what entity is used to make world portals?
How can I get the Space Core to say the lines like he does in the final boss? I've tried poking around the map, but no dice.
Hey, so after a bunch of trouble adding a custom sound into the game, I ran into another problem after getting it to work, now the sound is slowed down alot, any fix?
I started re-creating one of the demo maps, ill finish it tomorrow.
I'm having problems with info_placement_helper. I've placed several in my map and none of them seem to be working correctly. I placed them dead center in the middle of 128x128 panels and set the radius to 64, but I can still put portals down either side of the panel. Any suggestions would be appreciated.
well the jetpack script idea works in theory. :P the only problem i am running into is making it loop correctly since i want it to recall itself without a think function so it can be used on any map :P.
I've been playing around with the concept of gravity inversion. Here is my first map using the concept. It's a fairly simple puzzle designed to introduce the concept of gravity inversion.
My hope is to make a series of test chamber that build on this concept.
Comments and suggestions are appreciated.
Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D
I like that idea. Maybe i'm gonna use it for my map full of illusions. Can't get worldportals working though.
However, as I played with this idea, I came to the realization that Valve had pretty much implemented the idea of a labyrinth map with their vertical glass/crusher maze formats throughout co-op. It'd be an interesting concept anyways, but I assume they came to their conclusion with the same concept at mind.
The difficulty of the map design is to ensure that the outside player not doing the map has enough control to make it not a boring map for whoever picks that part, while the inside player has little to no control in order to remain focus on the actual maze.
The inside player should also do his job, for example press a button for something, make portals, give up to the other a cube ...
where can i get a stair thats break ,when i jump on it?
How do I make it so an arial faith plate launches cubes up into the air? I've made a faith plate under a dropper, and the plate launches the player into the air, but the cube just bounces off it. What am I doing wrong? :ohdear:
I placed a fog enity and i have NO IDEA where it went and i can't find it >_< is there anyway to single it out
Can somebody explain me how to align textures with cubemaps? Thanks.
Simple scripting at work again. If used correctly then i could see this making an interesting puzzle map. I really need to cut back on concept maps and actually think about an actual puzzle map.
What happens if you bring one cube through a portal? Or pull one out?