1. Post #1
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,450 Posts
    The title says it all really.

    Let me start.

    Now, I'm incredibly rage-free when it comes to most Mods - most of them are good. However, I really, really hated City 7: Toronto Conflict.

    I knew I wasn't exactly expecting top quality when you teleport into the plaza in the opening level. The design of the area is incredibly bland. Just really, really bland and bad-looking. I also found the presence of Overwatch a bit mind-boggling - I'm sure it's Civil Protection's job to operate in the city, not them. Plus, there's WAY too many enemies in the beginning - as soon as you try to head over the fountain area, and sniper targets you and suddenly Combine come in from everywhere - when you'd probably think they'd think Gordon is a normal citizen and let him off with a warning. Hm.

    Anyways, after that trainwreck, you begin the Subway chapter. To be honest, I actually kind of liked this section, because of the style with the Combine coming in from other trains and shooting at you. Sadly, bland level design gets in the way again, but it was an alright section.

    Along comes some weird Plaza fight section with rebels. OH GOD THE MUSIC. It was like it was an attempt to murder my ears with some highbeat techno crap (Can't really remember - it's been a while since I played) and your teammate all die really easily leaving you prey to the Combine. (Except this one guy who seemed to be invincible for some reason.) Along comes a gunship, pew pew, then an APC. I destroy that. HL2.exe stops responding. I quit.

    That's a huge problem when having to destroy something results in a crash.

    I give it another go - next up is a fight through some street - having to duck through buildings. It was kinda okay, apart from some very out of place Nove Prospekt Guards - but then another APC appears. Instant game crash after destruction.

    Next up was the construction area - which was actually nicely detailed. Sadly, there's constant respawning antlions that bother you as you ascend above it, and one part where, without warning, the construction area COLLAPSES and you have to start ALL OVER AGAIN. After getting that bit - suddenly, it's striders and metrocops everywhere. I had to use Buddha to get past that part.

    Then we reach the hospital. You lose your guns and you put on a metrocop outfit, to sneak past the guards. For some reason, every Metrocop seems to have personal space issues as they'll still beat you if they get near. Also, this chapter contains voice acting. BAD voice acting. Seriously, it's like they were reading it STRAIGHT FROM THE SCRIPT. Excluding this one guy who was actually kind of okay. Everyone else was crap. Plus, two Combine Elites that seem to be talking about diabetes... which shouldn't be a problem considering they're cyborgs. Anyways, you proceed to regain your weapons in an ugly armoury that looks like the kind of thing some new Hammer mapper would make and kill your way out of the hospital.

    I'd talk about the final chapter, but it always crashes after I kill the first soldier. Oh well, atleast there's a bonusmaarggrgrgrgrrage.

    The bonus map is TERRIBLE. Getting swarmed by fast zombies while low on ammo is NOT FUN. Plus, some horrific blocky mapping and bad lighting thrown into the mix too. Oh, and leaks. Don't forget nodraws in plain sight so you can see forever at your own need.

    In short, City 7 is really bad.

    Alright people, now it's your turn.
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  2. Post #2
    HUGE RACIST
    TH89's Avatar
    January 2005
    16,350 Posts
    Counter-Strike
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  3. Post #3
    Gold Member
    Rocko's's Avatar
    February 2011
    11,570 Posts
    Day Of Defeat.
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  4. Post #4
    Snoberator
    Uberslug's Avatar
    January 2005
    5,533 Posts
    Tales From the Galactopticon. What a piece of shit.
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  5. Post #5
    Gold Member
    t h e's Avatar
    February 2011
    6,767 Posts
    Well, I played City 7 back then, found it to be okay, didn't hate it or love it. But that was back then. Ever since the Orange Box update for HL2, City 7 crashes constantly, probably because the dev team doesn't work on it anymore, and it hasn't been updated in years, can't really blame the several year old mod.

    But yeah, is was quite bad in voice acting and design.
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  6. Post #6
    The Cold Wind Of France
    MaxOfS2D's Avatar
    November 2008
    18,679 Posts
    There was this one mod about the seven hour war called 1187: Episode One which was really much more horrible than it first seemed
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  7. Post #7
    Gold Member
    Erebus.'s Avatar
    April 2009
    2,867 Posts
    I typically look for the best mods to play and I went on a bit of a limb and tried out Strider Mountain.

    The idea is cool and all (climbing up a mountain to take out a Combine base) but what it basically turns into is just a mod that is HL2 with a few re skinned weapons. Also the coding is extremely buggy.

