1. Post #281
    Gold Member
    SGTNAPALM's Avatar
    October 2007
    16,003 Posts

    :buddy:
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  2. Post #282
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    why bmp, why?

  3. Post #283
    I wasted a dollar on a stupid title.
    nikomo's Avatar
    September 2007
    14,578 Posts
    I almost posted a 10000x10000 .bmp containing the text "I can also use large, obnoxious file formats that take fucking forever to load, even on my connection.", but so far I've managed to restrain myself.

  4. Post #284
    Gold Member
    SGTNAPALM's Avatar
    October 2007
    16,003 Posts
    I almost posted a 10000x10000 .bmp containing the text "I can also use large, obnoxious file formats that take fucking forever to load, even on my connection.", but so far I've managed to restrain myself.
    It loads fine for me. Do you all check the filenames of every picture you see?
    Because that must get tedious.
    Converted anyway you big babies.
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  5. Post #285
    Gold Member
    rampageturke 2's Avatar
    September 2010
    7,135 Posts
    I almost posted a 10000x10000 .bmp containing the text "I can also use large, obnoxious file formats that take fucking forever to load, even on my connection.", but so far I've managed to restrain myself.
    10000x10000? small time

    http://dl.dropbox.com/u/22254898/funny.bmp
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  6. Post #286
    I wasted a dollar on a stupid title.
    nikomo's Avatar
    September 2007
    14,578 Posts
    It loads fine for me. Do you all check the filenames of every picture you see?
    It took 2 seconds to load and it loaded from bottom to top.
    After that it's just a matter of microseconds before the brain connects the facts.
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  7. Post #287
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    It loads fine for me. Do you all check the filenames of every picture you see?
    Because that must get tedious.
    Converted anyway you big babies.
    no my internet is really slow.

    Edited:

    and bmp is a really really really stupid format.

    Edited:

    732 MB. Jesus. What is it?

  8. Post #288
    I wasted a dollar on a stupid title.
    nikomo's Avatar
    September 2007
    14,578 Posts
    732 MB. Jesus. What is it?

    A very large one, at that.
    I had to open it in Photoshop, Photo Viewer was taking too long.

    I just saved it as a .PNG, it's still 17.1mb.
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  9. Post #289
    Gold Member
    SGTNAPALM's Avatar
    October 2007
    16,003 Posts
    It took 2 seconds to load and it loaded from bottom to top.
    After that it's just a matter of microseconds before the brain connects the facts.
    It loaded faster than I could blink so the fact that it loads from bottom to top would be unnoticeable.

  10. Post #290
    Gold Member
    Blackbird88's Avatar
    March 2009
    2,648 Posts
    PCSX2 guys just released experimental multithreading for PS2's VU1 unit. You should definitely try it out.
    More info here
    http://code.google.com/p/pcsx2/source/detail?r=4865
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  11. Post #291
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    Oooooo.

    Edited:

    I'm dumb, how do I download this?

  12. Post #292
    Gold Member
    Blackbird88's Avatar
    March 2009
    2,648 Posts
    I'm gonna upload compiled one in a sec. Also you need 3+ core CPU obviously and you'll only notice it in games that heavily rely on the VU1.
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  13. Post #293
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    You have to compile it? Fuck.

  14. Post #294
    Gold Member
    Blackbird88's Avatar
    March 2009
    2,648 Posts
    Download it right here
    SSSE3/SSE4 Gsdx not included as I don't own Intel CPU.

    Getting nice speedup in MGS3S. Haven't tested any cutscenes yet though.
    Holy shit GT4 is running at fullspeed! I am in heaven.

  15. Post #295
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    Woohoo, thanks man. How did you compile it though? What do I need?

