1. Post #161
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,037 Posts
    icemaz, I think you could avoid the artifacts by having triggers turning off the portals that you can't see at certain moments (e.g. you are walking down a corridor and the portal is on another corridor when you turn right, the portal and the other side to it should only turn on just before you reach the corner since you won't be looking at them before that). They should then close on the other side once you stop seeing the exit portal (after you turn a corner for example).
    Yeah I know, gonna do that for a more complex thing I am working on, but for this example I felt it didn't need it.
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  2. Post #162
    mike55's Avatar
    December 2009
    710 Posts
    -snip-
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  3. Post #163
    SHADERS
    Legend286's Avatar
    October 2008
    9,996 Posts
    Making the crusher jump thing from the E3 videos, but for our co-op map.

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  4. Post #164
    Gold Member
    Sexy Robot's Avatar
    November 2010
    3,868 Posts
    What's the name of the texture for the deadly water/goo stuff like in the above image, I can't seem to find it anywhere.

    Edited:

    water_glados_01?
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  5. Post #165
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    Making the crusher jump thing from the E3 videos, but for our co-op map.

    will you release it
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  6. Post #166
    SHADERS
    Legend286's Avatar
    October 2008
    9,996 Posts
    will you release it
    No

    Yes I will really.
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  7. Post #167
    Gabe Newell's Avatar
    March 2011
    1,556 Posts
    http://www.moddb.com/mods/aperture-science this mod should be really good once the sdk comes out

    moty all years
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  8. Post #168
    Ha3
    Gold Member
    Ha3's Avatar
    January 2007
    376 Posts
    Yeah I know, gonna do that for a more complex thing I am working on, but for this example I felt it didn't need it.
    By the way, thank you for sharing your research. I actually wonder if Escher's Relativity is possible.


    ...You know. With at least one portal-ceiling and one portal-wall for the top part, and maybe other stuff. Would be funny to make a video in a coop game with a map like this... maybe.



    This thing is really interesting to explore, I wonder if we can make reliable puzzles out of this, apart from experiments.
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  9. Post #169
    SHADERS
    Legend286's Avatar
    October 2008
    9,996 Posts
    Here's a bit of entity related mindfuck.

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  10. Post #170
    Ha3
    Gold Member
    Ha3's Avatar
    January 2007
    376 Posts
    Here's a bit of entity related mindfuck.

    Maybe you can use wildcards? I don't know, supposing you have named your trigger_hurt with a common part:

    OnTrigger: Crush*Hurt ; SetParentAttachmentMaintainOffset; paneltop_rotX; 0.00

    Also, you can assign a parent for the hurt crushers directly onto the prop_dynamic Properties using the trigger_hurt Parent keyvalue can you? Since you can't wildcard-parent in this scenario.
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  11. Post #171
    SHADERS
    Legend286's Avatar
    October 2008
    9,996 Posts
    Maybe you can use wildcards? I don't know, supposing you have named your trigger_hurt with a common part:

    OnTrigger: Crush*Hurt ; SetParentAttachmentMaintainOffset; paneltop_rotX; 0.00

    Also, you can assign a parent for the hurt crushers directly onto the prop_dynamic Properties using the trigger_hurt Parent keyvalue can you? Since you can't wildcard-parent in this scenario.
    Meh, I like tons of entity stuff so.
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  12. Post #172
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Making more progress on the fgd, updated the worldspawn entity for the paint people, created info_paint_sprayer and prop_under_button, gonna make some more stuff and post the newest version later.
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  13. Post #173
    DasMatze's Avatar
    December 2007
    1,768 Posts
    Here's a bit of entity related mindfuck.
    Copy one crusher into new, empty map -> save vmf -> place func_instance in main map -> select crusher vmf in properties -> copy and paste func_instance.
    That's what instances are for. Simple, easy, convenient. Too bad almost nobody uses them.
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  14. Post #174
    I Love Gaylo 4
    Delta616's Avatar
    April 2006
    9,937 Posts
    Anyone made any maps they want to share?
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  15. Post #175
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,037 Posts
    By the way, thank you for sharing your research. I actually wonder if Escher's Relativity is possible.


    ...You know. With at least one portal-ceiling and one portal-wall for the top part, and maybe other stuff. Would be funny to make a video in a coop game with a map like this... maybe.



    This thing is really interesting to explore, I wonder if we can make reliable puzzles out of this, apart from experiments.
    More than possible by creating the room, copying it like 4 times and have it at different rotations.
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  16. Post #176

    November 2009
    2,706 Posts
    great work.


    I think the first thing we need to do in the Portal 2's hammer is to make a map just to fuck around with everything. Like only portal-able surface, every goo type (Maybe gamma in a corner with non-portal-able surface.) and aerial faith plate.
    Like portal playground?
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  17. Post #177
    Gold Member

    August 2010
    5,708 Posts
    Can someone point me to the FGD file or the other thread
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  18. Post #178
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    It's in the Mapping forums, hard to miss.

