I started some other stuff instead.
The engineer can rectify that.
[h2]Welcome to Team Fortress 2, the game where you can heal people with a medigun and make them invincible, the game which has invisible clocks and the game which has TELEPORTERS.[/h2]
That's your answer for everything...
I've been thinking. Fire hurts, and radioactivity damages over time. So why not combine them?
1 + 1 = 3.
+ On hit: 3 bleed damage for 10 seconds
+ On hit: 10 radiation damage until death
+ On hit: Sets target on fire for 20 seconds.
+ 200% Damage
- On miss: Spray radioactive material all over the ground. Idiot.
is there a skin for the gibus that replaces it with soldier's helmet? I just saw some gmod pictures of the classes with it and they all look rather good with it.
I have an Idea: Replace Concheror with armoire. I mean, this thing is a cabinet, right? Replacing it with Armoire is reasonable enough.
Screw what I just said about radioactivity. I know of something much better.
When a roofer works with asphalt or thermoplastic or asbestos (which is now less used because it can cause cancer, they didn't know that in 1960 though), maybe leather in some cases, from what I know they use heat to make one continuous sheet of said material to cover the roof. Now fire is pretty dangerous and requires extreme care, but why should the Pyro give two shits about that?
So in other words I'm going to make a roofer theme for the Pyro. I'm thinking of a fire resistant visor and an industrial heavy duty respirator that protects the roofer from toxic fumes (or the scent from burning flesh).
Or I'm just totally misinformed but I am going to make this happen either way.
Quick check on Pyro toys (evil and angel).
Who made them?
Can I have quote with promo?