1. Post #1
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    352 Posts
    [release][tab]Name:[/tab] Yet More Mass Effect Props

    [tab]Includes:[/tab] 108 more Mass Effect props. Many of them have multiple skins, they are ragdolled when applicable and a few have bodygroups. Hologram screen textures are fully animated. Also included is a 57 piece construction set. NOTE: This pack almost definitely requires some materials from my previous prop packs. If you don't have them already, download them below.

    [tab]Credits:[/tab] cire992.



    [tab]Mirrors:[/tab]




    [tab]Pics:[/tab]

    [/release]

    [release][tab]Name:[/tab] Even More Mass Effect Props

    [tab]Includes:[/tab] 60 more Mass Effect props. Screens are animated, various props are skin/body grouped, the cart has a wheel-less variant with the wheel in the stool list and the geth turret is ragdolled. Great for comics.

    [tab]Credits:[/tab] cire992.



    [tab]Mirrors:[/tab]



    [tab]Pics:[/tab]


    [/release]

    [release][tab]Name:[/tab] More Mass Effect Props

    [tab]Includes:[/tab] 59 Mass Effect props, as an addendum to my previous prop pack. (http://www.facepunch.com/threads/106...ect-Props-Pack). Screens are fully animated, and various props are skingrouped.

    [tab]Credits:[/tab] cire992.



    [tab]Mirrors:[/tab]




    [tab]Pics:[/tab]


    [/release]

    [release][tab]Name:[/tab] Mass Effect Props

    [tab]Includes:[/tab] 64 Mass Effect props, many with different skingroups and a couple with different bodygroups. Includes spawnlists and wheel stool tires for the 2 included vehicles.

    [tab]Credits:[/tab] cire992.



    [tab]Mirrors:[/tab]



    [tab]Pics:[/tab]

    [/release]

    [release][tab]Name:[/tab] Mass Effect Colony Pack

    [tab]Includes:[/tab] This pack contains 36 models from Mass Effect 2 which can be put together to create colonies and forts like those seen on Freedom's Progress and Horizon.

    [tab]Credits:[/tab] cire992.



    [tab]Mirrors:[/tab]



    [/release]

    Have fun. :)
    And before anyone asks, the first pic up top was made using the construction props in the pack, its not a different map.
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  2. Post #2
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Awesome i love these packs! Thanks!

  3. Post #3
    "Only through the elimination of violence can we achieve world peace." - Y.K. Kim
    Diet Kane's Avatar
    August 2009
    8,285 Posts
    oh god
    the picture frame with pedo shepard

  4. Post #4
    : |
    Zethiwag's Avatar
    February 2009
    3,858 Posts
    Whoa, I didn't realise there was this many props in Mass Effect, awesome

  5. Post #5
    Dinnyforst's Avatar
    November 2010
    1,339 Posts
    Pretty props and very useful for making some comics.

  6. Post #6
    Gold Member
    Squiddy's Avatar
    February 2005
    1,820 Posts
    Awesome, thank you for your work!

  7. Post #7
    Don't ask about my Miley Cyrus fangirlism
    heathendevil's Avatar
    March 2007
    2,305 Posts
    props to you for the props for us

  8. Post #8
    mutle's Avatar
    August 2008
    1,207 Posts
    Even more? Excelent!

  9. Post #9
    Glod Menber
    Amez's Avatar
    June 2008
    6,787 Posts
    Hell yeah, thanks a lot!

  10. Post #10
    Gold Member
    zerglingv2's Avatar
    February 2006
    1,686 Posts
    Sweet christ, I love you.

    Is it possible to port the statue of liberty's head or no?

  11. Post #11
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    352 Posts
    Thanks for the comments, gmod.org links are up finally.

  12. Post #12
    J-7500's Avatar
    April 2011
    47 Posts
    Excellent work! Thank you so much!

  13. Post #13
    loRAWN's Avatar
    January 2012
    5 Posts
    Would it be possible to compile the props from the colony pack, so that they can be used as prop_static entities in Hammer?

    https://developer.valvesoftware.com/wiki/Prop_static
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  14. Post #14
    It's time to unban Banshee Friend
    YourFriendJoe's Avatar
    April 2011
    6,148 Posts
    Would it be possible to compile the props from the colony pack, so that they can be used as prop_static entities in Hammer?

    https://developer.valvesoftware.com/wiki/Prop_static
    this thread is over a year old
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  15. Post #15
    overwatch pvt's Avatar
    January 2012
    1,780 Posts
    Would it be possible to compile the props from the colony pack, so that they can be used as prop_static entities in Hammer?

    https://developer.valvesoftware.com/wiki/Prop_static
    Why would you reply to such an old thread,you got my hopes up that new props were released.
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  16. Post #16
    I will take every opportunity to remind you that I'm not gay
    FunnyStarRunner's Avatar
    January 2010
    9,335 Posts
    Is it me, or has there been a lot of long-dead threads being bumped by new members lately?
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  17. Post #17
    overwatch pvt's Avatar
    January 2012
    1,780 Posts
    Is it me, or has there been a lot of long-dead threads being bumped by new members lately?
    Its not just you,I swear these new people dont even bother to learn how facepunch works before they jump in and make a stupid post.
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  18. Post #18
    Atomicman's Avatar
    October 2011
    560 Posts
    I thought not bumping old threads was standard throughout any forum site... it's a shame too.. was staring at the pictures for a while trying to find new props for a short while.. man I feel dumb.

  19. Post #19
    LordzBacon's Avatar
    December 2010
    890 Posts
    I find it amusing how everyone jumps he gun on bumping. Who is to say that the rookie member will even come back after his/her bump? in doing so everyone has just contributed in bumping along. Any case kind of glad he did, I would of never found this thread with everything all jumbled up like it is.
    Case dismissed.

  20. Post #20

    August 2008
    171 Posts
    Please.... KILL THIS THREAD!!!! Do it a favor and shoot it in the head!!! D: Its in critical condition due to all the bumps it received. Put it out of its pain and pull the plug man!
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