1. Post #2761
    Gold Member
    Dennab
    December 2010
    3,893 Posts
    Someone want to make this for the sniper?

    Page king :geno:
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  2. Post #2762
    Gold Member
    Zero_'s Avatar
    November 2010
    1,591 Posts
    the first line
    It worked! Thanks.
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  3. Post #2763

    September 2009
    3,265 Posts
    I wanna do the soup
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  4. Post #2764
    I wanna do the soup
    Dat ass....chin
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  5. Post #2765
    Svdl's Avatar
    April 2010
    850 Posts
    I guess this thing isn't dead after all.

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  6. Post #2766
    Maxime Lebled
    maxumym's Avatar
    December 2010
    13,213 Posts
    Back in my days, Pluto was a planet.
    The joke



    My head.
    Explain it, I don't get.
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  7. Post #2767
    Zebus's Avatar
    September 2009
    2,248 Posts
    The joke



    My head.
    Explain it, I don't get.
    Pluto isn't considered a planet anymore. It's a dwarf planet or something now.
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  8. Post #2768

    April 2011
    4,550 Posts
    The joke



    My head.
    Explain it, I don't get.
    Pluto was reclassified as a Dwarf Planet.

    EDIT: :ninja:
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  9. Post #2769
    Maxime Lebled
    maxumym's Avatar
    December 2010
    13,213 Posts
    Pluto isn't considered a planet anymore. It's a dwarf planet or something now.
    No. Not this. Why did he answer with THAT when the discussion didn't involve any planets generally and the Pluto in particular?
    EDIT: Ugh. I get it. In *x*'s days
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  10. Post #2770
    BADGERPIG
    blaholtzen's Avatar
    May 2010
    4,383 Posts
    I guess this thing isn't dead after all.

    it kinda melts in with his body, maybe try a color that stands out a little more
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  11. Post #2771
    Parazit03's Avatar
    February 2011
    74 Posts
    I wanna do the soup
    I read "Dinner x2" when looking at the ratings...

    I'm currently working on the texture for Napy's Engineer Revolver, the electric Prospector thing...

    I'm not sure about the wooden grip basic color, Napy says it's okay but I'm not sure, maybe more brownish?
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  12. Post #2772
    Gold Member
    Fat White Lump's Avatar
    August 2009
    4,816 Posts
    it kinda melts in with his body, maybe try a color that stands out a little more
    Yeah, maybe orange for red and yellow for the blu version.
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  13. Post #2773
    Gold Member
    Zero_'s Avatar
    November 2010
    1,591 Posts
    Quick question:
    According to the guide Im reading (http://www.gamebanana.com/tuts/10204), after recompiling the modified archives, the blue weapon should appear on purple and black boxes, yet it doesnt.
    I already recompile the models and put them on the weapons folder, but the buffpack still looks the same.
    Help?
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  14. Post #2774
    soy un perdedor
    bopie's Avatar
    July 2010
    4,455 Posts
    I didn't know where else to post this, but I saw a thing called 'Dragon's Breath'. It's a shotgun shell that shoots fire.


    Skip to 1:35

    I immediately thought it ~might~ be an interesting idea for a Pyro shotgun. I figure it would work like a shotgun version of the flare gun, but with a weakness to balance it out. This isn't really creative and honestly the only merit it has is that it's a real-life weapon. Feel free to throw boxes, I might even be late, I just wanted to share this.
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  15. Post #2775
    Nekoh's Avatar
    April 2011
    415 Posts
    I didn't know where else to post this, but I saw a thing called 'Dragon's Breath'. It's a shotgun shell that shoots fire.


    Skip to 1:35

    I immediately thought it ~might~ be an interesting idea for a Pyro shotgun. I figure it would work like a shotgun version of the flare gun, but with a weakness to balance it out. This isn't really creative and honestly the only merit it has is that it's a real-life weapon. Feel free to throw boxes, I might even be late, I just wanted to share this.
    I already posted about that in the advance weaponizer thread, seems like an awesome idea for a new pyro weapon.
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  16. Post #2776
    Svdl's Avatar
    April 2010
    850 Posts
    it kinda melts in with his body, maybe try a color that stands out a little more


    All green all the time
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  17. Post #2777
    Zebus's Avatar
    September 2009
    2,248 Posts

    All green all the time
    show us team colored yellow and orange please
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  18. Post #2778
    ninjaa003's Avatar
    May 2011
    208 Posts
    I sense that the Tschako would have a lot of clipping with the beak.
    It does indeed. Quite terribly actually. I'm too lazy to upload a screenshot though. I'll try to see how much I can fix it without changing the model too much or making it look like it's sitting awkwardly on his head.

    Everything clips with the beak.
    Pretty much. That's why when I got one when it was first released, I immediately traded it away.

