1. Post #721
    superfunkyjam's Avatar
    February 2011
    193 Posts
    ok, so I barely ever us ms paint, because I'm more of a photoshop guy, but I tried it and I'm fuckin' loving it

    castle in the sky robot!

    c&c pretty please
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  2. Post #722
    Lizzrd's Avatar
    December 2009
    8,804 Posts
    Hello! Before I go any further, is it acceptable to have a 6 frame walk cycle for a game?
    Yeah, it's easier to do a 4 frame, 8 frame or 16 frame walk cycle however.
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  3. Post #723
    Dick Tracy's Avatar
    April 2011
    2,034 Posts
    Personally, I think 10 frame walk cycle is the easiest. =)
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  4. Post #724
    Gold Member
    LaughingStock's Avatar
    August 2010
    8,079 Posts




    The first animation is his jumping animation, which I'll work on later, and the second one is his transitional animation from idle to moving. I really don't think a 4 frame walk cycle would work out very well, and my 8 frame walk cycle kinda bombed. I think right now I just need to work on drawing the feet in a way that's easy to animate.

    Oh also, here's my first rendition of him. I scrapped him because he's facing the wrong way and he looks awkward when he looks the other direction, and he's hard to animate.

    Of course, looking back, I could give him another shot.
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  5. Post #725
    Gold Member
    3v3ryb0dy's Avatar
    June 2006
    6,177 Posts
    ok, so I barely ever us ms paint, because I'm more of a photoshop guy, but I tried it and I'm fuckin' loving it

    castle in the sky robot!

    c&c pretty please
    shading is nice and represents metal lovely but improve the lihgting by better determining the lightsource via using drop shadows and also metal tends to reflect light, pay attention to that.

    Also there's no proportion and anatomy is absolutely missing. Some studies or using reference images would help. For proportion, just take a breath and compare stuff.

    Would also venefit from using globally all the values you've used there. Especially around the neck area.
    Some detail definition would do good, too.
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  6. Post #726
    Smilecythe's Avatar
    January 2010
    387 Posts


    Rotating weapon sprite for my game, supposed to be a grenade launcher.
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  7. Post #727
    Gold Member
    Zang-Pog's Avatar
    August 2006
    5,888 Posts


    Rotating weapon sprite for my game, supposed to be a grenade launcher.
    Looks like the Quake 2 Railgun.
    That's a good thing
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  8. Post #728
    Smilecythe's Avatar
    January 2010
    387 Posts
    You could say I'm doing a pixel art 2D side scroll ripoff of Quake series, theres a saw, machine guns, rockets, something like railgun is coming, similiar items and powerups with a little "influenced" gameplay balance and such. That's just how damn perfectly Quake series play, why would I do something that plays like shit deliberately? But honestly, the resemblance of this weapon's shape came out subliminally. Too bad the portait version of it with closer details isn't finished yet.

    Also



    Edited this. I prefer the middle character not standing out so much and I think it looks better than the previous. Also the R in "Pulcher" doesn't look like an A anymore. I forgot what else I changed. Still only 16 colours.

    Those who missed here's the previous version: http://i44.tinypic.com/qs9nrb.jpg

    And if you missed even more the piece should read; "Core of Pulcher". The character in the middle is supposed to be sort of like an icon/character just like gamefuhrers like Quake have have the
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  9. Post #729
    Gold Member
    Dennab
    August 2009
    2,198 Posts

    That is beautiful.
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  10. Post #730
    Gold Member
    Zang-Pog's Avatar
    August 2006
    5,888 Posts
    You could say I'm doing a pixel art 2D side scroll ripoff of Quake series, theres a saw, machine guns, rockets, something like railgun is coming, similiar items and powerups with a little "influenced" gameplay balance and such. That's just how damn perfectly Quake series play, why would I do something that plays like shit deliberately? But honestly, the resemblance of this weapon's shape came out subliminally. Too bad the portait version of it with closer details isn't finished yet.

    Also



    Edited this. I prefer the middle character not standing out so much and I think it looks better than the previous. Also the R in "Pulcher" doesn't look like an A anymore. I forgot what else I changed. Still only 16 colours.

