Worst. Pageking. Ever.
@Morell. Does it do this on non custom maps? Which gloves are you using, do you have the link for them?
edit. Wait, duh lol. I just now noticed the player models hands are all screwed up. Got confused and thought you meant your first person hands. I have no idea how to fix that, I've never rigged a player model before. Sorry.
If everything above looks fine then I don't know what else I'd do
Also does anyone know the order the animations have to go in for every cs:s weapon? Lately the decompiler hasn't been giving me any qcs and the only slots I can find public animation sets for are the AK and m4.
Would someone be able to give me a proper hand in compiling this? I can't get the fire animation to look nice.
Really it looks like it's more that the gun is firing too fast and cutting off the animations than it is that the anims are jerky. Maybe speed up the recovery or reduce the kickback. Also why lua in the attachments? It's not hard to do that in the qc.
Also AVA firing animations are just plain weird, theres a good 3-4 frames in the pistol animations just for the hammer going up and about 9/10ths of the firing animations (which are about 90 frames total) are just the gun being brought back into the idle position. Oh and thanks for the AN-94 sounds.
Also, AVA's got a ridiculously high frame count for the fire animations to make it easier to manipulate them in game. It's fairly easy to fix by changing the FPS playback. And no problem about the sounds.
*Looks at the name of the thread*
Yea CS1.6 is really what we need here..
Sorry to ask Marlwolf but what utility exactly do you use to extract those sounds from the upks?
-snip so I don't get banned for replying to a troll-