1. Post #3481
    Meow :3
    Ac!dL3ak's Avatar
    July 2005
    6,087 Posts


    My roguelike still isn't dead. :buddy:

    I don't even remember adding the Combustible Lemon enemy. Must have been post-Portal 2's release, though.

    Anyway, added a lot of stuff I can't really show...

    The "Unthreatened" text on the bottom right changes depending on the situation. For instance, if your character has taken a lot of damage it will change to "Wounded", or if he's dead it'll change to "Deceased". Added a ton of items and monsters, as well.

    Another neat feature is that if you stay on a particular level for an extended period of time, the game will spawn a "motivator monster" which is almost impossible to kill, forcing the player to descend and therefore stops excessive grinding. There is forewarning, though, so it's not completely cheap. In this case the "Unthreatened" text changes to "Endangered."

    Also, I'm aware I misspelled "combustible". Heh.
    if there's 5+ enemies near you it should change to "threatened"
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  2. Post #3482
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    if there's 5+ enemies near you it should change to "threatened"
    I think I'll make it take into account the sum of all the nearby enemies exp levels rather than how many there is. 10 level 1's aren't as threatening as 1 level 50, so, yeah.
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  3. Post #3483
    Samuka97's Avatar
    April 2007
    1,982 Posts
    I think I'll make it take into account the sum of all the nearby enemies exp levels rather than how many there is. 10 level 1's aren't as threatening as 1 level 50, so, yeah.
    You should just add the levels of all nearby enemies, and if it's higher than X, change the text. Also you game is looking pretty awesome, how are you storing map data?
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  4. Post #3484
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    you dont need to tell us everytime you rate artistic.

    Also managed to fix the problem i was having, boxes for everyone


    It also takes into account mass so some objects can fall faster thna others
    except that gravity scales proportionally to mass, so all objects DO fall at the same speed (without taking other factors like air resistance into consideration anyways)
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  5. Post #3485
    tobias104's Avatar
    January 2010
    79 Posts
    you dont need to tell us everytime you rate artistic.

    Also managed to fix the problem i was having, boxes for everyone


    It also takes into account mass so some objects can fall faster thna others
    All objects accelerate at the same rate, no matter their mass. If you solve the equation for acceleration, mass drops out.

    Edit:
    Ninjas, ninjas everywhere.
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  6. Post #3486
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    how are you storing map data?
    Just a 2D array of tiles inside a map class. I then have an vector of maps to represent different levels of the dungeon.
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  7. Post #3487
    NovembrDobby's Avatar
    April 2007
    1,157 Posts




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  8. Post #3488
    asdfghjkl''s Avatar
    March 2011
    1,414 Posts
    Hopefully steam will change their mind when you finish that, it's awesome.
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  9. Post #3489
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    Dat polish, man, dat polish.
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  10. Post #3490
    Gold Member
    s0ul0r's Avatar
    September 2006
    993 Posts
    I was just so bored that I patched the TS3 client to allow more than one copy of the process to run.
    Done in ollydbg :D
    Changed RVA 0x0066ADA3 from JE to JMP :)

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  11. Post #3491
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    It goes by artistic ??
    So, according to you these are not worthy of being highlighted, just because they were rated artistic instead of programming king?





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  12. Post #3492
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,489 Posts
    I was just so bored that I patched the TS3 client to allow more than one copy of the process to run.
    Done in ollydbg :D
    Changed RVA 0x0066ADA3 from JE to JMP :)

    That screen brings back fond memories of hacking nintendo DS games with my trainer toolkit that took 6 weeks to deliver from around 100~ miles away.

    Edited:

    God I am so tempted to beat thomasfn to the next thread.

    Of course now that I have announced it I will not win.
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  13. Post #3493
    Richy19's Avatar
    May 2010
    5,407 Posts
    except that gravity scales proportionally to mass, so all objects DO fall at the same speed (without taking other factors like air resistance into consideration anyways)
    I do have air resistence
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  14. Post #3494
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,489 Posts


    Should I do it or not?
    :bang:
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  15. Post #3495
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts


    Should I do it or not?
    :bang:
    Artistic edition?

    No.

    And wait for this one to end first, anyway.
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  16. Post #3496
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,489 Posts
    Artistic edition?

    No.

    And wait for this one to end first, anyway.
    I know, I'm refreshing this thread every five seconds.

    What title should I pick?
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  17. Post #3497
    Gold Member
    s0ul0r's Avatar
    September 2006
    993 Posts
    Oh no, my incredibly l337 haxx0r skills will not be seen by anyone soon, I am shocked!



    not.
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  18. Post #3498
    Der FΓΌhrer
    Quark:'s Avatar
    January 2011
    4,108 Posts
    What are you working on? v18 - My coding style and IDE theme are best
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  19. Post #3499
    Gold Member
    s0ul0r's Avatar
    September 2006
    993 Posts
    What are you working on? v18 - There's really no need for a subtitle.
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  20. Post #3500
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    Last post?
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  21. Post #3501
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,489 Posts
    I want the last post.
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