1. Post #4001
    Gold Member
    Tacosheller's Avatar
    March 2010
    7,746 Posts
    Finally, they all have perished. It took way too long, while I was murdering them two huge waves of migrants came and I had to kill them too.
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  2. Post #4002
    Gold Member
    superstepa's Avatar
    June 2009
    8,940 Posts
    Two of my dwarves went insane, and one suicided
    Unfortunately the second is a miner, and he has many friends.How can I get rid of him without anyone knowing?
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  3. Post #4003
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    Can someone explain the danger room to a laydwarf like myself? The wiki confused me, what with the clock timers and the dwarf logic gates...
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  4. Post #4004
    Gold Member
    Sector 7's Avatar
    May 2005
    3,152 Posts
    Can someone explain the danger room to a laydwarf like myself? The wiki confused me, what with the clock timers and the dwarf logic gates...
    1. Make room
    2. Make wooden spears
    3. Fill room with weapon traps using wooden spears
    4. Hook all the traps up to a lever
    5. Fill the room with dwarves
    6. Set 'pull lever' to repeat
    7. Dwarves come out men.

    On a side note, lets say I wanted to make a world with lava oceans. How would I go about that?
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  5. Post #4005
    Gold Member
    SteelReal's Avatar
    May 2009
    1,433 Posts
    Can someone explain the danger room to a laydwarf like myself? The wiki confused me, what with the clock timers and the dwarf logic gates...
    Just make a room with a door, lay a bunch of upright weapon traps and rig them to a lever. You don't need any fancy shit, just stick all your trainees into the room, lock it and assign a dorf to repeat pulling th lever.

    Nvm, sniped :(
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  6. Post #4006
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,419 Posts
    Danger rooms are so cheap.

    Which is exactly why I love them so much.
    They're perfectly fine. It's either that or training a military for 5+ years just to have them be competent.
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  7. Post #4007
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,304 Posts
    I just lost a dwarf to impalement via oaken training spear.
    I am saddened and disappointed in my dwarves.
    :(
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  8. Post #4008
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    I just lost a dwarf to impalement via oaken training spear.
    I am saddened and disappointed in my dwarves.
    :(
    This is why you should always wear shoes in the danger room.
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  9. Post #4009
    extremist18's Avatar
    April 2009
    1,644 Posts
    I just lost a dwarf to impalement via oaken training spear.
    I am saddened and disappointed in my dwarves.
    :(
    make sure there are no dwarven mothers, and set doors to Not Pet passable. Alternatively, look on the wiki.
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  10. Post #4010
    Dennab
    November 2009
    2,472 Posts
    Lost a bowyer to a fey mood, he didn't claim a workshop so i kinda forgot about him after a while. At least i had fun watching everyone invade the room i locked him in for bits of clothing. The only thing is my Gemcutter wants rock bars (which apparently means metal bars) and i've only just found metal, hopefully i can get some charcoal and get the workshops up in time.
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  11. Post #4011
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,419 Posts
    This is why you should always wear shoes in the danger room.
    I've had dwarves in full adamantine plate armor die in my danger room.

    Nobody is safe.
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  12. Post #4012
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,622 Posts
    I've had dwarves in full adamantine plate armor die in my danger room.

    Nobody is safe.
    Make a 6x6 danger room.

    Make all of the spear traps wooden except for one, which is masterwork adamantine.
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  13. Post #4013
    Axelius's Avatar
    May 2009
    520 Posts
    hmm, a king arrived and it bugged out on me or something. I can't give him anything he requires because he dosen't show up on the list.

    He does however show up on my animal list, so I can throw him in a pit or chain him up if I want. Anyone else have this happen to them?
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  14. Post #4014
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Make a 6x6 danger room.

    Make all of the spear traps wooden except for one, which is masterwork adamantine.
    Dwarven Roulette? If you win, you get stronger. If you lose...
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  15. Post #4015
    Gold Member
    superstepa's Avatar
    June 2009
    8,940 Posts
    Another Goblin Assault
    My Dwarves don't have any weapons and the only water source is outside
    What should I do?
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  16. Post #4016
    Gold Member
    DTkach's Avatar
    August 2006
    5,956 Posts
    So I finally got to put the steroid dwarves to the test, as a double goblin ambush attacked when we let a caravan in.



