Cubes now work, and you can choose their type (which is hard-coded to change their model!) in the SmartEdit. http://dl.dropbox.com/u/1085379/p2_draft.fgd
I'm still working on floor_buttons, they don't want to play nicely, and they still eat cubes (though not monster boxes).
Tell me please how to fix when you have fullbright and light in same time O_O
Does anyone know how I can get hammer to launch portal 2?
Great. When compiling in expert mode I get:
Code:Valve Software - vbsp.exe (Aug 4 2010) 2 threads materialPath: d:\spil\steam\steamapps\common\alien swarm\swarm\materials Error opening d:\spil\steam\steamapps\*****\sourcesdk_content\hl2\mapsrc\portal2 portal2map: File d:\spil\steam\steamapps\*****\sourcesdk_content\hl2\mapsrc\portal2\portal2map line 1: No such file or directory. Finished. Press a key to close.
Is the aerial faith plate in the FGD? If so, what's the ent name?
Alright, i can't work it out, someone fancy writing a brief tutorial on how to set up aerial faith plates?
also, does anyone have the model name of those floor lights that are in the test chambers?
Can someone please explain to me, why the hell it does that?
Has anyone released a 'playground' map of some sort yet?
Can someone please tell me how i can play a coop map by myself? And if i play a custom map with someone in coop, does the other player need the map aswell?
I am creating a gel chamber now,and I have problem - How can I change type of gel? I cant see any option or Value in info_paint_sprayer
Finished my first fully functional Portal 2 puzzle today. Might add a second room/some sort of ending later, the door just leads to a small hallway.
Also, would someone mind explaining how to get the dynamic shadows with projected textures? I don't know how that works.
"dynamic shadows with projected textures"
shadow quality : high
flags : enabled and always...
Can someone explain to me if i load a custom map when playing coop, does the other player need the map aswell? Also, is it possible to play on a coop map by yourself without a partner?
Anyone who's using my FGD, co-op entities are now added.