1. Post #281
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,595 Posts
    How did you make all that stuff, That's pretty awesome.
    PAC editor?
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  2. Post #282
    Gold Member
    Spacewolf's Avatar
    January 2006
    7,904 Posts
    if you don't mind me asking, was there any particular reason you enclosed the whole map in a big skybox container?
    Maybe so you can't noclip around and see inside places or something.
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  3. Post #283
    DETrooper's Avatar
    September 2009
    590 Posts
    http://hasylum.weebly.com/

    Decoded the numbers found in the lab and by the statue in the altar room.
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  4. Post #284
    Gold Member
    Breadman's Avatar
    June 2005
    209 Posts
    Maybe so you can't noclip around and see inside places or something.
    Did it for the 3D skybox too. Was the only way around the whole problem I had about the map not rendering due to too much stuff being drawn at once. See the old Ghosthunt thread for more details.

  5. Post #285
    May god have mercy upon my ennemies.Because I wont
    Ragarnoy's Avatar
    March 2007
    261 Posts
    What's the thing with the oulja board ?

  6. Post #286
    Gold Member
    Spacewolf's Avatar
    January 2006
    7,904 Posts
    Did it for the 3D skybox too. Was the only way around the whole problem I had about the map not rendering due to too much stuff being drawn at once. See the old Ghosthunt thread for more details.
    Hmm. That's odd, cuz I wouldn't say this is the biggest map I've ever seen but it is the only one with this problem.

  7. Post #287
    Jaykin' Bacon: Episode Three
    Jimbomcb's Avatar
    February 2005
    23,427 Posts
    If too much stuff is being rendered at once then you have some real optimisation issues, did you use any areaportals for example? Enclosing the whole map inside another container is one of the biggest faux pas in mapping and I'm struggling to see how that could result in less stuff being rendered in comparison to when the map wasn't inside big container.

    Don't take that the wrong way, it's not intended as an attack on your mapping, there's just no way you could be rendering too many entities in scenes such as these unless there were a few problems with optimising. I don't intend to sound condescending by saying this but if you want to add me on steam I'd be more than happy to give you a hand with any questions or can throw you a few examples of how the optimisation could be improved.
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  8. Post #288
    A living example of an OCD programmer
    Netheous's Avatar
    June 2009
    3,699 Posts
    Pretty cool

  9. Post #289
    Gold Member
    Spacewolf's Avatar
    January 2006
    7,904 Posts
    If too much stuff is being rendered at once then you have some real optimisation issues, did you use any areaportals for example? Enclosing the whole map inside another container is one of the biggest faux pas in mapping and I'm struggling to see how that could result in less stuff being rendered in comparison to when the map wasn't inside big container.

    Don't take that the wrong way, it's not intended as an attack on your mapping, there's just no way you could be rendering too many entities in scenes such as these unless there were a few problems with optimising. I don't intend to sound condescending by saying this but if you want to add me on steam I'd be more than happy to give you a hand with any questions or can throw you a few examples of how the optimisation could be improved.
    I think in the last thread he said something about trying area portals, but it caused lots of errors and the map to not work in Ep2.

  10. Post #290
    D3vils Buddy's Avatar
    January 2008
    6,494 Posts
    Really good map. Great job breadman

  11. Post #291
    Jaykin' Bacon: Episode Three
    Jimbomcb's Avatar
    February 2005
    23,427 Posts
    I think in the last thread he said something about trying area portals, but it caused lots of errors and the map to not work in Ep2.
    when used correctly they aren't going to cause errors and they will work in ep2 because very little if anything was changed between old/new engines in regards to areaportals. sounds more like a case of using them incorrectly rather than the areaportals causing errors.

  12. Post #292
    Gold Member
    Breadman's Avatar
    June 2005
    209 Posts
    I wrapped the world in a skybox because the 3D skybox had to be present throughout the entire map. It's all in the old thread, but basicly theres an issue with env_fog_controller reguarding not drawing at a certain distance. With a normal or no skybox it would just render the skybox texture, so you'd be walking down mines with a bright sky at the end of each tunnel. So then I started looking for black skybox textures, go figure there weren't any. After about 2 weeks of trying (And failing) to make my own I decided to wrap the map and give it a black 3D skybox which seems to have worked fine. This decision was made at the end of the development. The community was gagging for the map and rightly deserved to see its release sooner rather than later. It may be abit of an unorthadox way to doing it, but it works.

