1. Post #81
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    Go for it
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  2. Post #82
    Gold Member
    alexanderk's Avatar
    May 2007
    1,355 Posts
    you are a very nice man and you are good at lua
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  3. Post #83
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    Redid the scope texture for snipers with the default gmod scope texture (and the seldom used refract texture)

    http://filesmelt.com/dl/gm_flatgrass000522.jpg
    Edited:

    It also lowers mouse sensitivity automatically when in scope mode
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  4. Post #84
    Wablur's Avatar
    January 2010
    560 Posts
    I'd like to say good work on this Diss!
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  5. Post #85
    HobomasterXXX's Avatar
    June 2009
    149 Posts
    Considering switching over to this when it's released, depending on whether or not I can iron out the kinks in my edit of Tiramisu. This is looking very nice so far.

  6. Post #86
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    I think that the lag reduction is at a maximum for now - I'm going to be working on clientside files (eg. HUD, menus) to try to increase average FPS for a while.

  7. Post #87
    Gold Member
    cis.joshb's Avatar
    January 2011
    1,875 Posts
    Will you add clothing? Like Tiramisu.

  8. Post #88
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    No
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  9. Post #89
    Gold Member
    alexanderk's Avatar
    May 2007
    1,355 Posts
    ok
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  10. Post #90

    January 2010
    192 Posts
    Which MySQL module are you using?

  11. Post #91
    I am not a billboard.

    July 2009
    520 Posts
    Can't wait till it is finished.

  12. Post #92
    We Are No Idiots
    Aide's Avatar
    March 2010
    4,784 Posts
    Which MySQL module are you using?
    Wouldn't matter it would be easy to convert over or to create a function to loop existing mysql function threw.

  13. Post #93

    January 2010
    192 Posts
    It'd be still nice to know.

  14. Post #94
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    mysqloo

  15. Post #95

    June 2010
    501 Posts
    Sounds nice, time to get rid off OpenAura.
    OpenAura is so much more than HL2 RP so your statement is invalid.....
    OpenAura will be off sale soon this year anyway.
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  16. Post #96
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,243 Posts
    OpenAura is so much more than HL2 RP so your statement is invalid.....
    OpenAura will be off sale soon this year anyway.
    OpenAura's other schemas are just renamed with some other features added/removed to separate it away from HL2 theme. Off sale? Thank God, anyway. This thread is about TacoScript, not OpenAura. Let's keep it that way.
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  17. Post #97
    Gold Member
    alexanderk's Avatar
    May 2007
    1,355 Posts
    OpenAura is so much more than HL2 RP so your statement is invalid.....
    yes, its shit
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  18. Post #98
    I am not a billboard.

    July 2009
    520 Posts
    There's a new script coming out by kuro, it's called somehow as "CloudScript", I heard they using obfuscated code to cover up the dll's this time, and they claim that no one will be able to steal it from them this time, and it will be harder to find out stolen content what they put into their code.

    Even they said that, they will be selling this on their own, not trough ideal-hosting, eventually they said that too that this will be a completely new standalone gamemode, so anyone who bought OA won't be able to upgrade their gamemode, and have to rebuy the gamemode, because Ideal-Hosting will no longer be selling it.

    But, what ever they say, it will be leaked, and people will be using it, whether legally or illegally.
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  19. Post #99
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,243 Posts
    There's a new script coming out by kuro, it's called somehow as "CloudScript", I heard they using obfuscated code to cover up the dll's this time, and they claim that no one will be able to steal it from them this time, and it will be harder to find out stolen content what they put into their code.

    Even they said that, they will be selling this on their own, not trough ideal-hosting, eventually they said that too that this will be a completely new standalone gamemode, so anyone who bought OA won't be able to upgrade their gamemode, and have to rebuy the gamemode, because Ideal-Hosting will no longer be selling it.

