1. Post #1361

    July 2010
    224 Posts
    Thanks and i know that imbrokeru made that css rig redux. Only problem is that it doesn't show the first person view camera. I tried adding new camera but it didn't work , then i tried to open camera itself and then it worked. It's kinda hard to animate that way when you have only first person view :D
    What do you mean? The camera works just fine to me.
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  2. Post #1362
    roliss's Avatar
    October 2009
    65 Posts
    What do you mean? The camera works just fine to me.
    I will make a screenshot to show you

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  3. Post #1363

    January 2012
    16 Posts
    i've been waiting for this....

    thanks! :)
    No you haven't.. Stop being a newfag please

    Edited:

    I will make a screenshot to show you

    huge image
    Click where it says fp camera and set to perspective, then set to fp camera again
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  4. Post #1364
    roliss's Avatar
    October 2009
    65 Posts
    Omg thank you so much it worked :)

  5. Post #1365
    Kami7ek's Avatar
    January 2011
    311 Posts
    Magic, video eez HD & weight only 7MB.
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  6. Post #1366
    Domar251's Avatar
    August 2011
    26 Posts
    [QUOTE=passcode;34224556]No you haven't.. Stop being a newfag please

    Edited:



    lmao. you dont know what im talking about.
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  7. Post #1367

    July 2010
    224 Posts
    I will make a screenshot to show you
    It's just the bugs from max file. But yeah as passcode has said, you just need to do that.

    Edited:

    Magic, video eez HD & weight only 7MB.
    Port broke's animation from halo ce?
    Bad idea.. Halo CE uses different bones setup which eventually looks fucked up in css.
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  8. Post #1368

    January 2012
    16 Posts
    No you haven't.. Stop being a newfag please

    Edited:



    lmao. you dont know what im talking about.
    Oh look! You don't even know how to quote!
    Newfag alert!
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  9. Post #1369
    Z-Man's Avatar
    June 2010
    146 Posts
    Oh look! You don't even know how to quote!
    Newfag alert!
    Lol,i think you're the newfag :P
    He can make a compile. You? Can you make one? If yes,then show us.
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  10. Post #1370

    July 2010
    224 Posts
    Lol,i think you're the newfag :P
    He can make a compile. You? Can you make one? If yes,then show us.
    You're saying that because you have just learned how to compile, am i rite?
    It doesnt mean that you're the best one here. :\
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  11. Post #1371

    January 2012
    16 Posts
    Lol,i think you're the newfag :P
    He can make a compile. You? Can you make one? If yes,then show us.
    I think you have mistaken me.. but again who cares? lol
    He made an account here to say "I was waiting for this"... do I need to go further? He is an active member on a forum where they compile other people's animations with a dumb password and with a large warning saying "NO STEALERS" when they are breaking the rule by using passwords on copyrighted animations (S11)...

    Think twice and just check the damn flags under the avatars, k?

    PS: http://dynamusecorp.simplygaming.org/t2256-mw2-l86-lsw Proof here.. Domar, your little forum is going down lolol
    And if they have disabled new users, you can always check here http://www.youtube.com/watch?v=X8UYo...layer_embedded
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  12. Post #1372
    Kami7ek's Avatar
    January 2011
    311 Posts
    Port broke's animation from halo ce?
    Bad idea.. Halo CE uses different bones setup which eventually looks fucked up in css.
    FYI, orting was made by Marlwolf who posted his vid with halo/ranger rig here page before. All questions to him, I only poot CS:S rig & edited it for USP slot...

  13. Post #1373
    Z-Man's Avatar
    June 2010
    146 Posts
    You're saying that because you have just learned how to compile, am i rite?
    It doesnt mean that you're the best one here. :\
    OFC dude,I'm surely not the best :D
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  14. Post #1374
    Z-Man's Avatar
    June 2010
    146 Posts
    I think you have mistaken me.. but again who cares? lol
    He made an account here to say "I was waiting for this"... do I need to go further? He is an active member on a forum where they compile other people's animations with a dumb password and with a large warning saying "NO STEALERS" when they are breaking the rule by using passwords on copyrighted animations (S11)...

    Think twice and just check the damn flags under the avatars, k?

