1. Post #201
    holy FUCK ITS OUT

    Edited:

    i don't know why im up at this hour but damn this is great
    Your avatar makes it all the better.

    Edit 1: Already released 1.01, I forgot to add something in. Get it here:



    1.01:
    + Added particles to precache list. This is a very important thing, because it most likely fixes a spam of big red crosses.

  2. Post #202
    Gold Member
    DwarfOverlord's Avatar
    December 2010
    942 Posts
    This gamemode is more legend than smod-and thats a sourcemod. You should turn it into a source mod-that way there could be many more servers and better maps to compliment climbing and bullet penetration.

  3. Post #203
    This gamemode is more legend than smod-and thats a sourcemod. You should turn it into a source mod-that way there could be many more servers and better maps to compliment climbing and bullet penetration.
    Too bad I know jack shit about C++. :(

    1.02's released.



    1.02:
    /\ Fixed hands ignoring weapon attachments and clipping through them
    /\ Updated the readme for server owners, read it please.

  4. Post #204
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    I was so worrid when I saw missing files, time to get my servers up! No school work tonight!

  5. Post #205
    I was so worrid when I saw missing files, time to get my servers up! No school work tonight!
    Missing files? You mean I forgot to put something into the content package?

  6. Post #206
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Missing files? You mean I forgot to put something into the content package?
    Nah, the older revisions which were removed, then I noticed the updates, should've quoted the post. Still, so excited, on my way to school now so my servers will most likely go up tonight.
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  7. Post #207
    Here comes another update:



    1.03:
    /\ Fixed FN FAL not working with the ACOG scope
    /\ Fixed M203 showing up on M16A4 but not being able to fire out a grenade with it
    /\ Fixed various weapons not liking the M203 while reloading

  8. Post #208
    jrj996's Avatar
    July 2009
    1,656 Posts
    Good job, spy!
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  9. Post #209
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Patches rolling out quick. Good stuff! :)

  10. Post #210
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    VPS is constantly crashing and the GPS is having issues.. This may take a while..

  11. Post #211
    BR3TT's Avatar
    August 2011
    9 Posts
    How do you install this as a gamemode and play it? Like, i put it in gamemode, added custom weaponry folders, added content. But can you play it in single player? Or only as a server?

  12. Post #212
    Gold Member
    Kung Fu Jew's Avatar
    November 2006
    5,681 Posts
    Why would you want to play a multiplayer gamemode in singleplayer
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  13. Post #213
    BR3TT's Avatar
    August 2011
    9 Posts
    Cos i wanna try make an epic video of this gamemode :3

    EDIT: Well actually not play it on single player, but like make my own dedicated server and let my friends join XP
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  14. Post #214
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,403 Posts
    Lua king is not good enough for this. You sir are a lua GOD!

  15. Post #215
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    I'll have ~two servers running this tonight or tomorrow night..
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  16. Post #216
    How do you install this as a gamemode and play it? Like, i put it in gamemode, added custom weaponry folders, added content. But can you play it in single player? Or only as a server?
    The gamemode is recommended to be played in multiplayer. Recommended player count per map is 16-20. Anything higher, and it becomes a massacre. If you're playing with something like 6-10 players on your server, that's actually enough and is quite fun to play.

    Also, woo, saw 3 servers on with this gamemode today, one of them had 4 players on it. Joined and played a bit, was fun, despite me having 200 ping.

  17. Post #217
    werewolf0020's Avatar
    October 2009
    5,606 Posts
    i would host it but my internet dies about every 20 seconds
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  18. Post #218
    Here's another update. This one is a small update, but it's important. Looks like I had some of my code unchanged and it used one of Customizable Weaponry's convars, which lead to errors/etc.



    1.04:
    /\ Fixed crosshair not working for some people
    /\ Updated the readme for server owners, read it please.

  19. Post #219
    ezio audtioriet
    alexanderk's Avatar
    May 2007
    1,337 Posts
    SVN?
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  20. Post #220
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    At the rate the updates are coming out this might actually be a good idea.
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  21. Post #221
    coolzeldad's Avatar
    September 2008
    4 Posts
    Thanks for making this kewl gamemode!

    It's really nice :)

  22. Post #222
    Actually, no. The updates were this recent because of some critical bugs. Now updates are going to be weekly.

  23. Post #223
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Actually, no. The updates were this recent because of some critical bugs. Now updates are going to be weekly.
    I do think that is an appropriate time-span for SVN.