    But, what ever they say, it will be leaked, and people will be using it, whether legally or illegally.
    And who cares? It will still be shit, badly optimized gamemode with horrible playerbase. Impossible to steal? Haha, good one. Anyway, this thread is about the development of TacoScript. We don't want to discuss about Kuro or his gamemodes here.
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  20. Post #100
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    Obfuscated code? Whoa that stopped a lot of leaks in the past
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  21. Post #101
    I am not a billboard.

    July 2009
    520 Posts
    Obfuscated code? Whoa that stopped a lot of leaks in the past
    Why do I feel this has sarcasm..?

    ps:
    hello people rating me dumb, here have a box too
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  22. Post #102
    Gold Member
    Jamie932's Avatar
    July 2008
    2,590 Posts
    Why do I feel this has sarcasm..?
    Because it blatantly has?
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  23. Post #103

    January 2010
    192 Posts
    KuroScript:
    -- Set some information.
    hook.KuroScriptCall = hook.Call;
    
    -- A function to call a hook.
    function hook.Call(name, gamemode, ...)
               if (!gamemode) then
                          gamemode = kuroScript.frame;
               end;
    
               -- Set some information.
               local arguments = {...};
               local value = kuroScript.mount.CallCachedHook(name, arguments);
    
               -- Check if a statement is true.
               if (value == nil) then
                          return hook.KuroScriptCall( name, gamemode, unpack(arguments) );
               else
                          return value;
               end;
    end;
    

    OpenAura:
    -- A function to call a hook.
    function hook.Call(name, gamemode, ...)
               openAura.Client = LocalPlayer();
    
               if (!gamemode) then
                          gamemode = openAura;
               end;
    
               local hookCall = hook.OpenAuraCall;
               local value = openAura.plugin:CallCachedHook(name, nil, ...);
    
               if (value == nil) then
                          return hookCall(name, gamemode, ...);
               else
                          return value;
               end;
    end;
    

    Is CloudScript going to be different considering it is 'standalone'.

    Back on topic...

    Three week down, about one/two weeks to go until release!
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  24. Post #104
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    New animation table format

    TS.AnimTable[TS_AN_MALE] = {
    	["none"] = {
    		["aim"] = {
    			["idle"] 		= ACT_IDLE,
    			["walk"]		= ACT_WALK,
    			["run"]			= ACT_RUN,
    			["crouch"]		= ACT_COVER_LOW,
    			["crouchwalk"] 	= ACT_WALK_CROUCH
    		},
    		["idle"] 		= ACT_IDLE,
    		["walk"] 		= ACT_WALK,
    		["run"]			= ACT_RUN,
    		["glide"]		= ACT_GLIDE,
    		["crouch"] 		= ACT_COVER_LOW,
    		["crouchwalk"]	= ACT_WALK_CROUCH
    	},
    	["pistol"] = {
    		["aim"] = {
    			["idle"] 		= ACT_IDLE_ANGRY_SMG1,
    			["walk"] 		= ACT_WALK_AIM_RIFLE_STIMULATED,
    			["run"] 		= ACT_RUN_AIM_RIFLE_STIMULATED,
    			["crouch"] 		= ACT_COVER_LOW,
    			["crouchwalk"] 	= ACT_WALK_CROUCH
    		},
    		["idle"] 		= ACT_IDLE,
    		["walk"] 		= ACT_WALK,
    		["run"] 		= ACT_RUN,
    		["glide"] 		= ACT_GLIDE,
    		["crouch"] 		= ACT_COVER_LOW,
    		["crouchwalk"] 	= ACT_WALK_CROUCH
    	},
    }

    Seven animation types:

    TS_AN_MALE = 0; -- male
    TS_AN_FEMALE = 1; -- female
    TS_AN_METRO = 2; -- metrocop
    TS_AN_OW = 3; -- overwatch
    TS_AN_IWR = 4; -- idle, walk and run
    TS_AN_IW = 5; -- idle and walk
    TS_AN_I = 6; -- just idle

    These are set via a function and not predefined models. For example, if it doesn't conform to one that is < 4, it'll check for run; no run, check for walk; no walk, it's 6.
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  25. Post #105

    January 2010
    192 Posts
    So is there also going to be a

    FLAG.AnimationTable = TS_AN_MALE;
    For example?