    The worst MP mod I played has to be WWI: Source. Had great potential and has gotten better but ultimately fails due to a terrible and dying community. The Devs need to connect with their community, especially in an MP mod.
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  8. Post #8
    Gold Member
    kaine123's Avatar
    February 2010
    9,500 Posts
    1187, That idiot wouldn't shut the fuck up. If you've played it you'll understand what I mean.
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  9. Post #9
    DWAP's Avatar
    November 2008
    384 Posts
    There was this one mod about the seven hour war called 1886: Episode One or something like that which was really much more horrible than it first seemed
    Oh shit that one. Years and years of design and it comes out flowing terribly and sounding worse. It was made by one man but that isn't an excuse for the design. It was more reminiscent of a bad half life mod. I have found one thing ruins a mod and kills the flow and that is CUT SCENES.
    Any well deserving Half Life/2 modder shouldn't try to make a cutscene ingame the source engine is not equipped or prepared gameplay wise to stop the player dead in their tracks just to watch the creators friend or the guy they asked to do the lines spout out some exposition that could be figured out because they came into the game expecting it.
    /endrant
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  10. Post #10
    Gold Member
    zeldar's Avatar
    July 2007
    7,434 Posts
    I have found one thing ruins a mod and kills the flow and that is CUT SCENES.
    Any well deserving Half Life/2 modder shouldn't try to make a cutscene ingame the source engine is not equipped or prepared gameplay wise to stop the player dead in their tracks just to watch the creators friend or the guy they asked to do the lines spout out some exposition that could be figured out because they came into the game expecting it.
    /endrant
    Underhell implemented cutscenes well. :colbert:
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  11. Post #11
    DWAP's Avatar
    November 2008
    384 Posts
    Underhell implemented cutscenes well. :colbert:
    I havent played underhell so I cant vouch for it

  12. Post #12
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,450 Posts
    Didn't Nightmare House 2 implement them aswell? There were some really wellmade ones in my opinion, but I don't wanna spoil it for anyone.
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  13. Post #13
    Gold Member
    t h e's Avatar
    February 2011
    6,767 Posts
    Didn't Nightmare House 2 implement them aswell? There were some really wellmade ones in my opinion, but I don't wanna spoil it for anyone.
    NH2 didn't have too many, but yeah, it had a few. Either way that mod was fantastic.

    I can already see it...

    What's the best Mod you've ever played...
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  14. Post #14
    The Cold Wind Of France
    MaxOfS2D's Avatar
    November 2008
    18,679 Posts
    Oh shit that one. Years and years of design and it comes out flowing terribly and sounding worse. It was made by one man but that isn't an excuse for the design. It was more reminiscent of a bad half life mod. I have found one thing ruins a mod and kills the flow and that is CUT SCENES.
    Any well deserving Half Life/2 modder shouldn't try to make a cutscene ingame the source engine is not equipped or prepared gameplay wise to stop the player dead in their tracks just to watch the creators friend or the guy they asked to do the lines spout out some exposition that could be figured out because they came into the game expecting it.
    /endrant
    not to mention the terrible optimizations

    one thing i particularly loved is the guy that always follows you around attracts all zombies when he asks you to clean the street, but he's invincible.

    :colbert:
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  15. Post #15
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,450 Posts
    Somebody else may go along and make the best mod thread - remember, this one's about the the worst one ya' every played.

    To add on the City 7 rant, I'd like to say I love to rummage through Mod files for some reason, listening to sounds, looking at materials etc.

    When I went to check up City 7's sound, I clicked - and EVERYTHING slowed down horribly. It took a good few minutes to actually close up all the problems it caused. After that, I promptly uninstalled it and removed everything related to it from my Sourcemods folder.
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  16. Post #16
    HUGE RACIST
    TH89's Avatar
    January 2005
    16,350 Posts
    For serious though, Cinematic Mod

    Edited:

    jk I never played it because I always got tired of waiting for it to download
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  17. Post #17
    Oh no, what have I done!
    milkandcooki's Avatar
    November 2007
    21,748 Posts
    After playing Killing Floor retail, I decided to download the original mod to see if it was good. Safe to say that it's total ass in comparison.
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  18. Post #18
    Gold Member
    Super_Nova's Avatar
    November 2006
    1,274 Posts
    Mortewood Plaza looks ok, but the mod leader is a dick.

    Edited:


    1187 Mod Team Members apparently mad a video of the mod as a music video to Jimi Hendrix All Along The Watchtower...ugh
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  19. Post #19
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,094 Posts
    Synergy, it was buggy as fuck for me.
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  20. Post #20
    Gold Member
    JLea's Avatar
    June 2007
    5,410 Posts
    I hate mods which just implement the VDC tutorial iron sights for the hell of it.
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  21. Post #21
    D3N1ZFTW's Avatar
    February 2010
    2,872 Posts
    The Citizen.
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  22. Post #22
    Gold Member
    megafat's Avatar
    January 2005
    6,540 Posts
    1187 is OK. I remember a mod called The Awakening being short and forgettable. It was about Adrian Shepard being woken up and having to fight the combine. It was bad.
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  23. Post #23
    Gold Member
    Hybrid 4F's Avatar
    July 2005
    1,430 Posts
    Cthulhu for Half-Life
    Assault On Roswell
    The Challenger Deep
    Conundrum series
    World War series
    Slums 2
    Strider Mountain
    Rock 24
    Combine Destiny
    Substance
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  24. Post #24
    WillerinV1.02's Avatar
    September 2009
    3,729 Posts
    Oh man, while everyone was is ranting on 1187...

