1. Post #41
    SHADERS
    Legend286's Avatar
    October 2008
    9,790 Posts
    Wow, you're ignorant.

    You know, not everyone has access to a school that even uses 3D software for anything.
    If you have a school-issued email (.ac.uk for the UK, .edu for anywhere else) you can get the software for free as a student. Apparently you can even get it if you don't have a student email (hmm?)

  2. Post #42
    Penis Architect
    paul simon's Avatar
    November 2008
    7,723 Posts
    If you have a school-issued email (.ac.uk for the UK, .edu for anywhere else) you can get the software for free as a student. Apparently you can even get it if you don't have a student email (hmm?)
    Well I've never heard of a thing such as a school-issued e-mail adress, so I don't really know what I should do to do this.

    God dammit Norway, stop being so different...

  3. Post #43
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    Well I've never heard of a thing such as a school-issued e-mail adress, so I don't really know what I should do to do this.

    God dammit Norway, stop being so different...
    Ask your principal/IT guy at school.

  4. Post #44
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    I am getting the same side-by-side error also, and I can't load it in plugin manager, as it's not there, I have to browse for it.
    Then I get the error.
    I'll look into the issue.

  5. Post #45
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    Made more demo vids with new function.
    working on making a nodal plugin that can do on-the-fly shatter.

    For the problems in the alpha versions mentioned before, I think I forgot the dll files xD

  6. Post #46
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    Oh btw, what happens with uvs and materials on the shattered parts?

  7. Post #47
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    The surface stays, but the inside is just default lambert1

  8. Post #48
    Gold Member
    pal670's Avatar
    July 2005
    1,331 Posts
    The surface stays, but the inside is just default lambert1
    Can we get a fixed version? Want to test this out!

  9. Post #49
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts

  10. Post #50
    Gold Member
    pal670's Avatar
    July 2005
    1,331 Posts
    It says 'cannot find procedure 'crack' and then something about unique modifier dropdownmenu.

  11. Post #51
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    did you load the plugin through plugin manager?
    You need to load Super_Smash_Pro.mll through the plugin manager within maya.
    The mel you source is just the GUI.

  12. Post #52
    cindar's Avatar
    April 2011
    2 Posts
    Ive watched the videos, fantastic plugin! ive downloaded it but cannot get it to load from the plugin manager.
    i get the message..
    error; initializeplugin funtion failed (super_smash_pro)
    please help as i really want to try this plugin myself.

  13. Post #53
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    -duplicated content-

  14. Post #54
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    I love how you posted the exact same comment in 2 threads

  15. Post #55
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    Wait did I?
    damn, I'll remove this one.
    My internet is acting funny, and I don't even know how many tabs I have open...

  16. Post #56
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    Alpha 1.3
    ----------
    Features:
    Node control (interactive)
    Shell color preservation + sharp, interior normals

    Download: (Maya 2011 x64)
    http://dl.dropbox.com/u/1531165/Supe..._Alpha_1.3.rar

    Edited:

    to do: implement physics for realtime fracture.
    I already made it fracture at 'start time'

  17. Post #57
    Mesquite's Avatar
    August 2010
    9 Posts
    Tried this out today, Really cool
    Crashed a few times. when trying to undo
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  18. Post #58
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    Haha, yeah, undo is still a nightmare to fix :x

    Edited:

    will try to address it in the next release.

  19. Post #59
    cindar's Avatar
    April 2011
    2 Posts
    Liking this new release, 1.3. mine dont seem to harden interior face normals though. no big problem. cant wait to have physics included. what you gonna use, nvidia Physx, bullet or something else?

  20. Post #60
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    physX is too blackbox-like, gonna use bullet :p

  21. Post #61
    Gold Member
    Dragonblz's Avatar
    October 2005
    1,181 Posts
    This looks amazing o_o

    Uhm... does anyone have any good links to stupidly basic maya tuts? D;

  22. Post #62
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    I'd suggest just look through some random demo videos on youtube.

    and I fixed undo :]
    I am also implementing the physics part with my friend.
    Next release will be beta with realtime, on-the fly shatter.

  23. Post #63
    Mesquite's Avatar
    August 2010
    9 Posts
    I'd suggest just look through some random demo videos on youtube.

    and I fixed undo :]
    I am also implementing the physics part with my friend.
    Next release will be beta with realtime, on-the fly shatter.
    awesome, cant wait. This is a really awesome tool to create random shapes

  24. Post #64
    SirCrest Sexual Enthusiast
    wingless's Avatar
    August 2008
    13,288 Posts
    No maya 2012 support?
    It would be nice.

  25. Post #65
    Gold Member
    Flon22's Avatar
    May 2005
    1,397 Posts
    Any chance of some maya 2012 x64 love?

  26. Post #66
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    I'll need to dl and install 2012 x64 then xD
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  27. Post #67

    September 2011
    2 Posts
    I registered for this board just so I could confess that I'm a moron who can't seem to get this plugin working. :< I copied the mll to what I thought was the correct folder (maya\2011-x64\prefs\scripts) and I managed to see the menu item, but when trying to run it, I'm told various procedures can't be found (crack/shatter). I'm sure I did something stupid (or didn't do something smart). Help?

