1. Post #561
    I've been hosting a listen server playing the gamemode with friends, I've got some suggestions if you don't mind.
    The footstep volume is insanely loud, and gets really annoying. Maybe change the constant in shared.lua local volume from 0.5 to 0.2?
    Also the shotguns are either broken or underpowered. I noticed right after reloading, the first shot at a wall makes no bullet holes in the wall. And they should be an instant kill point-blank.
    Turning on old Acog behavior doesn't hide the weapon when scoped.

    Of course this was all from version 1.11, I have no idea if these were fixed in 1.12 being not able to play that one
    Yeah, 1.12 addressed those issues, but I forgot to do some shit to the code and it resulted in the weapons getting fucked. Will fix tomorrow, because I can't right now. (on secondary PC atm)

  2. Post #562
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    I think this is an absolutely beautiful gamemode that you have crafted.
    If there was ever such a reward, you should earn Gamemode of the Year.
    I love the concept and I love how well the concept is executed.
    You took all the good aspects of Bad Company 2 and Brink, and instead of mooshing them together you delicately weaved them flawlessly to create this godly product.
    The only problem I'm experiencing is that there aren't many servers that are hosted near my area, and the current one lags for me.

    Please continue with this, I really want to see where this goes.

    "Please have my babies" is an understatement for how I feel about this.
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  3. Post #563
    I think this is an absolutely beautiful gamemode that you have crafted.
    If there was ever such a reward, you should earn Gamemode of the Year.
    I love the concept and I love how well the concept is executed.
    You took all the good aspects of Bad Company 2 and Brink, and instead of mooshing them together you delicately weaved them flawlessly to create this godly product.
    The only problem I'm experiencing is that there aren't many servers that are hosted near my area, and the current one lags for me.

    Please continue with this, I really want to see where this goes.

    "Please have my babies" is an understatement for how I feel about this.
    Thanks, it means a lot to hear this from fellow coders!

    By the way, I've fixed the issues in 1.12, but I can't upload it to garrysmod.org, because it doesn't work right now. Tells me that the file is "not a .zip file" :|

  4. Post #564

    April 2011
    7 Posts
    Well I'm having trouble, I can't find any servers running this gamemode.

  5. Post #565
    Bobbo's Avatar
    January 2012
    68 Posts
    Well I'm having trouble, I can't find any servers running this gamemode.
    I'm sorry for advertising buuut, my server is running greenshift and almost none plays on it. Verywell, here's the IP: 46.4.55.71:27065

    P.S Sorry for advertising.

  6. Post #566

    September 2011
    18 Posts
    When's 1.12 going to be re-upped? Players on my server are waiting for that acog fix...

  7. Post #567
    When's 1.12 going to be re-upped? Players on my server are waiting for that acog fix...
    I can't upload it on garrysmod.org, it gives me an error and says that it's not a .zip file, but it is.

    Edit: Fuckit, just uploaded it on filesmelt.

    http://filesmelt.com/dl/Green_Shift_1.121_.zip

  8. Post #568
    JackTheKnife22's Avatar
    December 2009
    244 Posts
    i could host this on my 10 slot server, but not sure if it will get played

  9. Post #569
    Fluttershy Enthusiast
    thelurker1234's Avatar
    June 2011
    6,118 Posts
    i could host this on my 10 slot server, but not sure if it will get played
    You need to come up with ways to keep people coming. If you can hook people it will turn into COD for them where they wanna play it so much.

    I can't upload it on garrysmod.org, it gives me an error and says that it's not a .zip file, but it is.
    Edit: Fuckit, just uploaded it on filesmelt.
    http://filesmelt.com/dl/Green_Shift_1.121_.zip

    May not like the _ at the end
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  10. Post #570
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,852 Posts
    May not like the _ at the end
    A lot of people have been reporting that it says it isn't a zip, there's a chance garry disabled uploads for a bit or it's compressed with a method it doesn't know how to read

  11. Post #571

    January 2012
    1 Posts
    Looks like a great gamemode. LEET, would it be too much trouble to make this an SVN so we could keep it updated?

  12. Post #572
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,553 Posts
    Looks like a great gamemode. LEET, would it be too much trouble to make this an SVN so we could keep it updated?
    there are no planned updates.

  13. Post #573
    TheCrazyGoD's Avatar
    January 2012
    322 Posts
    I have an idea for Green Shift and I know there is alot of content already in this gamemode but what about a Vote System like the for Deception Beta, maybe like the one in Black Ops but instead you can choose three options.

