HOLY CRAP TEH NARDIX HAS RETURNED AFTER SO LONG
HOLY CRAP TEH NARDIX HAS RETURNED AFTER SO LONG
I'm not telling you what you should do; you're the one who knows your own abilities. Just think about it.
So basically, as the energy level drops, the amperes drop.
That's why in a cassette deck (if anybody remembers those - god I feel old), the frequency of the sound lowers when the battery nears the end of its charge. Basically, what happens is that the battery can't supply the optimum amount of power to the device, but the device needs much less power than the optimum to actually work.
This does not work with, say, CD players, because the "optimum" amount of power is the same as the minimum amount of power.
I hope I'm making sense. Also, Hi nardix! :D
About fixing the door thing; I know it works for some people, but does it work in singleplayer?
So, what devs/modelers are still working on this, apart from ErrJect and me?
There's always a but..
Here it is.
I don't know how/what to model in whatever the pack requires, and I'm just finishing off my last year of school. Final stretch. ~12 more weeks and im donee. Once I'm through all that, I'd love to come in to the team and help make a few new parts here and there (I think i'd be better suited to modelling/texturing rather than scripting). Any pointers or tutorials on modelling for source engine? Perhaps I can follow those in my spare time a bit over the coming weeks, and show it off here a bit (with a completely related theme)
I'm still around, got some ideas for the project but until i make some prototypes there's not much point posting about them. Also been busy with other modeling projects and learning zbrush.
Is anything new happening in the frontier mod? I'd check the threads myself, but my search feature doesn't work for some reason. :\
I've been using SBEP for a while now and recently got into the GMod 13 beta. I was wondering if SBEP works with this version or if it needs to be ported over, and if it does, are there any plans to? I'm sorry if this question has been answered elsewhere, but I did try to find an answer without success.
Is it ok for you guys if I create a new thread about SB/SBEP/... in the addons section of the forums instead of this modeling section?
So I'm gone for like over a year and you guys are still on v9?
having an issue with SBEP, some models spawn as ghosts, unable to interact with them at all, and the vehicles spawn in the ground ( seats ) , ( ships Don't spawn at all, with the gmod.org fighter files ).
The SBEP models for LS are doing the same thing. Ghosted non interacting, but link tool works on em... go figure.
are there still getting updates to this mod?
Hey Snake, I'm really happy to see that you are making a push to bring Spacebuild back to its former glory!
I think these guys are right, adding complexity without adding difficulty is a difficult but possible strategy; I would certainly love to see this achieved and will be keeping an eye on the project.
As for suggestions, I'll pipe up if anything comes to mind as development (hopefully) continues.
However, what are your thoughts on making SB more modular? Having one packaged addon that users download then then can pick and choose scripts to include or not, for example mining could easily be optional, or the complex/simple systems?
I understand it would be a bit of a bitch in some cases, but having some base system then building modular scripts off it could work, maybe having mining enabled would make it harder to get resources off a planet via variables in the base system.
Just thought of this while I was reading though the ideas page, anyway...
I just hope the Gmod-tards don't ruin your ideas with their bitching, I'm sure you'll take the project in the right direction though Snake!
Also Hey Nardix, I haven't spoken to you in years :D
Since I haven't had the time yet to make the new thread, I'll post a temp link here to a page I'm using myself atm to collect all the new links and which will probably be completed before I make the new thread on here.
I'm having a problem getting the models to spawn in a Linux dedicated server. I have renamed all the files to remove caps but if my clientside spawnlist files have caps in them, I can't spawn anything. If I modify the spawnlist files to remove caps I can spawn the models. But what about people who already have those files, join the server and can't spawn anything? They shouldn't have to go delete their spawnlist files just to join my server... Any help would be much appreciated.
Spawn lists are client-side IIRC.
Not much that can be done about it I think appart from removing them.
Won't they get removed in GM13 anyways?
are sbep going to be in gmod 13. and in that case, is it going on steam workshop or is it just gonna stay a svn download
I FREAKING LIVE! What'd I miss?
*edit* I can model if my modeling program stops being a whorebag...and I MAY (emphasis on may) be able to host a server. that being said, I hate texturing, and to be honest, SBEP could probably use a texture update, if it hasn't been done already. So basic models outta me, but if someone else is inclined, I can send em a .3ds file and they can texture it themselves. I've got some ideas, and I've been toying with the idea of "whateverbridge" resource systems for a long time. possibly even integrated into certain sections (IE Fusion gen as engine compartment) This would reduce the sheer number of props and constraints. Pretty much like using the model manipulator tool on em, from way back when. I did have an awesome dropship built from smallbridge parts that would be awesome as a single entity/prop. might have to look into that. I'll have to toy with SBEP to see what's new in the 2 years I've been away, and think up models from there. perhaps update the cryotubes :D
are there any links to where to get the required addons?
Perhaps partition SBEP down to t's seperate classes and release them on Workshop? Be sure to append notes that one REQUIRES the other. Or even render it down into "bridge" classes.
*edit* here is what I pooped out this morning...borrows heavily from the Dawn of War Imperial Guard Plasma Generator.
I think I know someone who could do the textures
Is the GMod 13 github repo public? Tempted to fork it..
I actually thought of the Rama nukes with that model Twinblade
Could a modeller try to make conversion pieces for the different bridges? Ie: Medbridge to Smallbridge. Has this already been done and I've missed the model though? Also SBDev could I get Github access? If possible I can pm my github name to you.