1. Post #561
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Well, I'm tired so I suppose i'll do a day shift tommorow.

    Gonna go suck in an episode of Futurama and call it a night

  2. Post #562
    RonPaul4ever's Avatar
    July 2011
    112 Posts
    Do you have any expected release date so far?
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  3. Post #563
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Do you have any expected release date so far?
    maybe
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  4. Post #564

    August 2010
    12 Posts
    oskutin knows what hes doing

    Lol, that's where I live, In Lithuania.

    Where did you get this picture?
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  5. Post #565
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts


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  6. Post #566
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,403 Posts
    Where's the skybox?
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  7. Post #567
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Where's the skybox?
    that's next
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  8. Post #568
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,403 Posts
    i I mean, why it's grey.

  9. Post #569
    mdeceiver79's Avatar
    March 2012
    3,582 Posts
    Will all those rocks be drawn in game? Do you have any lod or fading to improve performance?

  10. Post #570
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Will all those rocks be drawn in game? Do you have any lod or fading to improve performance?
    It's okay, they're probably func_detailed. Hopefully...

  11. Post #571
    mdeceiver79's Avatar
    March 2012
    3,582 Posts
    It's okay, they're probably func_detailed. Hopefully...
    The rocks are props.

  12. Post #572
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    The rocks are props.
    If they're by Valve then they'll automatically have low-res versions if your settings are there. Otherwise, GameDev probably could make them fade at a distance.

  13. Post #573
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    i I mean, why it's grey.
    oh. no idea.

  14. Post #574
    mdeceiver79's Avatar
    March 2012
    3,582 Posts
    If they're by Valve then they'll automatically have low-res versions if your settings are there. Otherwise, GameDev probably could make them fade at a distance.
    Don't be so quick to assume valve weren't lazy. The ep2 conifers don't have lods and they're pretty detailed.

  15. Post #575
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Don't be so quick to assume valve weren't lazy. The ep2 conifers don't have lods and they're pretty detailed.
    It's not a major issue anyway, the models are groups of rocks, maybe 15-20 models max.
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  16. Post #576
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Brush 2606983: num_entities == MAX_MAP_ENTITIES
    Oh poop.
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  17. Post #577
    Gold Member
    blah2's Avatar
    August 2005
    1,602 Posts
    Oh poop.
    Delete some trees.
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  18. Post #578
    Gold Member
    Wotalt's Avatar
    July 2011
    149 Posts
    Delete some trees.
    prop_static entities do not have a limit, and do not add to the point entity limit
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  19. Post #579
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    taking a short break to iron this headache out

    [sub][sub]tf2 mapping is kinda fun[/sub][/sub]
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  20. Post #580

    April 2012
    8 Posts
    Keep up the amazing work, just found this, read from page 1 and was ecstatic that when I got to the end the project is still being worked on :)
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  21. Post #581
    [yournamehere]'s Avatar
    March 2009
    564 Posts
    Delete some doors, and just leave them open, then they can be static.

  22. Post #582
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,403 Posts
    Just remove some copy/paste rooms from the hospital.

