1. Post #281
    Gold Member
    Wormy's Avatar
    July 2010
    8,021 Posts
    iirc from the creator of the SP co-op maker, no.

    second question, try typing map (co-op map here)
    I have tried typing map "mp_map name here" but then i get disconnected because it says a "partner" disconnected from the game.
    Reply With Quote Edit / Delete Sweden Show Events Dumb Dumb x 1 (list)

  2. Post #282
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    I have tried typing map "mp_map name here" but then i get disconnected because it says a "partner" disconnected from the game.
    If you add an info_player_start along with the coop spawn stuff you can play the map in SP.
    Reply With Quote Edit / Delete United Kingdom Show Events

  3. Post #283
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,270 Posts
    Now i'll should map combine attack to GLaDOS's chamber!
    Reply With Quote Edit / Delete Finland Show Events Dumb Dumb x 3 (list)

  4. Post #284
    Xhingfu!'s Avatar
    April 2011
    7 Posts
    Oh man, what am I doing wrong here? It seems like everything I ever make will fail ):




    I did all of the stuff that was said here:

    - Make sure your prop_dynamic is in BindPose animation for calibration
    - Pre-parent your brush to the arm prop_dynamic
    - Create a logic_relay or a logic_auto that, when activated, does the following ONCE:
    Let <relay> call your <brush> with input SetParentAttachmentMaintainOffset with parameter "panel_attach"

    Then I created a button (not visible in the picture, incase you wonder). And that to that button, I added an output:

    Code:
    My Output Named: OnPressed 
    Target: Plate_Arm (the prop_dynamic arm, that should lift up my plate, but does not)
    Via this Input: SetAnimation 
    With a perimeter override of: 128_out_straight

    Can anyone help me here?
    Reply With Quote Edit / Delete Denmark Show Events

  5. Post #285
    Randdalf's Avatar
    March 2010
    2,435 Posts
    How about laser checkpoints? It's a little annoying having to use pink and black sprites for them.
    I've added it. Me and Dean are merging our FGDs at the moment, so stay tuned.
    Reply With Quote Edit / Delete United Kingdom Show Events Winner Winner x 2 (list)

  6. Post #286
    Kyo
    Gold Member
    Kyo's Avatar
    February 2011
    510 Posts
    Looks cool, any chance of a release?
    I want to add a little more to it, mainly dynamic shadows, but I could probably post a download link later tonight.
    Reply With Quote Edit / Delete United States Show Events

  7. Post #287
    ♡ Cœur de Pirate ♡
    sparky28000's Avatar
    April 2009
    2,546 Posts
    Oh man, what am I doing wrong here? It seems like everything I ever make will fail ):




    I did all of the stuff that was said here:

    - Make sure your prop_dynamic is in BindPose animation for calibration
    - Pre-parent your brush to the arm prop_dynamic
    - Create a logic_relay or a logic_auto that, when activated, does the following ONCE:
    Let <relay> call your <brush> with input SetParentAttachmentMaintainOffset with parameter "panel_attach"

    Then I created a button (not visible in the picture, incase you wonder). And that to that button, I added an output:

    Code:
    My Output Named: OnPressed 
    Target: Plate_Arm (the prop_dynamic arm, that should lift up my plate, but does not)
    Via this Input: SetAnimation 
    With a perimeter override of: 128_out_straight

    Can anyone help me here?
    What is wrong with it?
    Reply With Quote Edit / Delete Netherlands Show Events

  8. Post #288
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    I've added it. Me and Dean are merging our FGDs at the moment, so stay tuned.
    You should also add the OnUnpressed output to the button and an enable/disable input and a targetname to the light bridge.
    And a setlinearforce to the tractor beam.
    Reply With Quote Edit / Delete Show Events Agree Agree x 1 (list)

  9. Post #289
    Xhingfu!'s Avatar
    April 2011
    7 Posts
    Oh, I fixed it! I just needed that one perimeter!
    Reply With Quote Edit / Delete Denmark Show Events

  10. Post #290
    Gold Member
    robowurmz's Avatar
    April 2007
    2,245 Posts
    Just as a note to people wondering how to get Portals on moving surfaces working whenever - there's 2 console commands:
    "sv_allow_mobile_portal_teleportation"
    "sv_allow_mobile_portals"
    Reply With Quote Edit / Delete United Kingdom Show Events Useful Useful x 5Informative Informative x 1Agree Agree x 1Winner Winner x 1 (list)

