Atom smashers are cheating, you cheater
Let him just make a drawbridge that he can call up if invaders or an ambush comes, and then shoot at them with crossbows or something
Atom smashers are cheating, you cheater
Let him just make a drawbridge that he can call up if invaders or an ambush comes, and then shoot at them with crossbows or something
I can't wait for the "evil things" update. I'd want to have an adventurer with a steel spear in his right hand and a silver dagger in his left, for killing were-beasts and such. Sure, a shield is vastly superior but there's definitely something satisfying about dual wielding in this game. If the main weapon gets stuck you could use the one in the off hand instead of trying to recover, and you can throw the secondary weapon and use your free hand for grabbing the enemy's weapon or gouging their eyes.
Well, don't fret showing or asking here! :unsmith:
I like the layout idea of having corridors around the rooms, but like the others said, you may wanna think about some defenses. So far it's pretty open, so traps/bridges/giant lava moats are a must. For now, just make sure a single goblin ambush can't screw up your whole fortress.
Actually, are eyes removable or are they fixed in place?
I don't think you can remove them if that's what you mean. (i'd totally kill dudes by throwing Cyclops' eyes at them otherwise)
Could I be added to the list? Thanks.
Came back to DF after a while of not playing. I keep forgetting stuff like refuse stockpiles, nearly gassed my entire fortress out.
That sounds brilliant. But I think that sufficient force to the head/back of the head can pop someone's eyes out, still hanging out. It would kinda work like spilling guts and making them pop out.
How many Z levels does it take before my Dwarves hit a completely dangerous area? Am just digging down and down building rooms and have not met anything yet.. apart from a cave bear that died of hunger as soon as it appeared.
Caves can be quite dangerous, the deeper you go and explore them. I believe there are 3 cave layers, each with more harmful dangers, and then of course there's the hidden fun stuff and the curious underground structures...
You strike the Law Giver in the back of the head with your *Gold Hammer*.
His eye pops out!
"Pinch Eyeball"
I don't even know how to do any of those things yet, I'm just following along with captnduck's video tutorials, which are helping me a lot. :keke:
Are there any tilesets for the latest version?
Do I need to take any special care of the dogs and cats I took with me or do they just eat and drink themselves?
Also will a dwarf with a strange mood get happier after a while when I fixed a few things that made him unhappy?
Ironhand's.
Oh god the dwarf went insane and was struck by melancholy... should I be worried? :ohdear:
Orkel could you add me if am not already?
Am beginning to love this..
Too bad my people are beginning to starve due to refusing my lovely plump helmets. :saddowns:
Shit.. now am worried. A dwarf just ate a rat does this mean he is officially dying?
And http://dffd.wimbli.com/file.php?id=2511 is corrupted, damnit.
Now to read a tutorial and somehow match it with the tileset
Pretty much, they'll mope around until they die from dehydration.
It won't really be much of an issue unless the dorf in question had a lot of friends, or you don't have many dwarves to begin with.
Been making progress, made personal bedrooms for every dwarf, put 4 guys in the military in case something happens (none of my dwarves had any relevant skills whatsoever so that kinda sucked), merchant came along so I could order some different kinds of drinks, one of the main complaints in my fortress apparently, the depressed dwarf died so I put him on the refuse pile... what?
This is loads of fun.![]()
*****|
>####:|
*****|
* - Deep hole with spikes on bottom
>- Ballista
#-Drawbridge
:- Ground
|- Moat
Ultimate defence against invaders. Come at me bros.
4 military dwarves when pretty much just starting out is a gross misuse of units. You're better off just having one dwarf with a bow and maybe train your other workers in combat skills. Except miners. If a skilled miner gets in combat, it's most likely the enemy will die horribly or will suffer grievous injuries.
Also, engrave a stone slab with that dead dwarf's name this very instant. You don't want a ghost on your hands at this point.
When I made the engraved stone slab will it automatically place itself or do I need to build it somewhere?
My soldiers never train. Do they need a barracks for that? Do they need training weapons? Military is so confusing. :(
Devlog
Vampires shouldn't have any blood, though.
You have to select "Engrave stone slab" either at a mason's or a craftdwarf's workshop, I'm not sure about that. Either way, you do that, then select the dwarf you want to make the slab about, and when that's done, you have to build it like any other furniture item.
EDIT: Since when do constructed walls deconstruct during a cave-in? Is there any other possibility to make a cave-in happening where there is no stone to fall down anymore?
I wish there could be more than 7 dwarfs in a starting part, hell just bumping the number up to 10 would help greatly.
But... but Snow White. 7 is lucky, too, and dorfs need all the luck they can get in this unbelievably Fun world.
13 is a lucky number too![]()
Okay... what the fuck... is that?
It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:
that is a demonic fortress, it's full of undead and one masterwork adamantine weapon (normally a sword).
Protip: forbid and wall in the weapon unless you want tons of Fun.
Devlog
Watching captnducks 2 1/2 hour (!) tutorial on DF. Hopefully I'll be prepared!
I like this Stonesense thing.
Makes everything look so pretty. :keke:
Howcome in Dwarf Therapist, instead of last names it's just unknownunknown?
ohmygod where did you get that
Edited:
is it a texture pack or what?
Edited:
and what is that?
(sorry, I don't check the thread often.)
It came with this: http://www.bay12forums.com/smf/index.php?topic=59026.0
Stonesense is a visualizer, not a mod of the game or anything.
The big structure is a demonic fortress. At the bottom of it there is a butterknife made of cotton candy that, once taken, re-opens the circus were hordes of clowns rise up and spread !!FUN!! to all your happy little dwarves.
So that Dwarf Therapist program is pretty handy, saves loads of time.
Is there anything like that but for supplies? So you can easily see how much stuff you have?
I think the "Stock" screen works fine, are you having issues navigating it or ar you just lazy?