    Also please release vids or screenshots of workingness :)

  26. Post #106
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    Uh ok

    http://filesmelt.com/dl/gm_construct00279.jpg
    And no that won't happen - it's model based, not flag based.

    The function will try to figure out which anim table it should use but if it doesn't there's an override table:

    TS.AnimTableOverrides = {
    	[TS_AN_MALE] = {
    		
    	},
    	[TS_AN_FEMALE] = {
    		"models/mossman.mdl",
    		"models/alyx.mdl"
    	},
    	[TS_AN_METRO] = {
    		"models/police.mdl",
    		"models/police_cheaple.mdl",
    		"models/leet_police2.mdl",
    		"models/yellowlake/BlaCop.mdl",
    		"models/arbitercp.mdl", -- shitty tnb models below
    		"models/c08cop.mdl",
    		"models/c08coptrench.mdl",
    		"models/c08cop_female.mdl",
    		"models/c08sql.mdl",
    		"models/eliteshockcp.mdl",
    		"models/javelin_unit.mdl",
    		"models/policetrench.mdl",
    		"models/police_female.mdl",
    		"models/police_female_blondecp.mdl",
    		"models/police_female_finalcop.mdl"
    	},
    	[TS_AN_OW] = {
    		"models/combine_super_soldier.mdl",
    		"models/combine_soldier.mdl",
    		"models/combine_soldier_prisonguard.mdl",
    		"models/urbantrenchcoat.mdl"
    	},
    	[TS_AN_IWR] = {
    		
    	},
    	[TS_AN_IW] = {
    		
    	},
    	[TS_AN_I] = {
    		
    	}
    }

  27. Post #107
    I am not a billboard.

    July 2009
    520 Posts
    Hey, will TSC work on Linux based server enviroment?

  28. Post #108
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    It depends on if gm_rcon, gm_mysqloo and gm_gatekeeper have linux compiled modules. If so I would assume yes

    Also check out these sweet ironsights with net_fakelag 50

    Edited:

    Surprise, playermodels

    http://filesmelt.com/dl/gm_construct00287.jpg
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  29. Post #109
    Jocken300's Avatar
    February 2009
    1,360 Posts
    Those ironsights look pretty god damn sexy.

  30. Post #110
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    So here's how anim table selection works right now

    function TS.FindAnimTable( ply )
    	
    	local model = string.lower( ply:GetModel() );
    	
    	for k, a in pairs( TS.AnimTableOverrides ) do
    		
    		for _, v in pairs( a ) do
    			
    			if( string.lower( v ) == model ) then
    				
    				return k;
    				
    			end
    			
    		end
    		
    	end
    	
    	if( ply:SelectWeightedSequence( ACT_POLICE_HARASS1 ) > -1 ) then
    		
    		table.insert( TS.AnimTableOverrides[TS_AN_METRO], model );
    		return TS_AN_METRO;
    		
    	elseif( ply:SelectWeightedSequence( ACT_SIGNAL_TAKECOVER ) > -1 ) then
    		
    		table.insert( TS.AnimTableOverrides[TS_AN_OW], model );
    		return TS_AN_OW;
    		
    	elseif( ply:SelectWeightedSequence( ACT_GMOD_GESTURE_SALUTE ) > -1 ) then
    		
    		table.insert( TS.AnimTableOverrides[TS_AN_PLAYER], model );
    		return TS_AN_PLAYER;
    		
    	elseif( string.find( model, "female" ) ) then
    		
    		table.insert( TS.AnimTableOverrides[TS_AN_FEMALE], model );
    		return TS_AN_FEMALE;
    		
    	elseif( string.find( model, "male" ) ) then
    		
    		table.insert( TS.AnimTableOverrides[TS_AN_MALE], model );
    		return TS_AN_MALE;
    		
    	end
    	
    	table.insert( TS.AnimTableOverrides[TS_AN_MISC], model );
    	return TS_AN_MISC;
    	
    end

    Basically if it's been 'identified' or overwritten (ie with a custom selection), it'll pick that, otherwise identify it by checking if key animations are present.