    I got tons of new stuff on it but I won't update in a few hours because there are some minor bugs that need fixing.
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  19. Post #179
    Darkster's Avatar
    July 2009
    182 Posts
    Can someone point me to the FGD file or the other thread
    Here is the version I downloaded from the link: http://dl.dropbox.com/u/3664534/p2_draft.fgd
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  20. Post #180
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,518 Posts
    Made some playground type map, bored with Legend


    Caught legend looking a chell's boobs..
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  21. Post #181
    SHADERS
    Legend286's Avatar
    October 2008
    9,996 Posts
    Made some playground type map, bored with Legend


    Caught legend looking a chell's boobs..
    WELL YOU PUT THEM RIGHT IN FRONT OF ME SO WHAT DO YOU EXPECT?

    They're so... tiny. :buddy:
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  22. Post #182
    Gold Member
    Zakkin's Avatar
    August 2009
    5,450 Posts
    By the way, thank you for sharing your research. I actually wonder if Escher's Relativity is possible.


    ...You know. With at least one portal-ceiling and one portal-wall for the top part, and maybe other stuff. Would be funny to make a video in a coop game with a map like this... maybe.



    This thing is really interesting to explore, I wonder if we can make reliable puzzles out of this, apart from experiments.
    Now remove the pole in the centre.
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  23. Post #183
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    16,768 Posts
    Made some playground type map, bored with Legend


    Caught legend looking a chell's boobs..
    Co-op view's a bitch, huh?
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  24. Post #184
    ♡ Cœur de Pirate ♡
    sparky28000's Avatar
    April 2009
    2,525 Posts
    The map isn't even broken (except for the sounds of course)
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  25. Post #185
    noladu95's Avatar
    July 2010
    116 Posts
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  26. Post #186
    Dennab
    July 2010
    727 Posts
    Ok, now im working on E3 Aerial Faith Plate map
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  27. Post #187
    Xhingfu!'s Avatar
    April 2011
    7 Posts
    Is it just me or does the old "Aerial Faith Plate" look so much cooler?


    Also, just joined just to say this :P
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  28. Post #188
    ♡ Cœur de Pirate ♡
    sparky28000's Avatar
    April 2009
    2,525 Posts
    Got the new dropper working without looking at a portal 2 map. Remaking one of the old test chambers.
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  29. Post #189
    Fearlezz's Avatar
    November 2007
    922 Posts
    I hate how all the stuff that used to be prefabs in p1 like the button, are now their own entity, except the dropper!
    They use the exact same method like in p1. Even though the animation and have its collision mesh. which makes half of the stuff they use to make the dropper, completely useless.
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  30. Post #190
    Sonic4Ever's Avatar
    August 2009
    715 Posts
    Is there going to be some sort of Portal 2 maps site/thread? just asking
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  31. Post #191
    Dennab
    July 2010
    727 Posts
    Somebody understand how to use Fait plates?
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  32. Post #192
    ♡ Cœur de Pirate ♡
    sparky28000's Avatar
    April 2009
    2,525 Posts
    Somebody understand how to use Fait plates?
    I think it's a trigger_launch (or something like that) that triggers the animation and makes you fly.

    Edited:

    Getting close to fixing up the map.
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  33. Post #193
    Dennab
    July 2010
    727 Posts
    I think it's a trigger_launch (or something like that) that triggers the animation and makes you fly.

    Edited:

    Getting close to fixing up the map.
    Add some dynamic light!

    PS. About Plate - i mean direction
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  34. Post #194
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,759 Posts
    How fun , my map is constantly being compiled fullbright. Even with mat_fullbright 0 on in the console. What fun.


    I've also been ehm , fiddling about with panels. I can honestly say , I love them.
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  35. Post #195
    Gold Member
    Wormy's Avatar
    July 2010
    7,983 Posts
    How fun , my map is constantly being compiled fullbright. Even with mat_fullbright 0 on in the console. What fun.


    I've also been ehm , fiddling about with panels. I can honestly say , I love them.
    Did you put any lightnings in the map? You will need that. If your map contains a skybox, you will need a light_enviroment entity.
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  36. Post #196
    ♡ Cœur de Pirate ♡
    sparky28000's Avatar
    April 2009
    2,525 Posts
    Add some dynamic light!

    PS. About Plate - i mean direction
    I actually don't really understand the dynamic lightning but as far as I know It should be in the map.
    Roughly finished the door.
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  37. Post #197
    Xhingfu!'s Avatar
    April 2011
    7 Posts
    I actually don't really understand the dynamic lightning but as far as I know It should be in the map.
    Roughly finished the door.
    HEY! I'm doing the exact same map :P
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  38. Post #198
    Dennab
    July 2010
    727 Posts
    I actually don't really understand the dynamic lightning but as far as I know It should be in the map.
    Roughly finished the door.
    You can copy dynamic light from some p2 map
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  39. Post #199
    ♡ Cœur de Pirate ♡
    sparky28000's Avatar
    April 2009
    2,525 Posts
    HEY! I'm doing the exact same map :P
    Are you as far as I am?

    Edited:

    You can copy dynamic light from some p2 map
    Do you know the name of the new looking laser map?
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  40. Post #200
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,117 Posts
    Is there a list of important new entities yet?
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