    Extend (Extends the Map for 2 more rounds, can be edited by Owner if they prefer to have more extended rounds)

    Next Map (Changes to the Next Map when Voting Time ends)

    Random Next Map (Changes the Next Map into a Random Map at the end of the Voting Time)

    As well I know this is Call of Duty-ish and can be challenging to add in but I could suggest Point Streaks. For example a 3 point streak could be a Radar that shows up and detects enemies except in Shelters. 5 Point Streaks could be Ammo Crates so you can resupply all of your ammo including C4's and Incendiary Grenades and finally a 7 Point Streak could be a Dropship escorting an NPC Faction of 4 NPCs depending on what team the player who calls in the Streak Reward in, basiclly a Rebel team will bring in 4 rebel NPCs including a medic but for Combines it would be 4 normal Combines including a prison guard and a combine super soldier. Note that these suggestions were made from my own opinions of Green Shift, these can be added in by LEETNOOB if he wants to
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  14. Post #574

    September 2011
    18 Posts
    Got 1.121 for my server, ACOG still broken? Can sprint and fire with pistols though/

  15. Post #575
    Doggito's Avatar
    January 2012
    9 Posts
    Good gamemode

    PD:When i readed the title i confused Shift whit Shit

  16. Post #576
    TheCrazyGoD's Avatar
    January 2012
    322 Posts
    Got 1.121 for my server, ACOG still broken? Can sprint and fire with pistols though?
    Somehow the ACOG Scope's Render works fine for me (on most maps) but the pistol shooting while sprinting is supposed to happen anyway. Also I have started doing Vectors in GMod Lua Scripts, I have added Green Shift Gametypes into a few custom maps from Gamebanana and I will probaly make all the maps into a Map Pack. The last thing here is that I have tried the Rolling on Singleplayer and on Multiplayer and for some reason it looks like I'm landing onto a car like one of the Metro-Cops in the "Route Canal" Chapter in Half-Life 2. Do you know if that is supposed to happen LEETNOOB?

  17. Post #577

    March 2010
    51 Posts


    Server up and running, join! :)

    Uhm, I need some help.
    The reloading animation doesnt come.
    What have I done wrong?

  18. Post #578
    TheCrazyGoD's Avatar
    January 2012
    322 Posts
    I got another idea lurking around in my brain and I'm ready to tell it. I hope this is useful though.

    This is a gametype based on the old-fashioned Domination Gamemode and the Rush Gamemode.

    In this gametype there is at least 3 Cargo Areas which the Rebels need to destroy, it will usually take about 75 Points (1 point every 2 seconds) of the Cargo Sites though but it does require alot of skills though. The Combine will need to defend their Cargo Sites whilst the Rebels will need to destroy them.

    But for this gametype the Rebels will be equipped with a Detonation Explosive that is just like the Engineer's Unique Item but it is designed for only destroying Bomb Targets. Also the Bombs will be planted at normal times, but if you have the Unlockable for making C4 Planting Times faster then that will also work. After the bomb is planted at a Cargo Area, the bomb will explode after one of the bars reach 75 Points although this may kill players that are close to the explosion. The Combine have the ability to defuse the bombs though.

    I would recommend the Time Limit to be around 15 Minutes for each round by default and to have at least 2 or 3 Cargo Sites.

    Finally This should be a good idea and could be useful for the future because I think that the gamemode is getting a bit boring for most people with all the same gametypes such as Team Deathmatch, Communications Sabotage, Search and Eliminate, Capture the Core and Supply Depot. Before I finish, I would say that this gametype should be called "Cargo Rush".

    So yeah, feel free to use this suggestion for the Future and I will see you epic people later .

  19. Post #579
    Showdonn's Avatar
    August 2007
    42 Posts
    I set up a server and decided to have it use Green Shift, as well as using the PointShop addon for fun (This gamemode needs hats!). Also using the Legs addon.

    It probably isn't the best server, but it works for now till I get a better one (using Xenon for now).

    Hopefully once I get a better server, I plan to keep it up for quite a while.

    Here's the IP, finally! 50.31.22.75:27015

  20. Post #580

    July 2011
    18 Posts
    Should we be expecting GMOD 13 anytime?
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  21. Post #581
    Gold Member
    Concrete Pillow's Avatar
    April 2011
    197 Posts
    Hey, am i supposed to put the content_gs.zip into the server aswell, and where do i put Entities and gamemode in?

  22. Post #582
    Gold Member
    Concrete Pillow's Avatar
    April 2011
    197 Posts
    By the way, i found some bugs, or maybe i just did something wrong, but when the gun reloads, the animation isn't there, neither is any sounds of it reloading, and when i try to throw a grenade, it just stays still in the air, Heres the log of what i did when trying to throw a grenade

    Code:
    # object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for ./models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for models/props/cs_office/coffee_mug.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/boxes_garage_lower.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/boxes_garage_lower.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/food_stack.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/food_stack.mdl
    Unknown command "sbox_allownpcs"
    Writing cfg/banned_user.cfg.
    Dropped Concrete Pillow from server (Disconnect by user.)
    Client "Concrete Pillow" connected (91.150.226.59:27005).
    [gamemodes/Greenshift/entities/entities/ta_incendiary/init.lua:6] Model missing: models/weapons/w_eq_flashbang_thrown.mdl
    [@gamemodes/Greenshift/entities/entities/ta_incendiary/init.lua:18] Tried to use invalid object (type IPhysicsObject) (Object was NULL or not of the right type)
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!