    The shit seemed SO good. I played the tutorial first and I was excited as fuck. The guns were cool, it felt awesome how you moved, the mapping was awesome. Then I played the original game. It had a few cool moments, but the level design was so bland and ugly it completely ruined anything I liked about the game. The concept was SO cool too. Why was the tutorial mapping so much better than the main games one?
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  25. Post #25
    Not a very good Member
    hehe's Avatar
    January 2010
    2,398 Posts
    Portal Prelude
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  26. Post #26
    D3N1ZFTW's Avatar
    February 2010
    2,872 Posts
    Portal Prelude
    Because of the voice acting?
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  27. Post #27
    JCDentonUNATCO's Avatar
    November 2010
    5,260 Posts
    1187 is OK. I remember a mod called The Awakening being short and forgettable. It was about Adrian Shepard being woken up and having to fight the combine. It was bad.
    That mod was okay, the whole thing just felt rushed, like they had a lot more content but they just cut it out for no reason and stitched what was left together.

  28. Post #28
    GhostPhoster's Avatar
    March 2011
    277 Posts
    1187 was so bad I didn't even get passed the apartments. (I literally quit because it was so bad)

    Edited:

    Cthulhu for Half-Life
    Assault On Roswell
    The Challenger Deep
    Conundrum series
    World War series
    Slums 2
    Strider Mountain
    Rock 24
    Combine Destiny
    slums 2 and rock 24 were good.

    :colbert:
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  29. Post #29
    wtf am i reading
    Blueplastic's Avatar
    June 2010
    15,914 Posts
    Synergy after the "patch".
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  30. Post #30
    Gold Member
    Lucinice's Avatar
    July 2007
    7,015 Posts
    Mortewood Plaza looks ok, but the mod leader is a dick.
    What exactly happened? A few years back all you could hear about it was praise but now I keep hearing complaints about it.
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  31. Post #31
    T-hunter's Avatar
    August 2008
    808 Posts
    1187 was so bad I didn't even get passed the apartments. (I literally quit because it was so bad)

    Edited:


    slums 2 and rock 24 were good.

    :colbert:
    Combine destiny was also pretty cool
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  32. Post #32
    Gold Member
    Lordgeorge16's Avatar
    May 2010
    8,969 Posts
    Portal: Prelude only because of the Microsoft Sam-esque voice acting. Have there been any fan-made voice replacements done by real people so Mike, Erik, Paul (Or whatever the third guy's name was) and GLaDOS actually sound human?
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  33. Post #33
    Gold Member
    Butthurter's Avatar
    August 2007
    9,831 Posts
    that and portal: prelude almost had no story, its just "glados is activated, everything is doomed"

    Edited:

    felt like one of those custom maps for hl2 where gman is the final boss
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  34. Post #34
    ZakKa!'s Avatar
    February 2011
    622 Posts
    Cinematic mod and everything about it. The stupid hollywood music, characters, even the supposed graphical improvements. I'd rather replay half life 2 vanilla for the seventh time
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  35. Post #35
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,714 Posts
    remember Aperture Science Source?
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  36. Post #36
    GhostPhoster's Avatar
    March 2011
    277 Posts
    remember Aperture Science Source?
    dude i can't wait for aperture science source source on the portal 2 engine

    Edited:

    asss
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  37. Post #37
    Gold Member
    Hybrid 4F's Avatar
    July 2005
    1,430 Posts
    slums 2 and rock 24 were good.
    They're both poorly made mods. Especially Slums 2. I had a review written down somewhere.

    Edit: See the second post.

    http://www.halflife2.net/forums/show...-Play-and-Post
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  38. Post #38
    HGrunt's Avatar
    March 2007
    466 Posts
    HL2: Sewers. A really godawful mod with gray-colored HUD for no reason and the ugliest maps ever.

  39. Post #39
    I like the zip of Miracle Whip
    cheetahben's Avatar
    January 2010
    3,989 Posts
    Portal Prelude, because there were constant texture pop-ins and the voice acting was cheap.
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  40. Post #40
    Painkilla's Avatar
    November 2008
    118 Posts
    HL:Boom
    Danger 2

    Believe me, these two are worst ever.
    Besides they're extremely russian.
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