*Moddb news post removed by admin, Potteh permabanned from website.*Hello all WW1: Source fans, I have some pretty sad news for you today. The last couple of weeks we've had alot of problems regarding the team. People have left, taking their work with them, and in the end, we almost have no work, and no people to continue working on the mod.Thats why, as you may have understood, the mod is today announced dead. It has been a really good time as long as it lasted, seeing both old and new players enjoying our mod. We would like to thank all the players, and the realism units for supporting us all the time.
Now, I've not been in the mod since day one, but I know this is the most skilled team I've ever been in. I would like to thank Wickit, for being the mod leader in the process of making this mod, and also providing moral support to the team while we've been having both good and bad times. I say lets applaud this man. Afterall, he was basically the father of the mod. Shortly after I joined last autumn we got loads of applications from people around the world, having all kinds of professions. We released 1.13b to the public with great response. Now after this we set ourselves a goal. Making WW1:Source 2.0! We got an application from a very skilled man which we welcomed to the team. (Which unfortunately we would regret alot later on) His name was Potteh. At first he was our UI designer, but we quickly hired him as a coder also, as he had the skills. Around christmas times, the mod was at its peak, with loads of stuff getting done. (Plus it was done fast!) We set ourselves new goals all the time, which we for some reason always managed to get done. A really proffesional team I must say. But, as we progressed on, some teammembers left, both with and without warning. But still, work was getting done. It wasnt until some weeks ago we realised that we were getting tired, and some members worked alot, and some didnt work at all. The biggest blow was the one you can read in the next paragraph, and that was the one that killed us.
Now, you may want to know what exactly slowed us down and basically killed the modification. Many watchers already know, but for some ofyou who dont, we had a teammember going by the name Potteh. He had caused havoc on previous mods before joining ours. His proffesion was UI design and coding. It all went fine, until hell basically broke loose. Some weeks ago, he left the modteam, giving us the impression that he would leave us with the work he had done for us. What he really did was lying to us the entire time. In a chatlog between him and myself, he said he would take away all of his work, leaving us with no code; and therefore we were back at the 1.13b stage again. The entire team fell together in hopelessness and tired of having to do all the work again. We didnt bother trying to get a coder, as it was not really worth it. All the promises we had made to our fans in regards of features and such would not be possible without a very skilled,and willing coder (Which is very hard to find). Potteh, don't say this is immature, what you did was immature as well, but the community has the right to know the full story and more.
And folks, if you see Potteh wanting to join your team, or if you see an application from him, give him the middle finger from all the mods he have ruined. Its not worth it having your mod destroyed by
a backstabbing dimwit.
Again, I really appreciate the awesome community we've had for this mod, both supporting us and coming up with suggestions for future releases. It was certainly one the best communities I've ever met. And thanks to all of our realism units also, setting up servers, so that all of our players could enjoy the game! Applaud yourselves guys, you deserve it. (Alot)
Goodbye guys and gals, it has been a really good time.
It's a real shame.