    I respect your comments though Jimbomcb and thank you. I may take you up on your offer about Area portals in future. Once again thank you all for your excellent feedback.



    EDIT - 24/06/11 - If you're lucky things may start happening tonight (Reguarding Hartley.)
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  13. Post #293
    Gold Member
    Dennab
    June 2009
    6,496 Posts
    can anyone sum up the arg thing going on right now?

    Edited:

    Alright, I've been trying to play both for these past few days (at night with all lights off and the volume turned up etc) and it'll be pretty spooky with a nice atmosphere for a while, but then all of a sudden all the tension and panic that you've built up goes away immediately when out of nowhere I die. I've been playing in Episode 2, so every time something kills me (it's happened 4 or 5 times now between both maps) I get to restart the whole thing. That really ruins it for me at least, I can't explore without getting killed every fifth room I go into and that ends up with me not exploring at all and just sticking to the big empty rooms.

    I'll try playing them with other people tonight though, maybe it'll be completely different.

  14. Post #294
    Gold Member
    Spacewolf's Avatar
    January 2006
    7,904 Posts
    Put on Buddha.
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  15. Post #295
    Gold Member
    Dennab
    June 2009
    6,496 Posts
    Put on Buddha.
    I have and it's still a pain when I get to those traps that lock you in a room and push you against a wall until you're dead.

    Edited:

    Where the fuck are the altars? Can't find them after about an hour of searching.

  16. Post #296
    Wizzadar's Avatar
    June 2011
    21 Posts
    I'm sorry, I like the map, but it's just not scary to me. I appreciate the effort you put into it, the detail is very nice, and it was fun to go through, but it didn't produce any scares for me.
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  17. Post #297
    Gold Member
    Spacewolf's Avatar
    January 2006
    7,904 Posts
    I have and it's still a pain when I get to those traps that lock you in a room and push you against a wall until you're dead.

    Edited:

    Where the fuck are the altars? Can't find them after about an hour of searching.
    Speaking of that room, check it for a gear.

  18. Post #298
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,595 Posts
    I'm sorry, I like the map, but it's just not scary to me. I appreciate the effort you put into it, the detail is very nice, and it was fun to go through, but it didn't produce any scares for me.
    You do not have to all like sorry because it was not scary
    But its more of the quality of the map itself
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  19. Post #299
    Gold Member
    Spacewolf's Avatar
    January 2006
    7,904 Posts
    Never thought I'd so eagerly await a response to my application to an insane asylum. :ohdear:
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  20. Post #300
    Pinhead!'s Avatar
    May 2011
    1,009 Posts
    Never thought I'd so eagerly await a response to my application to an insane asylum. :ohdear:
    If you go to the site you can see who got accepted, i did :D

  21. Post #301
    mini peanut5's Avatar
    July 2009
    638 Posts
    lol!!
    the minute i saw that kieth fletcher (friend i put through) on the list i fell to the floor laughing!
    then i saw my name on it and now i cant breathe properly!
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  22. Post #302
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,595 Posts
    Wooh! I am selected

    But is this a map or a full mod?

  23. Post #303
    Pinhead!'s Avatar
    May 2011
    1,009 Posts
    Wooh! I am selected

    But is this a map or a full mod?
    well it said it was a mod for EP2

  24. Post #304
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,595 Posts
    well it said it was a mod for EP2
    Ah, did not saw that

  25. Post #305
    zupadupazupadude's Avatar
    April 2009
    2,381 Posts
    I wonder what he is gonna call the mod or if its already on ModDB or something.