    PS: http://dynamusecorp.simplygaming.org/t2256-mw2-l86-lsw Proof here.. Domar, your little forum is going down lolol
    And if they have disabled new users, you can always check here http://www.youtube.com/watch?v=X8UYo...layer_embedded
    Kinda agrew with you though,I told them already :)

  15. Post #1375

    January 2012
    16 Posts
    Kinda agrew with you though,I told them already :)
    I think you still don't know me..
    Ain't hard to find tho
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  16. Post #1376
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,815 Posts
    FYI, orting was made by Marlwolf who posted his vid with halo/ranger rig here page before. All questions to him, I only poot CS:S rig & edited it for USP slot...
    He's only talking about the CSS mesh on their bones though.
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  17. Post #1377
    Z-Man's Avatar
    June 2010
    146 Posts
    I think you still don't know me..
    Ain't hard to find tho
    oh,you're se7en right? :D
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  18. Post #1378
    Zira's Avatar
    December 2011
    9 Posts


    Battle Territory: Battery Desert Eagle for Counter-Strike: Source.
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  19. Post #1379
    Zira's Avatar
    December 2011
    9 Posts


    Battle Territory: Battery Knife for Counter-Strike: Source.
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  20. Post #1380
    Zira's Avatar
    December 2011
    9 Posts


    Last post of today, I promise.
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  21. Post #1381
    Supah_Sonic's Avatar
    January 2010
    123 Posts

    Last post of today, I promise.

    Anyone know how to change world model animations?
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  22. Post #1382
    Dennab
    March 2011
    972 Posts

    Anyone know how to change world model animations?
    On weapon_aug.txt in scripts there should be a line like this

    Code:
    	"PlayerAnimationExtension"	"aug"
    Change the line to this

    Code:
    	"PlayerAnimationExtension"	"sg552"
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  23. Post #1383
    Supah_Sonic's Avatar
    January 2010
    123 Posts
    On weapon_aug.txt in scripts there should be a line like this

    Code:
    	"PlayerAnimationExtension"	"aug"
    Change the line to this

    Code:
    	"PlayerAnimationExtension"	"sg552"
    Thank you! Just gotta re-position the model a bit now.
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  24. Post #1384
    SFC3's Avatar
    July 2009
    2,629 Posts
    Battle Territory: Battery Model Overload is the new title....
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  25. Post #1385
    Zira's Avatar
    December 2011
    9 Posts
    Battle Territory: Battery Model Overload is the new title....
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  26. Post #1386
    saint1024's Avatar
    October 2010
    370 Posts
    Excellent!
    What will be next?

  27. Post #1387
    Zira's Avatar
    December 2011
    9 Posts
    Excellent!
    What will be next?


    Might not release, I'm flooding the community.

    (This will not be released for many reasons. Sorry, if you want to know my ask the guy who ported them.)
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  28. Post #1388
    Gold Member
    Game Zombie's Avatar
    December 2009
    2,150 Posts


    Might not release, I'm flooding the community.
    It's either this or MW3 ports covered in smoothing errors.
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  29. Post #1389
    saint1024's Avatar
    October 2010
    370 Posts


    Might not release, I'm flooding the community.
    We all appreciate your job,please continue!
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  30. Post #1390
    Zira's Avatar
    December 2011
    9 Posts
    We all appreciate your job,please continue!


    As you wish.
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  31. Post #1391
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,815 Posts
    It's either this or MW3 ports covered in smoothing errors.
    Are you not entertained, dear? :P
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  32. Post #1392
    GmodCrayon's Avatar
    February 2011
    38 Posts


    Someone had to to revive this thread.

    Not final sounds.
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  33. Post #1393
    ManTuna's Avatar
    November 2007
    79 Posts


    Someone had to to revive this thread.

    Not final sounds.
    Don't forget the snap command on the spas. It will fix the shells flying out of the gun and the delayed recoil when firing.
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  34. Post #1394
    Inglourious's Avatar
    December 2009
    99 Posts
    I probably shouldn't be asking this, but... Can anyone redo these guys with posable fingers?


    Like I said, I probably shouldnt ask.

  35. Post #1395
    Dennab
    March 2011
    972 Posts
    I probably shouldn't be asking this, but... Can anyone redo these guys with posable fingers?


    Like I said, I probably shouldnt ask.
    Nope, you shouldn't have done that, since it was already done.

  36. Post #1396
    saint1024's Avatar
    October 2010
    370 Posts
    Nope, you shouldn't have done that, since it was already done.
    Where can I download this version?
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  37. Post #1397
    Dennab
    March 2011
    972 Posts
    Where can I download this version?
    He meant Gmod ragdolls. Because Default CSS model do not have fingerposing.
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  38. Post #1398
    Zira's Avatar
    December 2011
    9 Posts


    ImBrokeRU's new ACR animations on his 'Leather Gloves' rig.
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  39. Post #1399
    Heydshaut's Avatar
    June 2010
    596 Posts


    ImBrokeRU's new ACR animations on his 'Leather Gloves' rig.
    Love the fire anim.

  40. Post #1400
    Inglourious's Avatar
    December 2009
    99 Posts
    He meant Gmod ragdolls. Because Default CSS model do not have fingerposing.
    Sorry about the confusion, I actually meant rerig those onto CSS
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