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  17. Post #4017
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Another Goblin Assault
    My Dwarves don't have any weapons and the only water source is outside
    What should I do?
    If you don't think it's cheating, just wall in from the goblins, and if you're not at the caverns yet, you should be able to find water there, although there's other dangers.
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  18. Post #4018
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,136 Posts
    when i make long elaborate traps and systems i touch myself uncontrollably
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  19. Post #4019
    Extraction Point
    Empty_Shadow's Avatar
    July 2006
    8,165 Posts
    I don't play DF but I occasionally lurk the DF forums and this thread.

    The shit you guys go through is fucking hilarious. This game is amazing.
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  20. Post #4020
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,136 Posts
    today i had an elven caravan come to my depot

    i walled them off until they went insane



    one elf attacked his horse and beat all its limbs off until it was in a coma and spewing blood everywhere

    Edited:

    i will get a pic hold on

    Edited:



    aftermath

    also my dwarves took all the elven stuff and for some reason put it on the opposite side of my mass stockpile, away from their goods
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  21. Post #4021
    boy i sure do love it when my title doesnt fit
    LuaChobo's Avatar
    December 2009
    6,315 Posts
    today i had an elven caravan come to my depot

    i walled them off until they went insane



    one elf attacked his horse and beat all its limbs off until it was in a coma and spewing blood everywhere

    Edited:

    i will get a pic hold on

    Edited:



    aftermath

    also my dwarves took all the elven stuff and for some reason put it on the opposite side of my mass stockpile, away from their goods
    mean

    Alright ima start a new adventurer then right a story depicting his life as said adventurer.
    Chances are he'l get killed by bogeymen on the first night.
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  22. Post #4022
    Gold Member
    superstepa's Avatar
    June 2009
    8,940 Posts
    How can I autoequip my military with the best weapons available?
    And how do you use DwarfTheraphist for modifying labors? I can't find such option anywhere
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  23. Post #4023
    Gold Member
    Goofa's Avatar
    October 2006
    946 Posts
    Having been plagued by an endless stream of goblin ambushes and sieges, I have decided that my military's current losses are unsustainable.

    I have begun a project to dig down until I find a metal more hardy than iron.

    ~

    40 floors down, I have discovered an enormous cavern. Metal content is minimal but giant cave spider counts are exceeding expectations.
    A wall has been erected and the cave will be explored in due time, but the metal hunt takes priority.

    ~

    My crafty dwarves outsmarted me and hunters are making attempts to slay the giant cave spiders.
    Hunting trip unsuccessful, Lor Emuthgoden has perished.

    ~

    Oh god half the fortress is down here trying to pick up various good scattered about what are they doing

    ~

    they're all trapped in webs oh no sending on the military

    ~

    in true dwarven fashion, my miners are still carrying on with the downward passage
    around z-level ~30 with nothing but some lousy gems
    one of the miners also had to beat a hungry head to death

    ~


    Behold, the beast is slain!

    ~

    Warm stone located at z-level 10
    If nothing else I may be able to pull a magma forge out of this situation.
    Construction begins on expansion of the floor.

    ~

    Carefully navigating around the warm stone to see how deep I can get.
    I have lowered the mining operation 4 staircases lower.
    Still no sign of the adamantine I seek.

    ~

    A blind cave ogre has begun a barbaric conquest through my mining team.
    Military inbound.

    ~

    I don't know what a crundle is but those are attacking alongside a giant cave swallow
    This military venture might end up costing more lives than it was meant to save

    ~~

    Situation is under control.
    Mining expedition has reached -2.
    Still no sign of anything useful.

    Scratch that, -2 consists of semi molten rock.
    Don't think it's possible to go further.

    I guess I'll spread out mining passages along -1 in search of adamantine.