    Those who missed here's the previous version: http://i44.tinypic.com/qs9nrb.jpg

    And if you missed even more the piece should read; "Core of Pulcher". The character in the middle is supposed to be sort of like an icon/character just like gamefuhrers like Quake have have the
    You'll have to keep us up to date with that one, sounds awesome!
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  11. Post #731
    ForestRaptor's Avatar
    June 2008
    2,761 Posts

    Guess what I have been playing!
       Yeah I also know that this man is not anatomically correct but we'll let that cape hide his retardation   
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  12. Post #732
    Gold Member
    Dennab
    August 2009
    2,198 Posts

    Guess what I have been playing!
    I'm not even joking it's the best game I've ever played.
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  13. Post #733
    atttapi0's Avatar
    September 2011
    711 Posts
    Man, how do you guys manage to do such good pixel art?
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  14. Post #734
    Gold Member
    Dennab
    December 2009
    14,782 Posts
    Search me.



    Based on:



    Pretty crap, but I like it.
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  15. Post #735
    Smilecythe's Avatar
    January 2010
    387 Posts

    So my car got stuck in mud yesterday. Had to get out and push while it was raining like ass. I stripped everything except boxers because I didn't want my get clothes all muddy shit and nobody else than me drives that road. This scene came to my mind. Draw some lyrics- thread had some infuence as well.
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  16. Post #736
    Gold Member
    Juniez's Avatar
    May 2007
    6,966 Posts
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  17. Post #737
    John Cletus's Avatar
    March 2011
    48 Posts


    Will Smith anyone?
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  18. Post #738
    OZZY INTENSIFIES
    GastricTank's Avatar
    August 2009
    9,245 Posts


    Have a fan-Megaman character that I drew. Weightman.
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  19. Post #739

    July 2007
    3 Posts
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  20. Post #740

    November 2011
    2 Posts
    I did this a while ago
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  21. Post #741
    Smilecythe's Avatar
    January 2010
    387 Posts


    I've started to like the pelvic thrust move.
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  22. Post #742
    The Doctor Is In
    Pascall's Avatar
    September 2009
    24,005 Posts
    J.D. and Eddie. Just messin around.

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  23. Post #743
    Metal Chao's Avatar
    July 2010
    2,062 Posts
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  24. Post #744
    Gold Member
    Naelstrom's Avatar
    June 2010
    2,756 Posts

    First time using gimp; found out drawing thick lines then changing their thickness with the eraser makes a nice effect.
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  25. Post #745
    Smilecythe's Avatar
    January 2010
    387 Posts

    BOOM HEADSHOT YEAH

    edit:

    Felt like trying out the "normal" mspaint style for a change. This one took 30 minutes:

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  26. Post #746
    Gold Member
    7 Layer Dip's Avatar
    May 2010
    920 Posts


    Ten seconds flat.
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  27. Post #747
    Gold Member
    3v3ryb0dy's Avatar
    June 2006
    6,177 Posts
    My car battery died and descided to mess around in paint
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  28. Post #748
    Smilecythe's Avatar
    January 2010
    387 Posts

    More effort here, but still got bit lazy in some frames.
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  29. Post #749
    Krinkels's Avatar
    March 2011
    3,669 Posts


    Bump.
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  30. Post #750
    Gold Member
    3v3ryb0dy's Avatar
    June 2006
    6,177 Posts
    looks very unbelievable due to horrendous anatomy
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  31. Post #751
    Krinkels's Avatar
    March 2011
    3,669 Posts
    How can I fix it?
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  32. Post #752
    Gold Member
    3v3ryb0dy's Avatar
    June 2006
    6,177 Posts
    that's beyond fixing.
    Just start doing photostudies with pencil and paper and over time you'll improve
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  33. Post #753
    Krinkels's Avatar
    March 2011
    3,669 Posts
    What's a photostudy?
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  34. Post #754
    Gold Member
    Juniez's Avatar
    May 2007
    6,966 Posts
    its where you study photos and try to recreate them in your drawings
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  35. Post #755
    The Doctor Is In
    Pascall's Avatar
    September 2009
    24,005 Posts


    This image has a rather extensive story behind it.

    Which I will not explain at all.

    So there you go.
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  36. Post #756
    Lizzrd's Avatar
    December 2009
    8,804 Posts
    give Juniez his ears back!
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  37. Post #757
    The Doctor Is In
    Pascall's Avatar
    September 2009
    24,005 Posts


    Self
    portrait
    thingy
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  38. Post #758
    The Doctor Is In
    Pascall's Avatar
    September 2009
    24,005 Posts
    and also a gecko from Fallout

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  39. Post #759
    Zergeant's Avatar
    July 2008
    202 Posts

    I could have fitted more characters but I couldn't think of any.

    Winner rating to the one who can guess the characters and their games.
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  40. Post #760
    Corgi Enthusiast
    Garrot's Avatar
    June 2009
    588 Posts
    Is the hooded guy the Death Knight from Warcraft II?
    Because he sure reminds me of him
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