  28. Post #68
    KingstonCEO's Avatar
    August 2011
    74 Posts
    Well done for taking credit for stuff that isn't even yours.

  29. Post #69

    September 2011
    2 Posts
    Well done for taking credit for stuff that isn't even yours.
    Um...was that directed to me? If so, why? I didn't claim credit for anything -- I simply asked for help with something, and this thread seemed the most logical place to ask.

  30. Post #70
    KingstonCEO's Avatar
    August 2011
    74 Posts
    Um...was that directed to me? If so, why? I didn't claim credit for anything -- I simply asked for help with something, and this thread seemed the most logical place to ask.
    Did I quote you? No. Did I specify you in my post? No.

    You must be stupid, how on earth could you possibly think I was talking to you? Are you that self-obsessed? It was directed at the OP. This is directed at you.
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  31. Post #71

    April 2012
    2 Posts
    I am having the same trouble, I am using Maya 2012, 64-bit and when I try to load the plugin through the plugin manager, I get the below error.

    // Error: The specified module could not be found.
    (Super_Smash_Pro)

    Could someone kindly help me understand where I am going wrong?


    I registered for this board just so I could confess that I'm a moron who can't seem to get this plugin working. :< I copied the mll to what I thought was the correct folder (maya\2011-x64\prefs\scripts) and I managed to see the menu item, but when trying to run it, I'm told various procedures can't be found (crack/shatter). I'm sure I did something stupid (or didn't do something smart). Help?

  32. Post #72
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    Just compiled for Maya 2012 x64 :]
    http://dl.dropbox.com/u/1531165/Supe...o_Beta_1_1.zip

  33. Post #73

    April 2012
    2 Posts
    Thanks a lot! I downloaded the new compiled version, but I am still getting the same error while trying to load the plugin via windows->plugin manager. :(

    Just to reiterate,

    1) I put Super_Smash_Pro.mel file in "\Documents\maya\2012-x64\prefs"
    2) I copied the two .mel files into "Documents\maya\2012-x64\scripts"
    3) I placed "Super_Smash_Pro.mll" under "Program Files\Autodesk\Maya2012\bin\plug-ins"

    I have also removed all of the other plugins that I have as you have suggested to one of the users in sometime back.

    Is there something that I am missing?


  34. Post #74

    June 2012
    2 Posts
    Your shatter plugin is phenominal! I'm trying to use it on a project right now that uses Maya 2013 for OS X Lion 10.7.4. There does not appear to be a location fo put the .mll file that I can find. I have it in all of the plug-in folders that Maya uses to search, but it does not show it. If there is any way you would be able to compile out a version for this I would greatly appreciate it! I'll send you a link to our video when it's finished so you can see your plugin in use!
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  35. Post #75
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    I'm afraid I don't have a Mac to compile :/
    You got a windows machine?

  36. Post #76

    June 2012
    2 Posts
    Indeed I do. Man if you could do that it would be awesome!!
    I'm afraid I don't have a Mac to compile :/
    You got a windows machine?

  37. Post #77

    July 2012
    1 Posts
    Can someone who managed to install the plug-in correctly please take a few minutes to explain how they did so?

    In the RAR download there are 3 files, the 'ReadMe.txt' , 'Super_Smash_Pro.mel' , and 'Super_Smash_Pro.mll'.

    The instructions say:

    INSTALL
    -------------
    1. Place "Super_Smash_Pro.mel" in maya\2011-x64\prefs\scripts
    1.5. Create "userSetup.mel" under the same folder if it doesn't exist
    2. Add "source Super_Smash_Pro;" in "userSetup.mel"
    3. Open/restart Maya
    4. Go to plugin manager
    5. Browse for Super_Smash_Pro.mll and load

    My questions are:

    Q1- instruction 1.5 - how do i create a .mel file? or is this a folder called 'userSetup.mel'?
    Q2- what should instruction 2. really say? i think there is a typo there, what does source refer to?
    Q3- why are some people talking about adding 2 .mel files in the thread, where does the second one come from?

    Apologies for my lack of understanding here, I am not good at this kind of thing, any help would be amazing as this plug-in looks fantastic! Cheers.

  38. Post #78

    August 2012
    1 Posts


    are you using Maya2011 x64?
    Does it work on Maya 2010?

  39. Post #79
    Gold Member
    Maya2008's Avatar
    September 2008
    1,664 Posts
    Implemented same algorithm on Havok.
    It generates cracks upon initial impacts, then it shatters into pieces when hit again.
    It only processes maximum of two fractures per frame, then it queues the remaining fractures into later frames.
    It has almost no performance hit on the engine.
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