  16. Post #296
    Gold Member
    Blackbird88's Avatar
    March 2009
    2,648 Posts
    I followed this guide, but it's messed up right now
    http://code.google.com/p/pcsx2/wiki/...uideForWindows
    Basically you need Visual Studio 2008/2010 Professional, DirectX SDK, Windows SDK and then set their paths in VS. After you set it up you can just build them.
    OR
    You can wait until this bot compiles them
    http://buildbot.orphis.net/pcsx2/

  17. Post #297
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    Well shit.

  18. Post #298
    Gold Member
    Van-man's Avatar
    August 2009
    13,642 Posts
    Holy shit GT4 is running at fullspeed! I am in heaven.
    For real??
    Oh god this'll be better than last Christmas :haw:

  19. Post #299
    Gold Member
    Blackbird88's Avatar
    March 2009
    2,648 Posts
    Yeah it's the NTSC version. I am sure it would run even better on i5-i7, because my 965 just can't beat them.
    Also I played MGS3 yesterday and it has nice speedboost overall, too plus they fixed the corrupted reflections, so water and Sokolov's glasses properly reflect stuff. If they manage to make VU0 threaded as well and someone will make decent OpenGL plugin I'd say PCSX2 might get really interesting.

    Just won my first Arcade race with Subaru Impreza. Overall nice smooth 60fps with some fps drops to 50fps max when there is a lot of things going on. Didn't notice them much in fullscreen. EE is usually at 80% load, GS at 60-70% and VU 45% so this means this new hack really helps if you have 3-4 core CPU for sure.

  20. Post #300
    [EG] Pepper's Avatar
    August 2009
    7,872 Posts
    Playing some conkers bad fur day



    :byodood:

    Its like hurf life.

  21. Post #301
    a-k-t-w's Avatar
    March 2008
    2,679 Posts
    Yeah it's the NTSC version. I am sure it would run even better on i5-i7, because my 965 just can't beat them.
    Also I played MGS3 yesterday and it has nice speedboost overall, too plus they fixed the corrupted reflections, so water and Sokolov's glasses properly reflect stuff. If they manage to make VU0 threaded as well and someone will make decent OpenGL plugin I'd say PCSX2 might get really interesting.

    Just won my first Arcade race with Subaru Impreza. Overall nice smooth 60fps with some fps drops to 50fps max when there is a lot of things going on. Didn't notice them much in fullscreen. EE is usually at 80% load, GS at 60-70% and VU 45% so this means this new hack really helps if you have 3-4 core CPU for sure.
    I'm still getting that corruption shit in MSG3. And GT4 didn't work for me at all. :c

  22. Post #302
    POWA KILLERDeux's Avatar
    August 2009
    1,250 Posts
    Playing some conkers bad fur day



    :byodood:

    Its like hurf life.

    NNoonOO CONKER

  23. Post #303
    Gold Member
    Blackbird88's Avatar
    March 2009
    2,648 Posts
    I'm still getting that corruption shit in MSG3. And GT4 didn't work for me at all. :c
    This is what it looks like for me + Gsdx settings (default mostly). All speedhacks except VU stealing.

  24. Post #304
    Gold Member
    AimlessGiant's Avatar
    March 2008
    3,013 Posts
    playing tatsunoko vs capcom on dolphin

  25. Post #305
    Gold Member
    Eric95's Avatar
    January 2009
    3,661 Posts
    Thought I'd bump this because we need an emulation thread and it's not that old

    I've been playing SSX3 on Dolphin, it looks great. I'll post some screens tomorrow.

    Skyward sword looks delicious on Dolphin, by the way

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  26. Post #306
    tratzzz's Avatar
    March 2010
    6,610 Posts
    Got NES and SNES emulators working on my Wii. And now I have to get the Megadrive one working.


    And maybe a PSX and N64 ones too.

  27. Post #307
    RISC MASTER RACE.
    MIPS's Avatar
    August 2010
    6,623 Posts
    Almost got no$gmb working well enough on a 20mhz 386.



    Problem is that it becomes a slideshow if I enable sound support or switch off full-frame redraw.
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  28. Post #308
    Bus Driver
    Demache's Avatar
    December 2009
    5,771 Posts
    Almost got no$gmb working well enough on a 20mhz 386.



    Problem is that it becomes a slideshow if I enable sound support or switch off full-frame redraw.
    Hm, I should try that on my AST 486. I'm sure it should be fast enough.

  29. Post #309
    RISC MASTER RACE.
    MIPS's Avatar
    August 2010
    6,623 Posts
    Hm, I should try that on my AST 486. I'm sure it should be fast enough.
    There's optimized x86 versions for most of the early CPU's. Make sure you get the 486 optimized version.

  30. Post #310

    April 2011
    3,829 Posts
    MIPS you never cease to amaze me with your huge array of old computers.
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  31. Post #311
    Gold Member
    BrainDeath's Avatar
    April 2007
    3,092 Posts
    PCSX2 is a troll emulator.

