Can marksdwarfs fire down z-levels?
I'm thinking of making some 3 level high archery towers which can only be accessed from my fortress so I could hopefully thin out any sieges without taking too much casualties.
Especially because I lack the metal for melee armies.
It's better to just make them 2 levels high.
Oh god what just happened.
Somehow a kobold with full plate armour bypassed all my nifty traps and broke into my fortress!
When I noticed him he had already slaughtered 5 dwarfs, when I got my military there he was already dead however.
With this being such a mystery I look into the combat reports, it appears my peasant tore him apart by hand.
I needed to draw this it is too awesome: Behold my shitty drawing of what I think it would have looked like.
Kobolds in full plate..? Are you using a mod?
Aren't cutebolds so small that Dwarf / Goblin sized armour would appear as Large?
I love how half of DF's glitches aren't even glitches, they are accidental features.
You just need to add the [CIV_CONTROLLABLE] tag to the human civ raws, then select a human civ on embark.Jack Trades posted:
There's also a workaround to get nobles working, even things like steel, coal (normal humans can't use lignite or bituminous coal) and Adamantine.
Any tips on how to remove all the stone from all over my fortress?
does anyone know what these mean on the side of my screen?
OH FUCK OH FUCK OH FUCK.
The master of the goblin civilization, an amethyst demon has arrived! They're killable, right?
12 casualties for the dorfs, infinatly many for the goblins. Unfortunately, their leader escaped after taking a 13 dwarf beating the lasted for 4 in game days, but hes no longer leader of that civ.
Hydraulic engineering at its finest.
I'm not especially good at figuring out the right order to do things.
or, anything, for that matter.
Just founded a new fort. I like to dedicate each fort to a mission determined by it's name... And this one's called Odlibash - "limbaxe."
My mission is clear. I must train an army of axemen, and surgically remove the limbs of every living creature on the map using said axemen.
my starting axeman got killed by a rutherer
what the fuck are rutherers
Can anyone tell me how stairs work? I can't figure them out.
[d] then [j] digs a downward staircase. This is just a hole in the ground. You can dig them out on the surface.
[d] then [u] digs an upward staircase. This is a set of stairs going up. It must connect to a downward staircase one z-level above.
[d] then [i] builds an up/down staircase. These function as both of the above to make multi-story stairways.
Once you select which kind of stair you want to designate, hit 'enter,' define the square you want dug out, then hit 'enter' again. You only need a single tile for stairs.
Note that you can't dig up or up/down stairways on the surface, as they must be carved out of rock or dirt.
If you're trying to build an above-ground tower, you need to do this instead -
[b] to go to the 'build' menu, then [C] (caps matter) to go to 'constructions.'
From there, you can select [u], [d], or [x] to build the different stairways - this time, though, your dwarves are being ordered to build the stairs, so you'll be given a choice of what you want them to be built out of.
Well, I do that, but when the up/down staircase is finished, my dwarfs ignore it. And there is open space below it, as well.
Actually I don't know when this would be useful. Only once have I made a terrible mistake and had water cascade down the main staircase of my fort and flood the lower levels, trapping people inside. But now I want to try it out somehow.
Not much use in preventing death when against magma though, since it would rely on the room being ankle deep in fire before the bulkheads close.
In fact this is totally pointless since doors stop water, don't they?
Locked doors stop magma too
Just make tiny gatekeeper rooms next to your flood doors so they can lock it immediately if you notice any flooding
So there's no point in making flood gates, since forbidden doors have the same effect?
In my last attempt, I ran out of food before I finished irritating my farm plot, because it was taking so long.
What the hell. I think I found a naturally occuring adamantine short sword, it's setup as a spike about 110 z levels down.
It just showed up when I tried to link a lever to my own spike traps.
I've never even found adamantine before.
Unless you want shit like centaurs and skeletons and zombies coming up into your fort
Of course, that SHOULD wait until AFTER you get into the circus tent, who doesn't like a good juggling act?
You guys are overreacting, it's just an underground fortress full of zombies. Thing is, zombies are pretty weak so you should be able to kill them and disassemble the sword to grab it pretty easily.
You should do it, it'll make a nice weapon for your best militarydwarf.
I wish there was a working way to set a popcap. I'd like to play with my 7 starting dwarves and that's it.
Edit: Actually, I wouldn't mind starting with 1 dorf.