    Im sadly not selected........... :(
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  26. Post #306
    mini peanut5's Avatar
    July 2009
    638 Posts
    i also just noticed the side notes...
    does this mean a human could still be alive on the island?
    also could it mean that the human could have turnt...bad?

    lastly the way my name was written is exactly like i write it :ohdear:

  27. Post #307
    Krazy Bomb's Avatar
    February 2010
    294 Posts
    Glad to see that my discription was persuasive enough to allow me to be selected!
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  28. Post #308
    asb44's Avatar
    October 2008
    438 Posts
    If you go to the site you can see who got accepted, i did :D
    I got accepted but my computers graphics card is broken at the moment. :smithicide:

    Well at least it will be fixed by next week.
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  29. Post #309
    lkhrizl's Avatar
    December 2009
    897 Posts
    the map was amusing but once you found all spoilers it becomes boring :(
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  30. Post #310
    Pinhead!'s Avatar
    May 2011
    1,009 Posts
    I got accepted but my computers graphics card is broken at the moment. :smithicide:

    Well at least it will be fixed by next week.
    i replied to your comment funny then it said "thanks dickhead" :smith:
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  31. Post #311
    ( ͡° ͜ʖ ͡°)
    Giraffen93's Avatar
    December 2006
    14,705 Posts
    Uh, how can i make the walking slower and remove the weapons? Can't find any on garrysmod.org

  32. Post #312
    child porn prodigy
    venom's Avatar
    April 2005
    15,238 Posts
    Uh, how can i make the walking slower and remove the weapons? Can't find any on garrysmod.org
    I know WAC has a module for that, although WAC also adds a shitload of other cool stuff as well.

    http://www.facepunch.com/showthread.php?981054-Wac

    you just need the base if that's all you want to do

    for the weapons thing you just use sbox_allweapons 0 iirc
    there's some command for it

  33. Post #313
    ( ͡° ͜ʖ ͡°)
    Giraffen93's Avatar
    December 2006
    14,705 Posts
    We played it through, awesome. Tomorrow it's the first one.

  34. Post #314
    Zoey Artyom's Avatar
    January 2011
    572 Posts
    Ide rather have atmospheric scary instead of "IM IN YOUR FACE, DEAL WITH IT" scary.
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  35. Post #315

    June 2010
    9 Posts
    Well this was actually a pretty cool map but there was a lot more potential :)

    First thing is that nothing should just fucking pop out of the ground and kill you then leave a mark to tell you that it pops out of there. It shouldn't be that easy to be killed. I do like how you can be killed though but please make it not like you have no chance of escaping it gets very irritating.

    If you really want to make people scared you need to find tricks to make the player's brain use it's imagination. Such an example is that a large creature walks in the distance where you can't really make it out. If you haven't played Penumbra or Amnesia please do so that will give you tons of new ideas to get people scared :D

    Overall the map was fun just hope if you make another it will be more improved, can't wait :)

    Damn I'm too late to sign up on the Hartley Asylum, was it just to beta test or do they need help. One thing I can definitely contribute is ways to scare people, and possibly make them go insane while they play. hehe
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  36. Post #316
    OneWingedAngel8's Avatar
    January 2010
    1,012 Posts
    Heh... Thanks Breadman, with the amount of attention that the ghosthunt maps have gotten I actually wasn't expecting Sarah to actually appear on the list.

    She was one of my most favored characters, so this means a great deal to me. Thank you. =)

  37. Post #317
    Pinhead!'s Avatar
    May 2011
    1,009 Posts
    ugh not really excited what lies ahead in GH3, i couldn't even play GH2 by my self because of atmosphere.

  38. Post #318
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    I hope the mod will be MP CoOp and SP

  39. Post #319
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,595 Posts
    Uh, how can i make the walking slower and remove the weapons? Can't find any on garrysmod.org
    I made a gamemode for Ghosthunt and other "horror survival maps"
    It is called Ghorror and if you wish i can release it
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  40. Post #320
    Pinhead!'s Avatar
    May 2011
    1,009 Posts
    I made a gamemode for Ghosthunt and other "horror survival maps"
    It is called Ghorror and if you wish i can release it
    wow really, when will this be out or is this personal?