1. Post #641
    Enginitori's Avatar
    April 2011
    11 Posts
    I've been aiming to get Militia's Skybox from CSS. It seems the best for what I want to do.
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  2. Post #642
    CJF
    PieClock's Avatar
    August 2006
    15,000 Posts
    Updated my map with another test chamber based on the thing I enjoyed doing the most with the gel.

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  3. Post #643
    LilRobot's Avatar
    January 2009
    1,562 Posts
    Interesting map concept is interesting. That's probably my favorite Propulsion Gel thing too.
    Also, how did you get that beauty of motion blur? Hot damn!
    I love your lighting scheme.
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  4. Post #644
    CJF
    PieClock's Avatar
    August 2006
    15,000 Posts
    Interesting map concept is interesting. That's probably my favorite Propulsion Gel thing too.
    Also, how did you get that beauty of motion blur? Hot damn!
    I love your lighting scheme.
    Not sure about the motion blur. Must be my graphical settings because I never changed anything like that.

    Thanks.
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  5. Post #645
    I Love Gaylo 4
    Delta616's Avatar
    April 2006
    8,261 Posts
    I can't wait till the official tools come out. Gonna make a TCM. Basically Lunar Portal.
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  6. Post #646
    Tovip's Avatar
    November 2009
    926 Posts
    I messed up so badly...
    sorry about the music I was reading

    p.s. I know how to fix everything except the water can someone help me with that?
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  7. Post #647
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    goddamnit shit fuck that music is so damn loud

    Edited:

    holy horseshit what the fuck am i watchin
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  8. Post #648
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    I want to strangle whoever made the multiplayer test map. All these clipping brushes destroy my OCD and I have to fix every single one of them or I feel like I am going to explode.

    Does anyone have any idea when the official SDK is being released?
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  9. Post #649
    not retarded or something
    Fenriswolf's Avatar
    July 2008
    5,735 Posts
    Holy fuck, panels are a bitch to make!

    Edited:

    Especially when you have like 20 of them
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  10. Post #650
    Sometimes i fall down :(
    green bandit's Avatar
    July 2008
    3,074 Posts
    Updated my map with another test chamber based on the thing I enjoyed doing the most with the gel.

    When you fly up to hit the last button, you should add a crushing wall (or whatever it's called) to add to the challenge.
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  11. Post #651
    Gold Member
    Jessecar96's Avatar
    August 2010
    5,754 Posts
    ok...

    Now I need help. My faith plate wont work for anything. I just used the one from the prefab
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  12. Post #652
    Gold Member
    silentjubjub's Avatar
    October 2007
    6,716 Posts
    I want to strangle whoever made the multiplayer test map. All these clipping brushes destroy my OCD and I have to fix every single one of them or I feel like I am going to explode.
    Holy hell, I know right?
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  13. Post #653
    CJF
    PieClock's Avatar
    August 2006
    15,000 Posts
    When you fly up to hit the last button, you should add a crushing wall (or whatever it's called) to add to the challenge.
    I've attempted panels and crushers but they don't seem to want to work for me at all. They always play a different animation than I tell them to.
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  14. Post #654
    Gold Member
    Jessecar96's Avatar
    August 2010
    5,754 Posts
    Updated the wiki a little and still need help with my faith plates
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  15. Post #655
    Deductive Genius
    Inspector Jones's Avatar
    November 2009
    3,282 Posts
    I've never mapped anything in my life, but Portal 2 makes me want to learn.
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  16. Post #656
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    You guys know the sliding doors from the CJ test chambers? Can anyone link me a tutorial on how to make them please?

    I've searched around (apparently not hard enough, I remember making sliding double doors in TF2) yet I cant seem to get anything thats not an invalid video from 2004 or something completely unrelated. I would really appreciate it.



    Talking about these, just for clarification.
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  17. Post #657
    Gold Member
    Jessecar96's Avatar
    August 2010
    5,754 Posts
    You guys know the sliding doors from the CJ test chambers? Can anyone link me a tutorial on how to make them please?

    I've searched around (apparently not hard enough, I remember making sliding double doors in TF2) yet I cant seem to get anything thats not an invalid video from 2004 or something completely unrelated. I would really appreciate it.



    Talking about these, just for clarification.
    ill put one up on the wiki, also could you tell me what prop that is?
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  18. Post #658
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    ill put one up on the wiki, also could you tell me what prop that is?

    Okay somehow the map saved into the prefabs folder, but I just found it.

    Door name: sliding_door_noglass

    Frame name: wall_door_frame_128_ext_full

    And can I get a quick link to the wiki again? I will bookmark it after this.
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  19. Post #659
    Gold Member
    Jessecar96's Avatar
    August 2010
    5,754 Posts
    Okay somehow the map saved into the prefabs folder, but I just found it.

