View Poll Results: Should I continue?

Voters
173. You may not vote on this poll
  • Yes

    160 92.49%
  • No

    13 7.51%
  1. Post #121
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Got a small update, working on debugging code and I've improved the designing to support Lua for painting controls in the designer itself.

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  2. Post #122
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Got a new update and more screenshots, I've just added a neat loading screen, and I'm requesting permission to use the background image in the release (which is coming soon).


    Please ignore the Paint icon, it's some stupid windows UI glitch
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  3. Post #123
    Looks good. Can't wait to see more.

  4. Post #124
    Der FΓΌhrer
    Quark:'s Avatar
    January 2011
    3,154 Posts
    That looks awesome!

    In the folder I see "loading.avi", is the loading screen animated?

  5. Post #125
    Free Bradley Manning!
    Persious's Avatar
    April 2010
    2,184 Posts
    Maybe I'm too exited, but I can't wait to try this out. Looks great, and will help me a lot.

  6. Post #126
    FLUTTERSHY <3 (also hats suck)
    Unib5's Avatar
    May 2008
    1,586 Posts
    Will there be a way to automatically hook a project up to a gamemode, and recognize all the files?
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  7. Post #127
    moo
    CowThing's Avatar
    November 2006
    4,582 Posts
    I like the loading screen.
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  8. Post #128

    August 2011
    4 Posts
    Will there be different themes?

  9. Post #129
    6mb loading screen, just what I always wanted in an IDE
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  10. Post #130
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    That looks awesome!

    In the folder I see "loading.avi", is the loading screen animated?
    6mb loading screen, just what I always wanted in an IDE
    I was testing a way to get an animated loading screen, it's in AVI format, trying to make it a GIF without it messing up. The AVI is not distributed with the program.

    Will there be different themes?
    Maybe in a version after the release, I'm trying to get the basics in first. I'll be posting more updates soon and probably a current and target feature list.

    Thanks for all the positive feedback.

    Edited:

    You can try out the development version, it's not usable for real projects yet!

    STRIPPED, OLD VERSION

    Currently, the development version only supports 32bit. The final release will support 64bit

    If anybody wants to try and turn my loading test into something creative you can, download it here.

  11. Post #131
    Free Bradley Manning!
    Persious's Avatar
    April 2010
    2,184 Posts
    I can't download it. The .RAR file is returning a error.

  12. Post #132
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Oops, let me fix that
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  13. Post #133
    Free Bradley Manning!
    Persious's Avatar
    April 2010
    2,184 Posts
    Okay. :P

    Edited:

    Maybe it's just me, but it crashes when I launch it.

  14. Post #134
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Any error messages, or just 'Not responding'.

  15. Post #135
    Free Bradley Manning!
    Persious's Avatar
    April 2010
    2,184 Posts
    It only says "Not responding".

  16. Post #136
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Windows 7 or Vista? 64bit or 32bit? You can PM me if you want.

  17. Post #137
    KatNotDinner's Avatar
    June 2011
    769 Posts
    Really awesome job man. Sadly I will stick to n++ but I will use your program as a derma creater, Just becausee Derma designer is kinda weird and doesn't suppoert all the panels.

  18. Post #138
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,254 Posts
    Windows 7 or Vista? 64bit or 32bit? You can PM me if you want.
    It's crashing with 'Not responding'. Windows 7 64bit
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  19. Post #139
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Damn, I need to compile it for 64bit. I've not really had to do this before, will that require a 64bit computer.

  20. Post #140
    Der FΓΌhrer
    Quark:'s Avatar
    January 2011
    3,154 Posts

  21. Post #141
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Since compiling for 64bit is gonna take me some time to get working, it's not practical at this point to release the dev version for 64bit, but I will for the final release.
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  22. Post #142
    Free Bradley Manning!
    Persious's Avatar
    April 2010
    2,184 Posts
    Damn. :P

  23. Post #143
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Damn. :P
    I might of got it working for 64bit, but if any bugs are found, I'll only be able to update the 32bit version. You can try the x64 dev version STRIPPED, OLD VERSION.
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  24. Post #144
    where jackool went: here
    jackool's Avatar
    June 2005
    194 Posts
    I might of got it working for 64bit, but if any bugs are found, I'll only be able to update the 32bit version. You can try the x64 dev version here.
    It's not working for me on windows 7 64bit. Probably not going to work for others either.
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  25. Post #145
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Hmmm, until I can solve the problem, it's going to have to remain 32bit. An error message/dump would be really helpful. It might not be a 32/64 problem.

