Made more demo vids with new function.
working on making a nodal plugin that can do on-the-fly shatter.
For the problems in the alpha versions mentioned before, I think I forgot the dll files xD
Oh btw, what happens with uvs and materials on the shattered parts?
The surface stays, but the inside is just default lambert1
It says 'cannot find procedure 'crack' and then something about unique modifier dropdownmenu.
did you load the plugin through plugin manager?
You need to load Super_Smash_Pro.mll through the plugin manager within maya.
The mel you source is just the GUI.
Ive watched the videos, fantastic plugin! ive downloaded it but cannot get it to load from the plugin manager.
i get the message..
error; initializeplugin funtion failed (super_smash_pro)
please help as i really want to try this plugin myself.
I love how you posted the exact same comment in 2 threads
Wait did I?
damn, I'll remove this one.
My internet is acting funny, and I don't even know how many tabs I have open...
Node control (interactive)
Shell color preservation + sharp, interior normals
Download: (Maya 2011 x64)
to do: implement physics for realtime fracture.
I already made it fracture at 'start time'
Tried this out today, Really cool
Crashed a few times. when trying to undo
Haha, yeah, undo is still a nightmare to fix :x
will try to address it in the next release.
Liking this new release, 1.3. mine dont seem to harden interior face normals though. no big problem. cant wait to have physics included. what you gonna use, nvidia Physx, bullet or something else?
physX is too blackbox-like, gonna use bullet :p
This looks amazing o_o
Uhm... does anyone have any good links to stupidly basic maya tuts? D;
I'd suggest just look through some random demo videos on youtube.
and I fixed undo :]
I am also implementing the physics part with my friend.
Next release will be beta with realtime, on-the fly shatter.
No maya 2012 support?
It would be nice.
Any chance of some maya 2012 x64 love?
I'll need to dl and install 2012 x64 then xD
I registered for this board just so I could confess that I'm a moron who can't seem to get this plugin working. :< I copied the mll to what I thought was the correct folder (maya\2011-x64\prefs\scripts) and I managed to see the menu item, but when trying to run it, I'm told various procedures can't be found (crack/shatter). I'm sure I did something stupid (or didn't do something smart). Help?
Well done for taking credit for stuff that isn't even yours.
You must be stupid, how on earth could you possibly think I was talking to you? Are you that self-obsessed? It was directed at the OP. This is directed at you.
I am having the same trouble, I am using Maya 2012, 64-bit and when I try to load the plugin through the plugin manager, I get the below error.
// Error: The specified module could not be found.
Could someone kindly help me understand where I am going wrong?
Thanks a lot! I downloaded the new compiled version, but I am still getting the same error while trying to load the plugin via windows->plugin manager. :(
Just to reiterate,
1) I put Super_Smash_Pro.mel file in "\Documents\maya\2012-x64\prefs"
2) I copied the two .mel files into "Documents\maya\2012-x64\scripts"
3) I placed "Super_Smash_Pro.mll" under "Program Files\Autodesk\Maya2012\bin\plug-ins"
I have also removed all of the other plugins that I have as you have suggested to one of the users in sometime back.
Is there something that I am missing?
Your shatter plugin is phenominal! I'm trying to use it on a project right now that uses Maya 2013 for OS X Lion 10.7.4. There does not appear to be a location fo put the .mll file that I can find. I have it in all of the plug-in folders that Maya uses to search, but it does not show it. If there is any way you would be able to compile out a version for this I would greatly appreciate it! I'll send you a link to our video when it's finished so you can see your plugin in use!
I'm afraid I don't have a Mac to compile :/
You got a windows machine?
Can someone who managed to install the plug-in correctly please take a few minutes to explain how they did so?
In the RAR download there are 3 files, the 'ReadMe.txt' , 'Super_Smash_Pro.mel' , and 'Super_Smash_Pro.mll'.
The instructions say:
1. Place "Super_Smash_Pro.mel" in maya\2011-x64\prefs\scripts
1.5. Create "userSetup.mel" under the same folder if it doesn't exist
2. Add "source Super_Smash_Pro;" in "userSetup.mel"
3. Open/restart Maya
4. Go to plugin manager
5. Browse for Super_Smash_Pro.mll and load
My questions are:
Q1- instruction 1.5 - how do i create a .mel file? or is this a folder called 'userSetup.mel'?
Q2- what should instruction 2. really say? i think there is a typo there, what does source refer to?
Q3- why are some people talking about adding 2 .mel files in the thread, where does the second one come from?
Apologies for my lack of understanding here, I am not good at this kind of thing, any help would be amazing as this plug-in looks fantastic! Cheers.
Implemented same algorithm on Havok.
It generates cracks upon initial impacts, then it shatters into pieces when hit again.
It only processes maximum of two fractures per frame, then it queues the remaining fractures into later frames.
It has almost no performance hit on the engine.