Also, missing content
Edited:Code:Failed to load sound "climbswep\rolls\roll_1.mp3", file probably missing from disk/repository
And an error
Edited:Code:[gamemodes/TA/gamemode/init.lua:1231] attempt to perform arithmetic on field 'Lives' (a nil value)(Hook: PlayerDeath)
Server (click to connect):
All content is on FastDL :D
Also, LEET, here's a link to ALL content WITHOUT caps in their name. I converted it on that OS where "you get what you pay for"
Missing sound - yeah, I forgot to add it to the content.
Edit: Error fixed, missing file added to "content to be put in the server's folder". Will release the update once I find more stuff to fix.
Edit 2: I've added in a system that will look for the required content, and if it doesn't find it, then it will automatically copy a link to the player's clipboard and display an on-screen message about it.
Oh, also, every player seems to be selected as a VIP for some reason, and I have no idea why. Or at least, they have VIP infront of their name.
Was the intention that every single gamemode has a limited number of lives btw?
Yep, downloaded the same one from the GMod.org link 3 times
So if we want to make a server out of this, We're free to modify the gamemode to our heart's content? provided credit is given?
Because if so. I would likely change rebels and combine to two other factions. And wipe the stash of weapons and put in new ones.
I have a question, how come the portal cores dont show up, also explosives dont work like C4, Grenades.
Can someone help me on how to fix?
Grenades work, I've never gotten to test C4 though. I know it places fine, but I die before I can make it explode :'(. As for the portal cores, I noticed that too, it says it's a portal core gamemode and doesn't spawn any portal cores
Yeah incenderiary grenades come up as a lua error
What's the error?
Timer Error: [@gamemodes/ta/entities/weapons/ta_incendiary_grenade/shared.lua:93] Tried to use a NULL entity!
I don't have time to look at the gamemode files now, but does the server have CSS content?
I'll take a look at the error. As for the Portal Cores gametype - wat. It works fine for me.
Getting my servers back, green shift shall be hosted!
I reinstalled it, nothing happened.
EDIT: Could it be an admin mod im using?
The "Capture the Portal Core". You do know that you need to get close to an enemy core storage, which will make you grab a core and then you run back to your team's core storage to score, right? Once again, there is no possible way it would get bugged like that.
A map which is entitled to a gametype will stay that way. If a map does not match any entry, it will be set to Team Deathmatch.
There was more than 1 CSS map where it said to "Capture the Portal Core" and there was nothing to capture
The gametype is actually still Team Deathmatch, but it thinks it's CTPC (clientside).
Has the ply.Lives being nil issue been fixed too? :D
IS there anyway I can get just the portal cores fixed, none spawn on any of the CSS maps..
Here's the update:
+ Added an automatic missing content notification system. It will also automatically copy a link to the content if a player does not have it.
+ Added a missing sound (don't forget to copy-paste the contents of the folder "content to be put in the server's folder" into your server's folder!)
+ Weapons' accuracy is now affected by turning
/\ Fixed a small error regarding the VIP and lives
/\ Fixed AHD not giving 25 EXP every 20 health points healed
/\ Changed the way objective texts work, which fixes several bugs
/\ Slightly balanced hip-fire spread on several assault rifles
/\ Slightly increased aimed accuracy on the M14 EBR
/\ Slightly changed how the data download/upload indicator looks like in the Communications Sabotage gametype
/\ Slightly changed how the remaining ammo cache/food crate indicator looks like in the Supply Depot gametype
/\ The "Butcher" Unlockable now does 75% (was 50%) damage to players and increases swing speed by 0.15 sec (was 0.1 sec)
/\ Changed the viewbob on Recon's knife
/\ More optimizations
/\ Improved G3A3's run pos
/\ Improved FN FAL's run pos
Didn't expect it to be to be this big, really.
Uh.. I'm just going to say it, kill streaks.
Also, new update looks good, surprised the list is so big
I think I'm going to add explosive rounds for shotguns (aka Battlefield 3) as soon as GMod gets fixed. What say you, forum people?
I think killstreaks might work fine if they don't go crazy like in COD.
One question, Would it be possible to personally code a shop in the game where you buy models to use using EXP gained from playing?
I think you should recognise kill streaks in some way though. Maybe flames coming out of the player's gun, or a big head, or trails left in the air, or just one of those quake style announcements.