  23. Post #583
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  74/1024         3552/49152    ( 7.2%) 
    brushes               6484/8192        77808/98304    (79.2%) 
    brushsides           43657/65536      349256/524288   (66.6%) 
    planes               10686/65536      213720/1310720  (16.3%) 
    vertexes             42681/65536      512172/786432   (65.1%) 
    nodes                12001/65536      384032/2097152  (18.3%) 
    texinfos              7532/12288      542304/884736   (61.3%) 
    texdata                173/2048         5536/65536    ( 8.4%) 
    dispinfos              100/0           17600/0        ( 0.0%) 
    disp_verts           14908/0          298160/0        ( 0.0%) 
    disp_tris            25376/0           50752/0        ( 0.0%) 
    disp_lmsamples      883269/0          883269/0        ( 0.0%) 
    faces                23392/65536     1309952/3670016  (35.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces            14681/65536      822136/3670016  (22.4%) 
    leaves               12076/65536      386432/2097152  (18.4%) 
    leaffaces            27817/65536       55634/131072   (42.4%) 
    leafbrushes          13049/65536       26098/131072   (19.9%) 
    areas                    9/256            72/2048     ( 3.5%) 
    surfedges           174705/512000     698820/2048000  (34.1%) 
    edges               112920/256000     451680/1024000  (44.1%) 
    LDR worldlights        728/8192        64064/720896   ( 8.9%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            1/32768          12/393216   ( 0.0%) 
    waterstrips           3157/32768       31570/327680   ( 9.6%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         58329/65536      116658/131072   (89.0%) VERY FULL!
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays               268/512         94336/180224   (52.3%) 
    LDR lightdata         [variable]    17307820/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]     4362828/16777216 (26.0%) 
    entdata               [variable]      366334/393216   (93.2%) VERY FULL!
    LDR ambient table    12076/65536       48304/262144   (18.4%) 
    HDR ambient table    12076/65536       48304/262144   (18.4%) 
    LDR leaf ambient     40414/65536     1131592/1835008  (61.7%) 
    HDR leaf ambient     12076/65536      338128/1835008  (18.4%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/438000   ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/419684   ( 0.0%) 
    pakfile               [variable]      181575/0        ( 0.0%) 
    physics               [variable]     2258843/4194304  (53.9%) 
    physics terrain       [variable]       55685/1048576  ( 5.3%)
    Sweet christ
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  24. Post #584
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    719 Posts
    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  74/1024         3552/49152    ( 7.2%) 
    brushes               6484/8192        77808/98304    (79.2%) 
    brushsides           43657/65536      349256/524288   (66.6%) 
    planes               10686/65536      213720/1310720  (16.3%) 
    vertexes             42681/65536      512172/786432   (65.1%) 
    nodes                12001/65536      384032/2097152  (18.3%) 
    texinfos              7532/12288      542304/884736   (61.3%) 
    texdata                173/2048         5536/65536    ( 8.4%) 
    dispinfos              100/0           17600/0        ( 0.0%) 
    disp_verts           14908/0          298160/0        ( 0.0%) 
    disp_tris            25376/0           50752/0        ( 0.0%) 
    disp_lmsamples      883269/0          883269/0        ( 0.0%) 
    faces                23392/65536     1309952/3670016  (35.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces            14681/65536      822136/3670016  (22.4%) 
    leaves               12076/65536      386432/2097152  (18.4%) 
    leaffaces            27817/65536       55634/131072   (42.4%) 
    leafbrushes          13049/65536       26098/131072   (19.9%) 
    areas                    9/256            72/2048     ( 3.5%) 
    surfedges           174705/512000     698820/2048000  (34.1%) 
    edges               112920/256000     451680/1024000  (44.1%) 
    LDR worldlights        728/8192        64064/720896   ( 8.9%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            1/32768          12/393216   ( 0.0%) 
    waterstrips           3157/32768       31570/327680   ( 9.6%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         58329/65536      116658/131072   (89.0%) VERY FULL!
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays               268/512         94336/180224   (52.3%) 
    LDR lightdata         [variable]    17307820/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]     4362828/16777216 (26.0%) 
    entdata               [variable]      366334/393216   (93.2%) VERY FULL!
    LDR ambient table    12076/65536       48304/262144   (18.4%) 
    HDR ambient table    12076/65536       48304/262144   (18.4%) 
    LDR leaf ambient     40414/65536     1131592/1835008  (61.7%) 
    HDR leaf ambient     12076/65536      338128/1835008  (18.4%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/438000   ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/419684   ( 0.0%) 
    pakfile               [variable]      181575/0        ( 0.0%) 
    physics               [variable]     2258843/4194304  (53.9%) 
    physics terrain       [variable]       55685/1048576  ( 5.3%)
    Sweet christ
    Delicious headaches I foresee.

