1. Post #441
    Gold Member
    Zuimzado's Avatar
    December 2008
    6,900 Posts
    Guys, the SDK hasn't even been released and you're already modding the shit out of the game.

    When I grow up I want to be just like you guys.


    Oh God... I need to learn how to map for Portal 1 and 2. Now. Help?
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  2. Post #442
    Jcorp's Avatar
    October 2009
    775 Posts
    Here's a better version of the Panels room I did yesterday. Again, pretty dark (I am absolutely crap at lighting, but hey at least it's not fullbright). Now includes test chamber.
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  3. Post #443
    Kyo
    Gold Member
    Kyo's Avatar
    February 2011
    509 Posts
    This is a dumb question , but how do you make the little indicator things that go up and along the walls that glow orange when you press a button?
    http://developer.valvesoftware.com/w...dicator_lights

    It's the same method for both Portal 1 & Portal 2 so that tutorial should work
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  4. Post #444
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    16,750 Posts
    Here's a better version of the Panels room I did yesterday. Again, pretty dark (I am absolutely crap at lighting, but hey at least it's not fullbright). Now includes test chamber.
    Just make the lights a lot brighter, and that should be enough.
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  5. Post #445

    October 2007
    19 Posts
    can someone make a list of the panel models and animations that are most usefull in general?
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  6. Post #446
    Kyo
    Gold Member
    Kyo's Avatar
    February 2011
    509 Posts


    Got gel working and made a shitty little gel playground, figured I'd post it for anyone who wants it.

    DOWNLOAD
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  7. Post #447
    Paulendy's Avatar
    January 2008
    834 Posts
    Can someone make a tutorial on using panels? Dimensions of plates, attaching them correctly, getting them positioned correctly so that textures line up, all that kinda stuff. It would be much appreciated.
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  8. Post #448
    Gold Member
    LilRobot's Avatar
    January 2009
    1,794 Posts
    Right now I'm trying to make a Co-op playground with a center room as GLaDOS.
    I want to know how to make GLaDOS look at Atlas. Any help with that?
    Last but not least, I just tested the map and apparently, neither of the coop bots move. (mind you I'm testing using ss_map and a joystick.) I can't see the other bot either. Any help with that?
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  9. Post #449
    CJF
    PieClock's Avatar
    August 2006
    16,085 Posts
    Can someone make a tutorial on using panels? Dimensions of plates, attaching them correctly, getting them positioned correctly so that textures line up, all that kinda stuff. It would be much appreciated.
    There was one a few pages back.

    Edited:

    Working on it, still need to do some doors, fix the catapults and create box droppers.
    If you need a door prefab I made one yesterday for myself. Will upload if anyone asks. It has the door and the wall surrounding it and fits in a 128x128x16 area. Picture of said prefab in use:

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  10. Post #450
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,090 Posts
    So whats the best Co-Op playground out here so far?
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  11. Post #451
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,757 Posts
    First version of my map , probably has bugs in. Enjoy!

    figured I should probably test the map before release. Gah.


    What's that , you want pictures? Try looking here. There's alot more than what's on those images , but still.
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  12. Post #452
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    Can someone tell me the correct way to make faith plates? I can't seem to get em.
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  13. Post #453
    Saccn's Avatar
    December 2009
    205 Posts
    Does nobody know how to fix my problem? The paint splatter texture is always stretched in my maps, but not on maps made by other people.
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  14. Post #454

    April 2011
    8 Posts
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  15. Post #455
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    Anyone know why when I try to open decompiled Portal maps hammer crashes?
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  16. Post #456
    madk's Avatar
    February 2009
    130 Posts
    My plates tutorial from a few pages back:

    http://www.facepunch.com/threads/108...1#post29360942

    I mention in the post I hadn't had idle poses figured out yet. The way to do it is to attach SetAnimation outputs to a logic_auto entity with OnMapSpawn with the desired idle animation pose.



    I am currently working on a thorough example vmf for panels.
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  17. Post #457
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Can someone upload a working trigger_catapult please? I can't figure out what I changed because mine stopped working.
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  18. Post #458
    WhyteclouD's Avatar
    October 2010
    349 Posts
    Anyone know why when I try to open decompiled Portal maps hammer crashes?
    Have you opened the vmf and removed the last entity before loading it?
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  19. Post #459
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    Have you opened the vmf and removed the last entity before loading it?
    When I try opening the VMF it crashes hammer.
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  20. Post #460
    Gold Member
    DeEz's Avatar
    July 2006
    4,637 Posts
    I was messing around with some textures and came up with this:



    Enhanced a bit:


    Is it something new? Otherwise, what is it and why is it there?
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  21. Post #461

    April 2011
    8 Posts
    Can someone upload a working trigger_catapult please? I can't figure out what I changed because mine stopped working.
    http://www.mediafire.com/?7wv5s7cobib0m0l should be working
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  22. Post #462
    Gold Member
    erik802's Avatar
    August 2010
    489 Posts
    Uploading new version of my map. Now with 75% MORE panels!

    Here's a video preview!

