"finished" this but forgot to post it
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"finished" this but forgot to post it
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I can't stop watching it.
Also, Toastador, that looks great! I really like it.
Actually, I clearly didn't have on mind to make Sarah as a full black character, more someone with a dark skin/tan and some facial features that come from parents with different ethnics. Though I can still try to make the hair more curly for example, like you suggested. I know how to draw black characters, but I wanted to draw her differently from the rest. Hope you didn't mind that.
But in any case, I like your post. It's really informative and useful.
Also yeah for the breasts, it's a mistake from me. Thanks for pointing out anyway
HNNG it feels like a lost cause. I'm really new to using layers and shit and fuck it I have no plan or strategy at all so far as to how I'd best use photoshop to draw with. Like I made the outlines of the body and then gradually erased it wherever I drew armor on a layer on top of it. It didn't feel very smart as it is highly destructive editing.
wat do
Thank you, and it's fine. I don't think that people should be restricted when it comes to stuff like that (making a unique-looking character). It's just I wasn't entirely sure what you were going for so I'd figured I'd let you know either way. Just trying to help out.
Are you planning on making that into a whole series of some sort, or are those just idea-forming sketches?
Now you can draw all of the stuff over it, and then shade all of the armor and stuff. Or really whatever way works best for you, I'm just suggesting what I'd do but I'm no pro at it.
I, personally, wouldn't have shaded the body underneath, but that's an interesting concept, it probably helps you figure out the form of the armor a little bit more, which could help the overall believability of the finished image a lot.
I think this should be placed here
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If somebody else wants to finish another one..
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Did a quick drawing of Devimon.
Don't make this a habit, there's no excuse to not finish your drawings.
Yep, I'm done.
I plan on making a comic soon (on a fictional 50-60's universe with cold war/robots/adventure thema), a personal project that I have on mind since several years, though the biggest thing I need to do before is to practise more on dynamic poses and backgrounds, to make the reading more enjoyeable for everyone.
I'd be happy to read it once it comes out!
I've been thinking of making a web-series type of a thing lately, but I definitely need more landscape/environment practice, work on bodies, Creature design, etc. before I feel I'd be near ready for that.
And knowing me I'd dump it randomly for "bigger and better things".
Is that a Shrunkenheadman logo on his knee?
Haha, no.
Just screwin' around.
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I don't work digitally for now, but I assume workflow for single figures with no bg or anything would go:
Layer: rough pose sketch, work in grey or something
New layer: Draw figure properly over sketch, naked
Another new layer: Add clothes/details/whatever
Then to refine all the stray lines or what have you you could hit Save As so you have another copy, then destructive editing won't be as issue since you have all the layer in their finished states sitting there as backup.
It doesn't matter if it's not real. Most weapons in games are not real yet they are designed on the same principles to make them look believeable in their universe. That's like drawing a person really badly and then going "but it's fantasy!!1". There are certain rules and guidelines for creating different things.
Now I know fuck all about weapons, but here's my two cents
Take a look at this gun from district 9,
There are a lot of similarities in your weapon and this one, both are imaginary and would not work in real life but practicality is main separating factor here. Look at all the little attachments on this gun. The cylindrical canisters have no stated purpose, but their purpose can be inferred as being ammunition. They appear to actually serve a purpose rather than being a decoration. Your gun seems to be drenched with cloth, glowing ovals, and other completely useless features. For instance, the shoulder shock-absorber thing (the actual term here completely escapes me at the moment) doesn't seem very practical. It seems to start wide and then taper into a small point. If you were to shoot this gun with the butt resting where it should when firing, it'd fucking hurt. It's tiny and appears sharp on one end. A functional gun must also have a straight barrel in which to fire from, yours appears crooked. (yes, I know the D9 gun features a crooked tube, which probably isn't the barrel, and the gun probably doesn't fire bullets. If I remember correctly, the gun was some kind of flame thrower or something. Yours's muzzle implies that it fires regular bullets like most guns)
A good way to fix this is to be very deliberate in designing it. I understand that steampunk is very style-oriented but you must also consider, "Would this gun be able to fire correctly?", "Does this attachment help or hinder efficient use?", "Can this gun be held reasonably?"
Drawing the gun from many perspectives also helps.
Well then.. Here's something awesomely shitty I've drawn
I really want to get into drawing more.. only if I could find me some concentration
WIP
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you're looking for the word "stock"
I'd also like to add that if you held the grip of his gun with your entire palm then you couldn't reach the trigger with your index finger
one day will you go and study something? anything. please.
The bolt is on the wrong side of the gun (especially since she is right-handed). And rifles don't usually have handgrips, but that's your choice. Just don't add one because you can't be bothered to redraw the hand holding the rifle's stock.
finger off the trigger.
gun anatomy is horrible as trigger mechanism is inside the magazine unless it's an one shot wonder. That lower tube does nothing but being a dead weight and half the right tight is 20m wide.
wont even go into human anatomy
but i don't know why I write this since you have always loved ignoring everything but praise on your generic wimmins
check proportions do studies and god damn research the things you are draw
Thank YOU I shall do this.
with the amount of effort that must have took im considering making a "creative work that doesn't deserve a post" thread
Man it didn't even enter my head that this was a gun, I thought it was a nice abstract piece
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Why
the
FUCK
is the Bamboo's usb cable so fucking short.
Get closer to the pc man, you need to hug it
Post #10152
I can't believe I didn't realize this yet.
I squashed this into a space 4cm high maybe this wasn't a good idea.
What should I do to make it look better?
Do you have thick black markers?
that's adorable!
What do you guys think of my avater?
Only took like 5 minutes but I like it.
Edited:
Why is my avatar size squished to 64x64, I thought it was 80x80?
Aye, I should be using them then?
It's too dark.
2 hours. It's the best I've done in a long time.
I'd like some C&C on it.
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