1. Post #361
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,519 Posts
    http://dl.dropbox.com/u/2276133/coopplayground.bsp
    heres that coop map playground thing with all 3 gels + excursion funnel,lightbridge, some cubes, a ramp, some super faith plate thing. Its not meant to be detailed or anything, just for fun

    This one..
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  2. Post #362
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    How did you get it to load properly in Coop, whenever I try the map loads but it won't let you past the loading screen.
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  3. Post #363
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,519 Posts
    How did you get it to load properly in Coop, whenever I try the map loads but it won't let you past the loading screen.
    changelevel
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  4. Post #364
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    changelevel
    Fff I use that, the map loads in the background (both me and the other player can hear the sound) but it just won't get off the screen with the bots blueprints.
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  5. Post #365
    Paulendy's Avatar
    January 2008
    855 Posts
    Fff I use that, the map loads in the background (both me and the other player can hear the sound) but it just won't get off the screen with the bots blueprints.
    Are you going to the hub first?
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  6. Post #366
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    Are you going to the hub first?
    Yeah
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  7. Post #367
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,889 Posts
    Screenshots.


    Panels.




    More panels.



    Yet more panels.

    More panels to come.
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  8. Post #368
    Gold Member

    October 2008
    3,838 Posts
    I like the mindfucks you can create with world portals.

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  9. Post #369
    SyntheCypher's Avatar
    April 2010
    109 Posts
    Has anyone been able to make a configuration file for Hammer I'd really like to test the maps straight from hammer.
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  10. Post #370
    Jcorp's Avatar
    October 2009
    846 Posts
    Worked on doing panels 'n stuff.


    Excuse the darkness and the sound at the end. For some reason the recording made it go all fuzzy.
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  11. Post #371
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out ) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.

    Features;
    -Several lasers
    -Light Bridges of varying degrees
    -3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
    -Cube Spawners (with normal, Companion and reflection)
    -Large World Portal for you mess around with
    -Large Area
    -Several degrees of ramp for you to mess about on
    -Repulsion, Prepulsion, Conversion and water gels all available
    -Singleplayer and Coop version

    Download - http://horobox.co.uk/u/icemaz_1303566062.zip

    Some pics
    http://horobox.co.uk/u/icemaz_1303522112.jpghttp://horobox.co.uk/u/icemaz_1303554067.jpghttp://horobox.co.uk/u/icemaz_1303584867.jpghttp://horobox.co.uk/u/icemaz_1303517325.jpghttp://horobox.co.uk/u/icemaz_1303555312.jpg
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
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  12. Post #372
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,839 Posts
    Here is my map. Give it a try.
    http://filesmelt.com/dl/portal2map.bsp




    The goal is to reach the little area top left of the first screenshot.
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  13. Post #373
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    We gotta start using better names for the maps , i've got several "Portal2map" or "testmapportal2"'s in my Maps folder. But i'll try it now :>
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  14. Post #374
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    17,004 Posts
    Perhaps we should all agree to prefix our mapnames with something. "FP_mapnamehere* or *Custom_mapnamehere* or something for consistency and making them easier to find.
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  15. Post #375
    Gold Member

    October 2008
    3,838 Posts
    World portals are so goddamn unpredictable, sometimes they work, sometimes they don't :argh:
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  16. Post #376
    Gold Member
    VistaPOWA's Avatar
    October 2008
    8,370 Posts
    Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out ) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.

    Features;
    -Several lasers
    -Light Bridges of varying degrees
    -3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
    -Cube Spawners (with normal, Companion and reflection)
    -Large World Portal for you mess around with
    -Large Area
    -Several degrees of ramp for you to mess about on
    -Repulsion, Prepulsion, Conversion and water gels all available
    -Singleplayer and Coop version

    Download - http://horobox.co.uk/u/icemaz_1303566062.zip

    Some pics
    http://horobox.co.uk/u/icemaz_1303522112.jpghttp://horobox.co.uk/u/icemaz_1303554067.jpghttp://horobox.co.uk/u/icemaz_1303584867.jpghttp://horobox.co.uk/u/icemaz_1303517325.jpghttp://horobox.co.uk/u/icemaz_1303555312.jpg
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
    Could you put in a hermit turret cube spawner? Sorry if might request something that's already in, haven't checked the map out yet.
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  17. Post #377
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    Could you put in a hermit turret cube spawner? Sorry if might request something that's already in, haven't checked the map out yet.
    It's not in I shall do it tomorrow.
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  18. Post #378
    Heisenberg
    Neddy's Avatar
    March 2005
    4,348 Posts
    *snip*
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  19. Post #379
    Gold Member
    superdinoman's Avatar
    July 2006
    8,008 Posts
    Thats pretty snazzy but man your FPS is low.
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  20. Post #380
    Gold Member
    erik802's Avatar
    August 2010
    490 Posts
    Anyone know how to make a cube fizzle when i press a button?
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  21. Post #381
    Paulendy's Avatar
    January 2008
    855 Posts
    Anyone know how to make a cube fizzle when i press a button?
    Make a brush over your whole map and tie it to a trigger_portal_cleanser, then make the button enable it and disable it after a delay of 0.05.