  23. Post #583
    By the way, i found some bugs, or maybe i just did something wrong, but when the gun reloads, the animation isn't there, neither is any sounds of it reloading, and when i try to throw a grenade, it just stays still in the air, Heres the log of what i did when trying to throw a grenade

    Code:
    # object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for ./models/props_c17/woodbarrel001.mdl
    ERROR!: Can't create physics object for models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for ./models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for models/props/cs_office/plant01.mdl
    ERROR!: Can't create physics object for models/props/cs_office/coffee_mug.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    ERROR!: Can't create physics object for models/props/cs_italy/it_mkt_table2.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/boxes_garage_lower.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/boxes_garage_lower.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/food_stack.mdl
    [gamemodes/Greenshift/entities/entities/ta_depot_food/init.lua:34] Model missing: models/props/CS_militia/food_stack.mdl
    Unknown command "sbox_allownpcs"
    Writing cfg/banned_user.cfg.
    Dropped Concrete Pillow from server (Disconnect by user.)
    Client "Concrete Pillow" connected (91.150.226.59:27005).
    [gamemodes/Greenshift/entities/entities/ta_incendiary/init.lua:6] Model missing: models/weapons/w_eq_flashbang_thrown.mdl
    [@gamemodes/Greenshift/entities/entities/ta_incendiary/init.lua:18] Tried to use invalid object (type IPhysicsObject) (Object was NULL or not of the right type)
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model 'error.mdl'!
    1. You don't have CS:S installed on your server.
    2. This gamemode is dead. Stop bumping.
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  24. Post #584

    March 2011
    151 Posts
    It doesn't have to die, we just need more people.
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  25. Post #585

    January 2012
    16 Posts
    It doesn't have to die, we just need more people.
    i LOVE this gamemode it has alot of potential if anyone wants to play i got a 64 slot server running it at 184.174.178.206:2008 please join us for some fun

    *Note : if anyone can help code the specifics of this gamemode or atleast help in removing some of the sounds like the walking sound plz contact me via steam http://steamcommunity.com/profiles/76561197978474482 is my steam page
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  26. Post #586
    Spartan12120's Avatar
    July 2012
    16 Posts
    Alright,since when does people read trough my mind? THIS IS THE GAMEMODE OF MY DREAMS GODDAMNIT.

  27. Post #587
    werewolf0020's Avatar
    October 2009
    5,852 Posts
    jesus christ stop bumping this project 7 is coming soon by leetnoob wich is a far more better version of this

    so..just stop
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  28. Post #588

    January 2012
    9 Posts
    Are they going to make a greenshift for gmod 13
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  29. Post #589
    TheCrazyGoD's Avatar
    January 2012
    322 Posts
    Are they going to make a greenshift for gmod 13
    Probably not, Project 5 will probably come for GMod 13 depending on it's progress so far.

    I think it's better not to bump the thread, this gamemode's dead (no servers and no players playing on Green Shift Servers).
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  30. Post #590
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,401 Posts
    Probably not, Project 5 will probably come for GMod 13 depending on it's progress so far.

    I think it's better not to bump the thread, this gamemode's dead (no servers and no players playing on Green Shift Servers).
    I frequently host and play this gamemode with friends, but hey, whatever.

  31. Post #591

    January 2012
    9 Posts
    i tried running it but it wouldnt work

  32. Post #592

    April 2011
    280 Posts
    Will This Ever Be For GMOD 13?
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  33. Post #593
    I call in friends to rate KatNotDinner dumb (lol)
    nick_9_8's Avatar
    December 2011
    1,652 Posts
    Hopefully the creator updates it, looked nice.
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  34. Post #594
    SGTSpartans's Avatar
    July 2011
    625 Posts
    Holy shit necrooooo

  35. Post #595

    April 2011
    280 Posts
    nevermind. Asked if it was for gmod 13 but edited it because I was too lazy to look up and find I already did ask. My bad.
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  36. Post #596
    cardboardtheory's Avatar
    September 2011
    687 Posts
    Then it was necroed again...
    in the interests of every one following this thread, http://www.youtube.com/watch?v=ghKV3aHoQA4
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  37. Post #597
    I call in friends to rate KatNotDinner dumb (lol)
    nick_9_8's Avatar
    December 2011
    1,652 Posts
    Hopefully the creator updates it, looked nice.
    :)

  38. Post #598
    Ah... tits!
    sam6420's Avatar
    August 2009
    4,401 Posts
    Yeah gents, hopefully green shift 2 will happen.
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  39. Post #599
    scopedbyluck's Avatar
    May 2010
    131 Posts
    -SNIP-
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  40. Post #600

    September 2013
    3 Posts
    Leetboob, I don't know how to install this. Help!
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