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  23. Post #463
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    That one doesn't work for me either.

    Edited:

    Why the hell are non of the decompiled maps opening in hammer
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  24. Post #464
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    That one doesn't work for me either.

    Edited:

    Why the hell are non of the decompiled maps opening in hammer
    Because they don't decompile right, they leave an unfinished entity at the end, you have to edit it in notepad and remove the laster entitity {...}

    That catapult isn't working for me either :(
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  25. Post #465
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,757 Posts
    Uploading new version of my map. Now with 75% MORE panels!

    Here's a video preview!

    What about 75% more aligned textures?
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  26. Post #466
    Gold Member
    erik802's Avatar
    August 2010
    489 Posts
    What about 75% more aligned textures?
    I'm lazy.
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  27. Post #467
    Stinger21's Avatar
    August 2010
    293 Posts
    I made Portal 2 Playground. It's not finished yet but it works.
    here's a video demonstrating how I will use panels to make it possible to hide everything, giving you what is basically a big cube to fling around it:
    Some friends have mentioned that as their biggest complaint in the original playground was always crashing into poorly placed props.

    This is not final but here's a dl link to what I have right now:
    http://filesmelt.com/dl/asdf.bsp
    *FIXED*
    (Yes, you can play it in co-op)
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  28. Post #468
    Sora3100's Avatar
    September 2009
    272 Posts
    I made Portal 2 Playground. It's not finished yet but it works.
    here's a video demonstrating how I will use panels to make it possible to hide everything, giving you what is basically a big cube to fling around it:
    Some friends have mentioned that as their biggest complaint in the original playground was always crashing into poorly placed props.

    This is not final but here's a dl link to what I have right now:
    http://filesmelt.com/dl/Portal_2_Playground_v1.bsp

    (Yes, you can play it in co-op)
    This map is crashing right after it's done loading for me.(With no error)
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  29. Post #469
    Stinger21's Avatar
    August 2010
    293 Posts
    This map is crashing right after it's done loading for me.(With no error)
    Sorry about that. Fixed now
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  30. Post #470
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    Because they don't decompile right, they leave an unfinished entity at the end, you have to edit it in notepad and remove the laster entitity {...}

    That catapult isn't working for me either :(
    So I just open it in notepad and delete the one that's at the bottom, no matter what it is?
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  31. Post #471
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Any tips on getting the sky01_01 skybox (not sure if that's the correct name) working?
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  32. Post #472
    Sora3100's Avatar
    September 2009
    272 Posts
    Sorry about that. Fixed now
    So it works now,but what does the last button do?
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  33. Post #473
    Gold Member
    Smashman's Avatar
    September 2009
    11,536 Posts
    Hmm.
    How do I do laser cubes? Because I can't get the ruddy thing working.
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  34. Post #474
    Stinger21's Avatar
    August 2010
    293 Posts
    So it works now,but what does the last button do?
    There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video)


    Hmm.
    How do I do laser cubes? Because I can't get the ruddy thing working.
    Add a "skin" key to the box and give it a value. 0 is the normal box. I think either 3 or 4 is the reflector cube.
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  35. Post #475
    DasMatze's Avatar
    December 2007
    1,764 Posts
    Portal 2 - now you can make blocky, visually unappealing maps and still recieve winner-ratings.

    I'll wait until the official authoring tools come out because I found out that entities get messed up in instances. While the Hammer versions are usually pretty much the same, I blame the Alien Swarm SDK this time. I can't map without instances anymore.
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  36. Post #476
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,352 Posts
    So which entity do I remove when fixing decompiled maps?
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  37. Post #477
    I Love Gaylo 4
    Delta616's Avatar
    April 2006
    9,932 Posts


    Got gel working and made a shitty little gel playground, figured I'd post it for anyone who wants it.

    DOWNLOAD
    Sorry there is better around.
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  38. Post #478
    Gold Member
    Smashman's Avatar
    September 2009
    11,536 Posts
    There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video)

    Add a "skin" key to the box and give it a value. 0 is the normal box. I think either 3 or 4 is the reflector cube.
    That's just a dirtier cube, or an activated Companion Cube...
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  39. Post #479
    Stinger21's Avatar
    August 2010
    293 Posts
    Portal 2 - now you can make blocky, visually unappealing maps and still recieve winner-ratings.

    I'll wait until the official authoring tools come out because I found out that entities get messed up in instances. While the Hammer versions are usually pretty much the same, I blame the Alien Swarm SDK this time. I can't map without instances anymore.
    I dont consider what we are doing now as "Real" Mapping atleast not for me. I'm just playing around with the new "toys" in portal 2.

    Portal 2 cube skins:
    0: Cube
    1: Companion cube
    2: Companion cube
    3: Reflector Cube
    4: Ball
    5: Antique cube
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  40. Post #480

    July 2010
    2,032 Posts
    There was one a few pages back.

    Edited:

    If you need a door prefab I made one yesterday for myself. Will upload if anyone asks. It has the door and the wall surrounding it and fits in a 128x128x16 area. Picture of said prefab in use:

    I would like this prefab.
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