    It looks like it needs AO.
    It has an AO bake. It's effects on most of the hat are quite subtle though, so I'll see if I can accentuate it a little when I add the brush strokes to the texture.
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  19. Post #2779
    Dalek's Avatar
    June 2011
    662 Posts
    Guys guys guys

    Has anyone made

    And listen closely

    THIS FOR THE HEAVY:


    [h2]ROBOTNIC MOUSTACHE AND GOGGLES?[/h2]
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  20. Post #2780
    Zebus's Avatar
    September 2009
    2,248 Posts
    Guys guys guys

    Has anyone made

    And listen closely

    THIS FOR THE HEAVY:


    [h2]ROBOTNIC MOUSTACHE AND GOGGLES?[/h2]
    they did for engi i believe
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  21. Post #2781
    Dalek's Avatar
    June 2011
    662 Posts
    they did for engi i believe
    Not fat enough.
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  22. Post #2782
    not affiliated with Sega™
    Segab's Avatar
    July 2010
    1,822 Posts
    Guys guys guys

    Has anyone made

    And listen closely

    THIS FOR THE HEAVY:


    [h2]ROBOTNIC MOUSTACHE AND GOGGLES?[/h2]
    I might be wrong but I think I've seen this when the plugin that let you use any hat worked. It was in the custom hats of a certain server, as well as Snake's hair and Sonic's head.
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  23. Post #2783
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,767 Posts
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  24. Post #2784
    Guntherr's Avatar
    June 2011
    351 Posts
    Guys guys guys

    Has anyone made

    And listen closely

    THIS FOR THE HEAVY:


    [h2]ROBOTNIC MOUSTACHE AND GOGGLES?[/h2]
    I thought you were going to ask if someone's made a chaos emerald replacement for the Sandvich.
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  25. Post #2785
    not affiliated with Sega™
    Segab's Avatar
    July 2010
    1,822 Posts
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  26. Post #2786
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,767 Posts
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  27. Post #2787
    ZOEY SMITH
    Sexy Robot's Avatar
    November 2010
    3,886 Posts
    So many releases.
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  28. Post #2788
    dweet2's Avatar
    August 2009
    490 Posts
    Looks awesome, but you misnamed the model files. You named them "scout_mnc" but it should be "mnc_mascot_outfit".
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  29. Post #2789
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    You should have released something aswell, then we would have had 3 releases in a row. But no, you instead had to play Cpt. Obvious.
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  30. Post #2790
    Gold Member
    E.C.S's Avatar
    March 2010
    5,326 Posts
    My mind! I can't hold it! it's gonna explode!
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  31. Post #2791
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,767 Posts
    Fixed.
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  32. Post #2792
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    Super offtopic post, but: I find it ironic how people complain about more and more hats getting added to the game, but yet there are more hats being made by the community than weapons. The stuff getting released here is quality stuff which I'm okay with seeing being added, but still.
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  33. Post #2793

    April 2011
    36 Posts
    Having problems with the nade when I throw it it shows black square and well you know what I mean
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  34. Post #2794
    Roninsmastermix's Avatar
    May 2011
    2,915 Posts

    Textures by me and model by Jzeeba.

    HLMV and in-game shots. Not really fond of how the scalp looks in game. The head and hair must have drastically different vmt stats. Or if all else becomes annoying i'll just remove the scalp layer altogether. Suggestions?
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  35. Post #2795
    Rebbe's Avatar
    April 2011
    468 Posts

    Textures by me and model by Jzeeba.

    HLMV and in-game shots. Not really fond of how the scalp looks in game. The head and hair must have drastically different vmt stats. Or if all else becomes annoying i'll just remove the scalp layer altogether. Suggestions?
    Looks little odd, like an obvious wig. Maybe try to make edges blurry, especially the sideburns area?
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  36. Post #2796
    dire_luck's Avatar
    June 2010
    1,217 Posts

    I want to feel honored, but I'm too scared that you're hiding in my closet waiting to saw my legs off...
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  37. Post #2797

    September 2009
    3,265 Posts

    The AA tutorial in HLMV isn't working for me fuck
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  38. Post #2798
    Pyrosexual Member (I vigorously masturbate to flames)
    Zadrave's Avatar
    March 2011
    10,031 Posts
    > Send to valve
    > New promotional added: Ol' Stumpy! Received by sending proof of being handicapped or any psychical/mental disability.

    The sad part is I can see valve doing this.
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  39. Post #2799
    Gold Member
    luigimario's Avatar
    February 2008
    1,590 Posts
    its not a great promo but meh, its ok
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  40. Post #2800
    Roninsmastermix's Avatar
    May 2011
    2,915 Posts
    Looks little odd, like an obvious wig. Maybe try to make edges blurry, especially the sideburns area?
    It already blends with the skin. The hair has its own shadow rendering that is different from the skin or the medic. It's either i should match the two together or that i just bury the scalp part like the big country.
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