  25. Post #585
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Delicious headaches I foresee.
    you mean me trying to fix the map after entdata was over 150%
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  26. Post #586
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    cool, nobody can see my imgur links now and I can't recover them

    thanks garry

  27. Post #587
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,403 Posts
    Use 1337upload.
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  28. Post #588
    Jaded
    Pyth's Avatar
    April 2010
    2,200 Posts
    Use 1337upload.
    Garry removed every link on fp that had in it, so gamedev can't find the original file names.
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  29. Post #589
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    oh wait yes i can



    puush is neato

    hey look new title
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  30. Post #590
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    Code:
    1:41 PM - Oskutin: guess what
    1:41 PM - GameDev: hmmm?
    1:41 PM - Oskutin: worksfine in gmod13
    1:41 PM - GameDev: are you sharting on my leg
    this is news to me, testing it myself right now

  31. Post #591
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,403 Posts
    Could mean that this will son released.
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  32. Post #592
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    nice visleafs



    i think im missing a mount or something

    its also not fully compiling still
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  33. Post #593
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,403 Posts
    Those roads are custom texture.

  34. Post #594
    Gold Member
    slayer3032's Avatar
    November 2007
    3,491 Posts
    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  74/1024         3552/49152    ( 7.2%) 
    brushes               6484/8192        77808/98304    (79.2%) 
    brushsides           43657/65536      349256/524288   (66.6%) 
    planes               10686/65536      213720/1310720  (16.3%) 
    vertexes             42681/65536      512172/786432   (65.1%) 
    nodes                12001/65536      384032/2097152  (18.3%) 
    texinfos              7532/12288      542304/884736   (61.3%) 
    texdata                173/2048         5536/65536    ( 8.4%) 
    dispinfos              100/0           17600/0        ( 0.0%) 
    disp_verts           14908/0          298160/0        ( 0.0%) 
    disp_tris            25376/0           50752/0        ( 0.0%) 
    disp_lmsamples      883269/0          883269/0        ( 0.0%) 
    faces                23392/65536     1309952/3670016  (35.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces            14681/65536      822136/3670016  (22.4%) 
    leaves               12076/65536      386432/2097152  (18.4%) 
    leaffaces            27817/65536       55634/131072   (42.4%) 
    leafbrushes          13049/65536       26098/131072   (19.9%) 
    areas                    9/256            72/2048     ( 3.5%) 
    surfedges           174705/512000     698820/2048000  (34.1%) 
    edges               112920/256000     451680/1024000  (44.1%) 
    LDR worldlights        728/8192        64064/720896   ( 8.9%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            1/32768          12/393216   ( 0.0%) 
    waterstrips           3157/32768       31570/327680   ( 9.6%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         58329/65536      116658/131072   (89.0%) VERY FULL!
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays               268/512         94336/180224   (52.3%) 
    LDR lightdata         [variable]    17307820/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]     4362828/16777216 (26.0%) 
    entdata               [variable]      366334/393216   (93.2%) VERY FULL!
    LDR ambient table    12076/65536       48304/262144   (18.4%) 
    HDR ambient table    12076/65536       48304/262144   (18.4%) 
    LDR leaf ambient     40414/65536     1131592/1835008  (61.7%) 
    HDR leaf ambient     12076/65536      338128/1835008  (18.4%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/438000   ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/419684   ( 0.0%) 
    pakfile               [variable]      181575/0        ( 0.0%) 
    physics               [variable]     2258843/4194304  (53.9%) 
    physics terrain       [variable]       55685/1048576  ( 5.3%)
    Sweet christ
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  35. Post #595
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    So I tried working on it today;

    1. Still won't compile
    2. I have to sort out ALL OF THE CONTENT
    3. I'm lazy
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  36. Post #596
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    It's a corrupted displacement.

    Jesus christ stop rating me informative the map works
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  37. Post #597
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    hey look it works










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  38. Post #598
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,866 Posts
    When will it be ready for release?
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  39. Post #599
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,432 Posts
    When will it be ready for release?
    I have to seal and do the 3D skybox, then optimize
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  40. Post #600
    Skerion's Avatar
    November 2010
    2,917 Posts
    I can't believe this map is almost finished.
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