    Door name: sliding_door_noglass

    Frame name: wall_door_frame_128_ext_full

    And can I get a quick link to the wiki again? I will bookmark it after this.
    here ya go: http://jaycee.game-host.org:8000/p2w...e_Office_Doors
    wiki: http://jaycee.game-host.org:8000/p2wiki or shorter link: http://p2wiki.jessecar96.net
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  20. Post #660
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
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  21. Post #661
    mursu's Avatar
    April 2011
    2 Posts
    Can anyone help me with a problem, i made a map and it worked very well for while (expect engine crashes) now it wont even load the map and crashes without error (Valve maps do load without problems) Can anyone help?
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  22. Post #662
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    Can anyone help me with a problem, i made a map and it worked very well for while (expect engine crashes) now it wont even load the map and crashes without error (Valve maps do load without problems) Can anyone help?
    Did you add anything recently to the map between the time it worked fine and the time it started to crash? I would delete whatever was added or make sure you made it correctly if it was an entity.
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  23. Post #663
    Gold Member
    Jessecar96's Avatar
    August 2010
    5,754 Posts
    BTW is there any way I could change the model of the button? Its pretty out of place.
    You could use the old Aperture Science button which is prop_under_button
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  24. Post #664
    mursu's Avatar
    April 2011
    2 Posts
    Did you add anything recently to the map between the time it worked fine and the time it started to crash? I would delete whatever was added or make sure you made it correctly if it was an entity.
    I added panels to mainhall, like this (i moved the panel bit to see panel arms :p)

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  25. Post #665
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    You could use the old Aperture Science button which is prop_under_button
    Thing is, I need something that would fit in an outside environment. Its not part of a test, I am trying to recreate what I imagine the 1940s entrances to be like.
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  26. Post #666
    Gold Member
    Jessecar96's Avatar
    August 2010
    5,754 Posts
    Thing is, I need something that would fit in an outside environment. Its not part of a test, I am trying to recreate what I imagine the 1940s entrances to be like.
    You could always make it open when you walk up to it. Just make a trigger_once block in front of it with the output:
    onStartTouch, <door name>, SetAnimation,open
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  27. Post #667
    Fearlezz's Avatar
    November 2007
    862 Posts
    This is my dropper I made a few days back. It's really simple and it destroys the spawned box if you press for a new box. Actually minus that relay. It's not there anymore.



    I don't understand why valve still use the same old method like they did in p1. Loads of useless entities. My version works just fine.
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  28. Post #668
    CJF
    PieClock's Avatar
    August 2006
    15,000 Posts
    Could you prefab it for us? Looks much easier to use than any of the current ones.
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  29. Post #669
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    Could you prefab it for us? Looks much easier to use than any of the current ones.
    I sukk yo dik for a prefab

    Edited:

    You could always make it open when you walk up to it. Just make a trigger_once block in front of it with the output:
    onStartTouch, <door name>, SetAnimation,open


    Would this work?
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  30. Post #670
    CJF
    PieClock's Avatar
    August 2006
    15,000 Posts
    If you want that keypad thing to be interactive you should change the trigger_once to func_button. Makes a lot more sense that way.
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  31. Post #671
    JCDentonUNATCO's Avatar
    November 2010
    3,830 Posts
    If you want that keypad thing to be interactive you should change the trigger_once to func_button. Makes a lot more sense that way.
    Gotcha.
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  32. Post #672
    Shounic's Avatar
    May 2010
    2,112 Posts
    not sure if already suggested, but i'm not prepared to go through so many pages just to find out. Someone should do a panel disco thing with techno music where they move up and down or mexican wave to the beat, that would be fucking awesome.
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  33. Post #673
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,196 Posts
    yep
    models/anim_wp/cursher/crusher.mdl
    valve can't spell
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  34. Post #674
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,693 Posts
    Anyone know why my hammer only wants to compile "map" and not "map.vmf" files?
    It is ever so annoying, having to remove the map, copy map.vmf and remove the .vmf in order to compile it.

    Would you stop fucking rating dumb and answer the damn question instead, god dammit.
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  35. Post #675
    Randdalf's Avatar
    March 2010
    2,431 Posts
    What do you mean? I just want to make an outside map to test how Trees and other Portal 2 foliage look under a projected texture. I'd need a nice bright daytime skybox for it to work, and Portal 2 only has night skyboxes.
    sky_white is the skybox used in the destroyed aperture chambers
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  36. Post #676
    no-named's Avatar
    July 2008
    737 Posts
    look for the bsp in where you saved the vmf
    Not there.
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  37. Post #677
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,693 Posts
    Not there.
    The only way I know of (And obviously layla knows how because I was rated dumb by that person) is rename the map to what it wants to find in the folder it wants to find it.

    Edit: Hurr more dumbs from layla
    Instead of being a pussy and rating me dumb for asking a question, why not just tell the answer eh? Surely the only reason that I'm dumb for asking it, is that you already know it right?
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  38. Post #678
    Mitchel.'s Avatar
    April 2011
    384 Posts
    Need help. I dont know why but props are shiny :

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  39. Post #679
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,693 Posts
    Need help. I dont know why but props are shiny :

    Oh, I think I know how.. But I might just rate you dumb because you don't know it. But since I'm not stupid, why not try adding a env_cubemap.
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  40. Post #680
    Sonic4Ever's Avatar
    August 2009
    538 Posts
    Anyone know why my hammer only wants to compile "map" and not "map.vmf" files?
    It is ever so annoying, having to remove the map, copy map.vmf and remove the .vmf in order to compile it.

    Would you stop fucking rating dumb and answer the damn question instead, god dammit.
    Can you see the files extensions when you're in a folder? There's a certain box to tick in your windows explorer options
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