    Edited:

    Also IWR, IW, I have been replaced with misc; CalcMainActivity automatically checks if walk/run/idle are valid and returns that if possible.
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  31. Post #111

    June 2010
    501 Posts
    There's a new script coming out by kuro, it's called somehow as "CloudScript", I heard they using obfuscated code to cover up the dll's this time, and they claim that no one will be able to steal it from them this time, and it will be harder to find out stolen content what they put into their code.

    Even they said that, they will be selling this on their own, not trough ideal-hosting, eventually they said that too that this will be a completely new standalone gamemode, so anyone who bought OA won't be able to upgrade their gamemode, and have to rebuy the gamemode, because Ideal-Hosting will no longer be selling it.
    I don't know where you heard all that from, We may be using variation of techniques including Obfuscated code, but we know that isn't impossible to crack.

    And CloudScript is a free upgrade for existing C16 customers, they don't have to pay for it, Also sales will still be controlled by Ideal-Hosting... Unfortunatly...
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  32. Post #112

    January 2010
    192 Posts
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  33. Post #113
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    Any requests while I'm free?
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  34. Post #114
    I am not a billboard.

    July 2009
    520 Posts
    All the new type of TS weapons will be injected into the script?

  35. Post #115
    Gold Member
    Commander11's Avatar
    February 2007
    295 Posts
    How about you setup that crafting system rick dark never finished?
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  36. Post #116
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    All the new type of TS weapons will be injected into the script?
    I don't understand

    Edited:

    How about you setup that crafting system rick dark never finished?
    He barely even started. I'm not sure I want to start something like it this close to release.

  37. Post #117
    Gold Member
    alexanderk's Avatar
    May 2007
    1,355 Posts
    I think he's talking about the TnB weapons and TacoScript 2 weapons
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  38. Post #118

    January 2010
    192 Posts
    Idea, just get it released and have you guys modify it.
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  39. Post #119
    There's a new script coming out by kuro, it's called somehow as "CloudScript", I heard they using obfuscated code to cover up the dll's this time, and they claim that no one will be able to steal it from them this time, and it will be harder to find out stolen content what they put into their code.

    Even they said that, they will be selling this on their own, not trough ideal-hosting, eventually they said that too that this will be a completely new standalone gamemode, so anyone who bought OA won't be able to upgrade their gamemode, and have to rebuy the gamemode, because Ideal-Hosting will no longer be selling it.

    But, what ever they say, it will be leaked, and people will be using it, whether legally or illegally.
    None of this is true, nobody claimed it is impossible to steal. Infact, CloudScript will be open-source and free. Only the schemas will be need to be purchased; how it works is that you simply register on a website to get a FREE development key and then you can make a schema for it.

    You really should validate your sources before you attempt to slander me on here. I'm hoping people will enjoy their free development keys; CloudScript is also just a new version of OpenAura, not completely re-coded as that'd just be a waste of time - reusable code is considered advantageous in the programming/scripting world.

    It has a bundle of new features including a completely new inventory system where each item is unique and can carry independant data such as durability or whatever.

    Please stop slandering me and turning this thread into a hate-war, I'm making the CloudScript base free because I want people to use the framework for its purpose.

    Anyway, looking good dude, keep it up.

    Edit: I'm dumb for defending myself against blatant lies.
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  40. Post #120
    diaoyudao shi ZHONGGUO de
    Disseminate's Avatar
    December 2007
    4,068 Posts
    I think he's talking about the TnB weapons and TacoScript 2 weapons
    No, it won't be, I have no experience with TS2 weapons
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