Only one episode for now so the end of the map is a joke.
I'm trying to create a lift that goes back down when the player falls off, but can't get it to rise in the first place.
OnEndTouch -> func_tracktrain -> startbackwards"
That should do it, just make sure the second path_track is at the top, and the first path track has the next stop target set to the second one.
I have a func_instance of a gel sprayer. Now how do I make it on with a trigger?
If you add -hijack to the additional launch parameters and compile your map with "don't run the game after compiling" unchecked then it will automatically load your map ingame if you have it running, instead of trying to launch a new copy. Saves you having to go load it from the console each time.
What's a good sound for panels opening and closing?
My gfcscape had stopped reading .vpk files properly. It worked a few weeks ago when I got the music from portal2, and I just tried reinstalling it but that didn't help.
How do I set up portals to spawn by themselves, and make the emitters change skin when triggered.
Because the wikis are literally useless in this regard.
Is there anyway to preserve momentum while teleporting? I assume it's possible because thats basically what portals do