    If you have a box spawner you may want to make a filter for the box name so it doesn't fizzle everything.
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  22. Post #382
    Gold Member
    Stimich's Avatar
    July 2008
    1,995 Posts
    A friend of mine (Paimail21/Stinger) made this map:

    I find it awesome.
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  23. Post #383
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    Thats pretty snazzy but man your FPS is low.
    If you're talking to me, cause of screenshot or something. When I play it's a steady 60fps (Vsync).
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  24. Post #384
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Am I the only one with bugged overlays (I can copy and paste them fine but if I try to create them, they mess up)
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  25. Post #385
    Gold Member

    October 2008
    3,838 Posts
    Look what I made...

    Hard Light Tunnels. I bet you can make some kickass puzzles with this
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  26. Post #386
    Sometimes i fall down :(
    green bandit's Avatar
    July 2008
    3,208 Posts
    for some reason, models dont show up in hammer

    Edited:

    it shows up as small checkered squares, and i ran that script to fix the models, help would be apreciated.
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  27. Post #387
    Gold Member
    superdinoman's Avatar
    July 2006
    8,008 Posts
    If you're talking to me, cause of screenshot or something. When I play it's a steady 60fps (Vsync).
    Ah you probably have that "issue" I have, when you take a screen the FPS drops for a second while the screenshot is taken. Thats why I use fraps.
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  28. Post #388
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Just doing science:

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  29. Post #389
    Gold Member
    xpod1's Avatar
    February 2009
    18,248 Posts
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
    is there a vertical light bridge
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  30. Post #390
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    If I might ask, how do I make the overlays change color/material when a button is pressed?
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  31. Post #391
    Feuvert's Avatar
    July 2010
    519 Posts
    Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out ) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.

    Features;
    -Several lasers
    -Light Bridges of varying degrees
    -3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
    -Cube Spawners (with normal, Companion and reflection)
    -Large World Portal for you mess around with
    -Large Area
    -Several degrees of ramp for you to mess about on
    -Repulsion, Prepulsion, Conversion and water gels all available
    -Singleplayer and Coop version

    Download - http://horobox.co.uk/u/icemaz_1303566062.zip

    Some pics
    http://horobox.co.uk/u/icemaz_1303522112.jpghttp://horobox.co.uk/u/icemaz_1303554067.jpghttp://horobox.co.uk/u/icemaz_1303584867.jpghttp://horobox.co.uk/u/icemaz_1303517325.jpghttp://horobox.co.uk/u/icemaz_1303555312.jpg
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
    Thank you! I'm going to try it out right now!
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  32. Post #392
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    is there a vertical light bridge
    The normal light bridge IS a vertical light bridge.
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  33. Post #393
    Feuvert's Avatar
    July 2010
    519 Posts
    The normal light bridge IS a vertical light bridge.
    We maybe could use a turret dispenser?

    I have a bit of fps lag, but I'm pretty sure that's normal seeing all entities and such.
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  34. Post #394
    Gold Member
    robowurmz's Avatar
    April 2007
    2,246 Posts
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  35. Post #395
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  36. Post #396
    radiomonster's Avatar
    July 2008
    2,134 Posts
    -snip-
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  37. Post #397
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Randdalf went to sleep, I've been working on the FGD (a while before he went to sleep, 3 hours after he did) and I've just updated it. Included example map with all the entities working.

    Except for the catapult, it was working, but it doesn't wanna do science anymore. Please help me fix it.
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  38. Post #398
    Jay-Jay3465's Avatar
    November 2007
    38 Posts
    Is it just me or are panels the best creation in Portal 2, They are the most fun to play with.
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  39. Post #399
    Deductive Genius
    Inspector Jones's Avatar
    November 2009
    3,966 Posts
    Just doing science:

    It's not science if there's no chance of death.
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  40. Post #400
    Gold Member
    Stimich's Avatar
    July 2008
    1,995 Posts
    It's not science if there's no chance of death.
    Try and swallow that big blob of gel and see what happens.
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