    ~

    Raw Adamantine! Praise the miners!
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  24. Post #4024
    Terminutter's Avatar
    June 2010
    6,202 Posts
    I don't know what a crundle is
    I could tell you, but even I am not that sadistic.
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  25. Post #4025
    Gold Member
    war_man333's Avatar
    May 2006
    7,533 Posts
    They spit bullets/fire/whatever else.
    they're self-supplied?
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  26. Post #4026
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,914 Posts
    So if your civ doesn't have a king or queen, what happens when you fulfil the king/queen conditions?
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  27. Post #4027
    Gold Member
    Falchion's Avatar
    May 2009
    8,033 Posts
    -snip late-
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  28. Post #4028
    Gold Member

    May 2011
    585 Posts
    My adveturer just died because he could not breathe be cause he landed on his head when he ran away from bogeyman,Oh dwarf fortress where you die from landing 1z level
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  29. Post #4029
    tonks erryday
    Orkel's Avatar
    January 2005
    25,698 Posts
    Devlog
    The squid/octo ink clouds and cuttlefish sepia ink clouds and a new hide effect finish off the work on sponsorship creatures, at least for this release. We'll add more critter properties in the future as it comes up. We've got crayon art to draw tomorrow, and the usual month endiness.
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  30. Post #4030
    Gold Member
    Shadow_coole's Avatar
    March 2008
    502 Posts
    they're self-supplied?
    Yes they are basically animals as dwarfs can some time bring a pet turret during migrant waves. Also because they spit and don't shoot like bows and crossbows they will not fire through fortifications and do not have dwarfs near it when it fires as they might get caught in whatever it spits out(fucking lost my oldest and best axe-dwarf to a hellfire turret. It was promptly thrown into a Volcano). They are rather weak but depending on the type they can take on anything from just a couple of goblins to a couple of sieges/ambushes if you uses them right.
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  31. Post #4031
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,136 Posts
    just hit a giant cavern with adamantine jutting out of the walls


    TIME TO SAVE

    will post results later

    Edited:

    all i can say is that i am glad i saved
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  32. Post #4032
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,622 Posts
    Just got a nation called, "Kingdom of the Sun."

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  33. Post #4033
    Gold Member
    RearAdmiral's Avatar
    May 2010
    5,914 Posts
    Just got a nation called, "Kingdom of the Sun."
    What self respecting Dwarves would respect the sun?

    The sun is something for elves and humans. True dwarves puke everywhere just looking at it.
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  34. Post #4034
    Gold Member
    Canuhearme?'s Avatar
    April 2008
    16,622 Posts
    What self respecting Dwarves would respect the sun?

    The sun is something for elves and humans. True dwarves puke everywhere just looking at it.
    I've, err, been playing as humans.
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  35. Post #4035
    extremist18's Avatar
    April 2009
    1,644 Posts
    Its been over a year and neither humans, elves, or my dwarven homeland has come to trade. I'm quite worried, especially since I was fast approaching the requirements to become the Mountainhome Capital.

    Edited:

    Also: because everyone who plays DF should see this classic:

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  36. Post #4036
    Gold Member
    war_man333's Avatar
    May 2006
    7,533 Posts
    Zombies just killed 'the Air Man' (man who could manipulate the wind apparently) by ripping his head of, holy shit, I don't want to go outside.
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  37. Post #4037
    asdfghjkl;
    Funion's Avatar
    October 2008
    3,136 Posts
    I've, err, been playing as humans.
    FILTH

    better than elves though, at least humans trade useful things
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  38. Post #4038
    Gold Member
    Shadow_coole's Avatar
    March 2008
    502 Posts
    Zombies just killed 'the Air Man' (man who could manipulate the wind apparently) by ripping his head of, holy shit, I don't want to go outside.
    If you are using the masterwork mod like I suspect you are I suggest disabling zombies unless you have countless weapons traps or countless suicidal dwarfs because only chopping off the head will kill it.
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  39. Post #4039
    wow ok
    Teh Zip File's Avatar
    December 2007
    16,419 Posts
    Zombies just killed 'the Air Man' (man who could manipulate the wind apparently) by ripping his head of, holy shit, I don't want to go outside.
    By "manipulate wind" it really means "puffs out flames and sets everything on fire".
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  40. Post #4040
    Gold Member
    limulus54's Avatar
    August 2008
    3,826 Posts
    Just got a nation called, "Kingdom of the Sun."
    my current area is called The Land of Justice. I'd be incredibly amused if I were invaded by bat men once I reach the caverns.

    The world is also called "The Eternal Dawn-Domain"
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