  11. Post #291
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    Here is a bunch of prefabs and a map showcasing it all.
    If you put it in your prefabs folder you can use the entity tool to create a lot of them and they will automatically rename themselves.
    http://filesmelt.com/dl/portal_Prefab.zip
    Reply With Quote Edit / Delete Show Events Useful Useful x 2 (list)

  12. Post #292
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,834 Posts
    Is the uh , new FGD not working for everyone? I've got a string error at line 333
    Reply With Quote Edit / Delete United Kingdom Show Events Disagree Disagree x 1 (list)

  13. Post #293
    Gold Member
    erik802's Avatar
    August 2010
    489 Posts
    Anyone know how to make a cube dropper?
    Reply With Quote Edit / Delete Sweden Show Events Funny Funny x 2 (list)

  14. Post #294
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,083 Posts
    Can't get the Water gel thing to not render as Checkboards, got cubemaps etc. Any ideas?
    Reply With Quote Edit / Delete United Kingdom Show Events Agree Agree x 1 (list)

  15. Post #295
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,536 Posts
    A few people have successfully made the playground maps, and a few people have asked for them.
    Have any been released?

    Not complaining, mind, but I would like them myself, too.
    Reply With Quote Edit / Delete United Kingdom Show Events

  16. Post #296
    fekedout's Avatar
    April 2011
    463 Posts
    what is the name of the texture of the slime or water that kills you
    Reply With Quote Edit / Delete United States Show Events

  17. Post #297
    Dennab
    July 2010
    727 Posts
    what is the name of the texture of the slime or water that kills you
    Vodka..
    Reply With Quote Edit / Delete Ukraine Show Events Funny Funny x 12Agree Agree x 2Informative Informative x 1 (list)

  18. Post #298
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,083 Posts
    A few people have successfully made the playground maps, and a few people have asked for them.
    Have any been released?

    Not complaining, mind, but I would like them myself, too.
    I'm working on a comprehensive one at the moment, I'll release it when it's done.
    Reply With Quote Edit / Delete United Kingdom Show Events Winner Winner x 3 (list)

  19. Post #299
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    Trying to guess what output the new entities have sure is fun.
    Reply With Quote Edit / Delete Show Events

  20. Post #300
    S1lver94's Avatar
    June 2010
    11 Posts
    I played around with the new World Portals and this is what i came up with:

    http://www.youtube.com/watch?v=BS4ZKlgkEc8
    Reply With Quote Edit / Delete Germany Show Events Dumb Dumb x 3 (list)

  21. Post #301

    February 2009
    133 Posts
    prop_floor_button has an onpressed output but not an opposite for when it's not pressed. How can I make a func_door only open when the button is pressed, and closed when it's not?

    Also, how do I make a grate that can be portaled through but not walked through?
    Reply With Quote Edit / Delete United States Show Events

  22. Post #302
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    prop_floor_button has an onpressed output but not an opposite for when it's not pressed. How can I make a func_door only open when the button is pressed, and closed when it's not?
    OnPressed - Open
    OnUnpressed - Close
    Just write the OnUnpressed yourself. Hammer will say it's wrong, but it works ingame.
    Reply With Quote Edit / Delete Show Events

  23. Post #303
    Gold Member
    Mitchel.'s Avatar
    April 2011
    1,164 Posts
    prop_floor_button has an onpressed output but not an opposite for when it's not pressed. How can I make a func_door only open when the button is pressed, and closed when it's not?
    Make Output in button properties :


    Onpressed <Name Doors> Open
    OnUnpressed <Name Doors> Close


    <Late>
    Reply With Quote Edit / Delete Poland Show Events

  24. Post #304
    noladu95's Avatar
    July 2010
    116 Posts
    4 portals idea
    a coop on single player ? x)
    Reply With Quote Edit / Delete France Show Events Winner Winner x 10Zing Zing x 1Artistic Artistic x 1 (list)

  25. Post #305
    Randdalf's Avatar
    March 2010
    2,435 Posts
    I spelt it wrong as UnPressed rather than Unpressed. Either way, a merged FGD is coming soon with a few new entities.
    Reply With Quote Edit / Delete United Kingdom Show Events

  26. Post #306
    Gold Member
    robowurmz's Avatar
    April 2007
    2,245 Posts
    Can't seem to get any kind of gel to render. I do have an env_cubemap in there, is there anything else I need? The gel hits the floor and makes splatters, but you can't see the actual blobs.
    Reply With Quote Edit / Delete United Kingdom Show Events

