I've been aiming to get Militia's Skybox from CSS. It seems the best for what I want to do.
I've been aiming to get Militia's Skybox from CSS. It seems the best for what I want to do.
Updated my map with another test chamber based on the thing I enjoyed doing the most with the gel.
Interesting map concept is interesting. That's probably my favorite Propulsion Gel thing too.
Also, how did you get that beauty of motion blur? Hot damn!
I love your lighting scheme.
Not sure about the motion blur. Must be my graphical settings because I never changed anything like that.
Thanks.![]()
I can't wait till the official tools come out. Gonna make a TCM. Basically Lunar Portal.
I messed up so badly...
sorry about the music I was reading
p.s. I know how to fix everything except the water can someone help me with that?
goddamnit shit fuck that music is so damn loud
Edited:
holy horseshit what the fuck am i watchin
I want to strangle whoever made the multiplayer test map. All these clipping brushes destroy my OCD and I have to fix every single one of them or I feel like I am going to explode.
Does anyone have any idea when the official SDK is being released?
Holy fuck, panels are a bitch to make!
Edited:
Especially when you have like 20 of them
When you fly up to hit the last button, you should add a crushing wall (or whatever it's called) to add to the challenge.
ok...
Now I need help. My faith plate wont work for anything. I just used the one from the prefab
Holy hell, I know right?
I've attempted panels and crushers but they don't seem to want to work for me at all. They always play a different animation than I tell them to.
Updated the wiki a little and still need help with my faith plates
I've never mapped anything in my life, but Portal 2 makes me want to learn.
You guys know the sliding doors from the CJ test chambers? Can anyone link me a tutorial on how to make them please?
I've searched around (apparently not hard enough, I remember making sliding double doors in TF2) yet I cant seem to get anything thats not an invalid video from 2004 or something completely unrelated. I would really appreciate it.
Talking about these, just for clarification.
ill put one up on the wiki, also could you tell me what prop that is?
Okay somehow the map saved into the prefabs folder, but I just found it.
Door name: sliding_door_noglass
Frame name: wall_door_frame_128_ext_full
And can I get a quick link to the wiki again? I will bookmark it after this.
here ya go: http://jaycee.game-host.org:8000/p2w...e_Office_Doors
wiki: http://jaycee.game-host.org:8000/p2wiki or shorter link: http://p2wiki.jessecar96.net
Thanks.
Edited:
BTW is there any way I could change the model of the button? Its pretty out of place.
Can anyone help me with a problem, i made a map and it worked very well for while (expect engine crashes) now it wont even load the map and crashes without error (Valve maps do load without problems) Can anyone help?
Did you add anything recently to the map between the time it worked fine and the time it started to crash? I would delete whatever was added or make sure you made it correctly if it was an entity.
You could use the old Aperture Science button which is prop_under_button
I added panels to mainhall, like this (i moved the panel bit to see panel arms :p)
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Thing is, I need something that would fit in an outside environment. Its not part of a test, I am trying to recreate what I imagine the 1940s entrances to be like.
You could always make it open when you walk up to it. Just make a trigger_once block in front of it with the output:
onStartTouch, <door name>, SetAnimation,open
This is my dropper I made a few days back. It's really simple and it destroys the spawned box if you press for a new box. Actually minus that relay. It's not there anymore.
I don't understand why valve still use the same old method like they did in p1. Loads of useless entities. My version works just fine.
Could you prefab it for us? Looks much easier to use than any of the current ones.
I sukk yo dik for a prefab
Edited:
Would this work?
If you want that keypad thing to be interactive you should change the trigger_once to func_button. Makes a lot more sense that way.
Gotcha.
not sure if already suggested, but i'm not prepared to go through so many pages just to find out. Someone should do a panel disco thing with techno music where they move up and down or mexican wave to the beat, that would be fucking awesome.
valve can't spell
Anyone know why my hammer only wants to compile "map" and not "map.vmf" files?
It is ever so annoying, having to remove the map, copy map.vmf and remove the .vmf in order to compile it.
Would you stop fucking rating dumb and answer the damn question instead, god dammit.
sky_white is the skybox used in the destroyed aperture chambers
Not there.
The only way I know of (And obviously layla knows how because I was rated dumb by that person) is rename the map to what it wants to find in the folder it wants to find it.
Edit: Hurr more dumbs from layla
Instead of being a pussy and rating me dumb for asking a question, why not just tell the answer eh? Surely the only reason that I'm dumb for asking it, is that you already know it right?
Need help. I dont know why but props are shiny :
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Oh, I think I know how.. But I might just rate you dumb because you don't know it. But since I'm not stupid, why not try adding a env_cubemap.
Can you see the files extensions when you're in a folder? There's a certain box to tick in your windows explorer options