    I'm playing Ace Combat 5 arcade mode. In software DX11 and the right hacks the game runs beautifully.

    Right up until I need to hit something bigger than a fighter.

    The "physics" don't work at all (really just collision detection), missiles an bullets go straight through the C130, the only thing which can hit it is the FALKEN death ray, but you don't get that thing until you complete the game twice (!!).

    Also you can fly through the ground for the same reasons.

    I've tried every combination of emulation settings - even the interpreter (oh god). The worst thing is that the git commit logs make a lot of mention of Ace Combat 4 (which is the same engine), but none of the builds work.

    I just want my ace combat is that too much to ask?

    Edited:

    I will admit that even getting it in this state is a tremendous accomplishment, it's amazing what does work. Oh well, the PS2 isn't endangered, it's still being made!

  32. Post #312
    Bus Driver
    Demache's Avatar
    December 2009
    5,771 Posts
    Apparently, the normal Windows version runs perfectly fine. I have no idea if sound works, since the laptop lacks the ability to. But it seems to run Pokemon Yellow full speed even hitting 110% randomly.



    Apparently this thing has more power than I thought.

  33. Post #313
    Stonecycle's Avatar
    September 2011
    3,282 Posts
    Almost got no$gmb working well enough on a 20mhz 386.



    Problem is that it becomes a slideshow if I enable sound support or switch off full-frame redraw.
    Green version. Heh heh.

  34. Post #314
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,136 Posts
    I actually managed to complete Pokemon Green when I was uh, 7-8, maybe? I had no idea what was going on, but I beat it anyway. Of course it helped that I'd already done Blue, Red and Yellow by this point but I still figured it was fairly impressive.

    good times.

  35. Post #315
    DuCT's Avatar
    September 2010
    554 Posts
    I actually managed to complete Pokemon Green when I was uh, 7-8, maybe? I had no idea what was going on, but I beat it anyway. Of course it helped that I'd already done Blue, Red and Yellow by this point but I still figured it was fairly impressive.

    good times.
    I remember playing the Japanese version of Pokemon Gold before it was released in English. I got stuck at the Unown puzzle.
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  36. Post #316
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,136 Posts
    to be fair, I got stuck at the unown puzzles in the english version.

    It's optional though, fortunately.

  37. Post #317
    DuCT's Avatar
    September 2010
    554 Posts
    to be fair, I got stuck at the unown puzzles in the english version.

    It's optional though, fortunately.
    Ya, but I didn't know that at that time, so I gave up.

  38. Post #318
    backspace78's Avatar
    January 2010
    1,048 Posts
    Can someone help me I am trying to play Tony Hawks Underground 2 on Dolphin but when I start it, it has a grey screen and nothing happens

    Edited:

    Whopdido 1,000 post
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  39. Post #319
    Gold Member
    Cittidel's Avatar
    December 2005
    605 Posts
    Tomb Raider album!

    The emulator is EPSXE 1.7 and these are the settings I used, it was pretty stable though so you can likely tweak it for better quality.

    Important Note: The first and second Tomb Raider have to be played from the disc because they have a CD Audio track. It causes a lot of weirdness if you play from an ISO (Pause crashes the game, no music, random crashing)

    If you cannot find your original disc but still have a copy that you legally ripped to your hard drive you can still burn it onto a blank CD. (I used Alcohol 120% since mine was in .mds/.mdf form.)

    I'm currently trying to find a CD Rom plugin that uses a cache for the CD Audio because whenever it tries to play it the entire game hangs until the CD Drive boots back up (I'm playing on a laptop.)


    Edit:

    I used imgburn to redump the disc as a .bin file, then used Daemon Tools to mount it and the default CD Rom plugin with the 'Enable subchannel read from cdrom.' option UNCHECKED. Works perfectly now but make sure to use savestates just in case.

  40. Post #320
    Gold Member
    kaze4159's Avatar
    January 2008
    5,641 Posts
    Having a GBA emulator on my iPod makes for fun bus trips
    Aah the nostalgia of playing Yugioh

    Now if only that fucker would stop STACKING EQUIP CARDS
    He managed to get up to 4500 attack :saddowns:
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