  27. Post #307
    WhyteclouD's Avatar
    October 2010
    349 Posts
    Can't seem to get any kind of gel to render. I do have an env_cubemap in there, is there anything else I need? The gel hits the floor and makes splatters, but you can't see the actual blobs.
    change silent in the gel options to false, that seemed to do it for me.
    Reply With Quote Edit / Delete United Kingdom Show Events

  28. Post #308
    Gold Member
    robowurmz's Avatar
    April 2007
    2,245 Posts
    change silent in the gel options to false, that seemed to do it for me.
    Ah, of course. Thanks.
    Silent would be used for places where there is already a splat on the ground, I suppose - no need to draw a blob where there player doesn't need to see one.
    Reply With Quote Edit / Delete United Kingdom Show Events Dumb Dumb x 1 (list)

  29. Post #309
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    Info on prop_weighted_cube:

    Paintpower:
    0 - Bouncy
    1 - normal
    2 - speedy

    Skin:
    0 - normal cube
    1 - <3 cube
    2 - <3 cube again?
    3 - Laser rediricter
    4 - Spheres
    5 - the "old" cubes

    SkinType:
    0 - Old and dusty
    1 - Normal

    NewSkins:
    0 - Normal?
    1 - Everything is a storage cube
    Reply With Quote Edit / Delete Show Events

  30. Post #310
    Gold Member

    August 2010
    5,708 Posts
    I'm working on a co-op playground

    ill add alot of things things like paint, plates, bridges, etc
    Reply With Quote Edit / Delete United States Show Events Funny Funny x 2 (list)

  31. Post #311
    noladu95's Avatar
    July 2010
    116 Posts
    I've got a problem, the "gel" crashing my game (the game just close it)(on my test map)
    Reply With Quote Edit / Delete France Show Events

  32. Post #312
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    Updated some prefabs and added 2 more.
    One where you can spawn infinite cubes, and another where you can only have one. If you spawn another or it get's dissolved you get a new one.
    http://filesmelt.com/dl/portal_Prefab1.zip

    Edited:

    I've got a problem, the "gel" crashing my game (the game just close it)(on my test map)
    Add PaintInMap 1 and maxblobcount 250 to your WorldSpawn entity.
    Reply With Quote Edit / Delete Show Events

  33. Post #313
    Gold Member
    erik802's Avatar
    August 2010
    489 Posts
    I completed my first test chamber! :buddy:


    Heres a download link. http://filesmelt.com/dl/P2_panelstest.bsp


    Pics!



    Reply With Quote Edit / Delete Sweden Show Events Artistic Artistic x 10Dumb Dumb x 2 (list)

  34. Post #314
    Feuvert's Avatar
    July 2010
    519 Posts
    I completed my first test chamber! :buddy:


    Heres a download link. http://www.megaupload.com/?d=BBGGROHQ
    Could you send an image of it at least? To at least show us what kind of map we're downloading (not saying it is bad, just wondering what it looks like)
    Reply With Quote Edit / Delete Canada Show Events

  35. Post #315
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,827 Posts
    I completed my first test chamber! :buddy:


    Heres a download link. http://www.megaupload.com/?d=BBGGROHQ
    Don't use megaupload (Or any other sites where you have to wait). Use filesmelt instead or something.
    Reply With Quote Edit / Delete Show Events

  36. Post #316
    Gold Member
    erik802's Avatar
    August 2010
    489 Posts
    Could you send an image of it at least? To at least show us what kind of map we're downloading (not saying it is bad, just wondering what it looks like)
    Done!


    Don't use megaupload (Or any other sites where you have to wait). Use filesmelt instead or something.
    Ok.
    Reply With Quote Edit / Delete Sweden Show Events

  37. Post #317
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,390 Posts
    Anyone know where the water textures are? Can't find any.
    Reply With Quote Edit / Delete United States Show Events

  38. Post #318
    Randdalf's Avatar
    March 2010
    2,435 Posts
    http://www.facepunch.com/threads/108...1#post29340254

    Merged FGD is out, includes a pretty hefty number of new and updated entities.
    Reply With Quote Edit / Delete United Kingdom Show Events Winner Winner x 2 (list)

  39. Post #319
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    For those whom the fgd isn't working, it depends where you're placing your fgd, for now just put it in the ".../Steam/steamapps/<username>/source_sdk/bin/orangebox/bin/" folder and use it from there, the next version will extend the alienswarm base instead of halflife2 and then you can place it on the same folder as the alienswarm fgds.
    Reply With Quote Edit / Delete United States Show Events

  40. Post #320
    Dennab
    July 2010
    727 Posts
    Do you know how to make portal 2 use custom stuff?
    Reply With Quote Edit / Delete Ukraine Show Events