  26. Post #146
    Gold Member
    Cushie's Avatar
    February 2005
    1,738 Posts
    Code:
    Problem signature:
      Problem Event Name:	CLR20r3
      Problem Signature 01:	gluar.exe
      Problem Signature 02:	1.0.0.0
      Problem Signature 03:	4e5e12e5
      Problem Signature 04:	mscorlib
      Problem Signature 05:	2.0.0.0
      Problem Signature 06:	4a27471d
      Problem Signature 07:	123a
      Problem Signature 08:	5f
      Problem Signature 09:	System.BadImageFormatException
      OS Version:	6.1.7600.2.0.0.256.1
      Locale ID:	2057
    I get the same thing with both 32 bit and 64 bit versions.

    Found this here http://social.msdn.microsoft.com/For...-3604254c126b/

    and this http://filips.net/archives/2008/01/1...4-bit-windows/

    People seem to have gotten things working with that solution. I'd love to try this out.

  27. Post #147
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Hmmm, does the loading screen load, or does it show the error before anything starts?

    Edited:

    Looking around and the actual error may be caused by a bad Assembly.LoadFile in the LuaInterface DLL, it may be an old one, but the .NET versions match the program.

    If you have any other information about this bug, please tell me.

  28. Post #148
    Gold Member

    July 2006
    1,819 Posts
    You're probably referencing a 32-bit DLL.

  29. Post #149
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    You're probably referencing a 32-bit DLL.
    Everything is leading to that, yes.

    I think my actual program may work CrossPlatform, but the DLL's may not. There may be no chance of a 64bit Fireball dll.

  30. Post #150
    leet frog's Avatar
    March 2011
    119 Posts
    It's not working for me on windows 7 64bit. Probably not going to work for others either.
    Orly?
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  31. Post #151
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    I've just made some changes to detect 64bit computers & processes. A message should appear telling you if it's a 64bit system, and if the process is running in 32bit mode.

    Can some 64bit users please redownload the program and post the results?

  32. Post #152
    Free Bradley Manning!
    Persious's Avatar
    April 2010
    2,184 Posts
    I'll try it out.

    Is it the same download link?

    Edited:

    If it's the same download, I still crash. :/
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  33. Post #153
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    Here's the link, seems like the original link didn't update.

  34. Post #154
    Gold Member
    Jamie932's Avatar
    July 2008
    2,582 Posts


    Cookie please.
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  35. Post #155
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts


    Cookie please.


    Now I know some more information. Is their a compatibility option to run it in 32bit for Windows 7?

  36. Post #156
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,254 Posts


    Now I know some more information. Is their a compatibility option to run it in 32bit for Windows 7?
    no, but 32bit programs can run on 64bit.
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  37. Post #157
    Gold Member
    Jamie932's Avatar
    July 2008
    2,582 Posts
    Now I know some more information. Is their a compatibility option to run it in 32bit for Windows 7?
    Not to my knowledge.

    Ninja'd.

  38. Post #158
    I'm a tool
    KillerLUA's Avatar
    June 2009
    881 Posts
    no, but 32bit programs can run on 64bit.
    In some cases

    Not to my knowledge.

    Ninja'd.
    Damn, I'm going to need sombody who has a 64bit computer, Visual Studio 2008, and I can trust. It might make this alot easier.

  39. Post #159
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,254 Posts
    My puter started lagging like crazy, and I had 2 GLuaR processes up using 50% of the CPU each.

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  40. Post #160
    Gold Member
    Jamie932's Avatar
    July 2008
    2,582 Posts
    Same here - not just a problem of yours Chew.