    Also, great fun playing this gamemode, server was packed all night, it was great!
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  24. Post #224
    I've added in in-game tips, on how-to wall-run/pull yourself up/etc. when a player is in a certain situation.

    Any other features you guys would like to see?

  25. Post #225
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    I've added in in-game tips, on how-to wall-run/pull yourself up/etc. when a player is in a certain situation.

    Any other features you guys would like to see?
    When running, being able to reloading but having a possibility that your gun jams.

    Also, hats or achievements, something to make playing more desirable. (Not that I haven't been playing for 4 hours straight.

  26. Post #226
    When running, being able to reloading but having a possibility that your gun jams.
    Jams are something I don't want to add.

    sam6420 posted:
    Also, hats or achievements, something to make playing more desirable. (Not that I haven't been playing for 4 hours straight).
    ...wat

  27. Post #227
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Idk... Achievements, hats, titles, gold, models, skins something to add a goal.

  28. Post #228
    Idk... Achievements, hats, titles, gold, models, skins something to add a goal.
    I know what you meant, I just thought that it was a silly idea. :v

  29. Post #229
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    I know what you meant, I just thought that it was a silly idea. :v
    Well, as it is now, there's not much to earn, you play to win and you get kills, adding something to make the game a little more, rewarding could prove to get more players.

    Edited:

    Not saying the massacre DM isn't fun, just for players who are looking for long-term gameplay with a goal.

  30. Post #230
    I am thinking of adding in "Personal Attributes" which are basically perks, but each will have a downside.

    So, for example, a PA is called "Constant Pacing". What it does is it increases walking speed by, I dunno, 20%? But it also decreases run speed by, say, 10%.

    These aren't unlockable, and will be free to use (aka no need to unlock them).

  31. Post #231
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Also the M249 SAW is EXTREMELY overpowered. Like, Long range with 200 bullets and no spread.

    Edited:

    Unlockables would be nice..

  32. Post #232
    Also the M249 SAW is EXTREMELY overpowered. Like, Long range with 200 bullets and no spread.

    Edited:

    Unlockables would be nice..
    Then how should I nerf the M249?

    Also, I thought about unlockables that would be something like:
    Lifesaver - dispense 100 medkits to teammates
    Upon unlocking: each medkit given by You heals additional 5 health points.

  33. Post #233
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Then how should I nerf the M249?

    Also, I thought about unlockables that would be something like:
    Lifesaver - dispense 100 medkits to teammates
    Upon unlocking: each medkit given by You heals additional 5 health points.
    Perks like that would be amazing!

    To nerf the M249, if possible make the spread larger and reduce the damage slightly.
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  34. Post #234
    Perks like that would be amazing!

    To nerf the M249, if possible make the spread larger and reduce the damage slightly.
    Hm, good idea. Here's a current list of personal attributes

    Personal Attributes (aka perks):
    Constant Pacing:
    + Increases walk speed by 20%
    - Decreases run speed by 10%

    Head-first:
    + Increases run speed by 25%
    - Cannot sprint left/right/backwards

    Pack rat:
    + Increases maximum ammo capacity by 25%
    - Decreases run speed by 10%

    Spray and pray:
    + Decreases inaccuracy increase from continuous fire
    - Decreases accuracy
    If you have any PA ideas, write them down in this form:
    <PA name>:
    + Advantage
    - Disadvantage

  35. Post #235
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    <Sprinting Champion>:
    +20% faster
    -10 HP

    <Good with your hands>:
    +20% faster reload speed.
    -20% speed

    <Swap>:
    +10% faster weapon changing
    -15% damage

  36. Post #236
    <Sprinting Champion>:
    +20% faster
    -10 HP

    <Good with your hands>:
    +20% faster reload speed.
    -20% speed

    <Swap>:
    +10% faster weapon changing
    -15% damage
    The -10HP/-20% speed style perks are something I'm trying to avoid. I mean, how does reloading faster makes you walk slower? :(

    As for "Good with your hands", I'm thinking about:

    + 20% faster reload speed
    - 1 less magazine in reserve

  37. Post #237
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Ah, it has to make sense, gotcha, faster reloading - slower weapon swapping?

  38. Post #238
    Ah, it has to make sense, gotcha, faster reloading - slower weapon swapping?
    Good idea.

  39. Post #239
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,231 Posts
    Ah, I did good. Alright, I'll keep making up a ton of these.
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  40. Post #240
    KatNotDinner's Avatar
    June 2011
    792 Posts
    I really wanna play this with 10-20 players! Looks awesome. This is the first (and probably the last time) someone hears me say that gamemode from this type is awesome. Keep up the good work!