out that it's not my fault that it's fucking up the ao. Max, why do you have to leave black lines around my UV islands...
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  34. Post #34
    Saxor16's Avatar
    October 2006
    849 Posts
    Did making the padding larger fix it?
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  35. Post #35
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Did making the padding larger fix it?
    No, and using MR fixed the black lines but now there's white dashes where shadows overlap two islands. Oh well, I'll just hide it.

    Edited:

    Haha, it fixed itself.

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  36. Post #36
    Gold Member
    kattolil's Avatar
    May 2005
    2,141 Posts
    Anyone know why my vertices in max11 suddently are 1px small, and more importantly, how to fix it?

    Tried resetting max and opening the scene again but that didn't work :c
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  37. Post #37
    Gold Member
    SweetSwifter's Avatar
    April 2007
    4,574 Posts
    Go to Customize > Preferences > Viewports tab. There's a Show Vertices as Dots, with a size spinner included. Try that.
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  38. Post #38
    Gold Member
    kattolil's Avatar
    May 2005
    2,141 Posts
    Sadly doesn't work. They show up for half a second then goes back to being 1px
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  39. Post #39
    Propane Nightmares
    Acezorz's Avatar
    May 2007
    8,805 Posts
    Reposting this from last thread since it got closed before anyone could answer it.

    I'm having some problems with Maya's light fog; I really want it to render a full cone of fog like this:



    Instead, I'm getting this:



    It's only rendering half of the cone and it only does that after setting the fog intensity to 1000, which seems way too high just to get that result.

    On another note, here's another render of it shooting. Having lots of fun experimenting with Maya's fluids and particles, especially the clouds. Didn't realise there was so much you could do with them like messing with the temperature, fuel, etc.

    Here's one of the Dalek shooting, I'm currently batch rendering it flying through the clouds and shooting. Gonna have some fun with it in After Effects when it's done.

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  40. Post #40
    Gold Member
    Domino's Avatar
    August 2006
    1,323 Posts
    hayte u saxorr

    Edited:

    also content
    sorry man.. I was the one that put togather the op, but saxor ninjaed me wih the thread before I was halfway done...
    Therefor your's didn't get included "out of the box".. :/
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