If that happened, we could always just pull "don't kidnap without a valid RP reason", and after that, if needed, "only factions can kidnap". After that it could be shoved into the "only in war" or something to that effect, but that would be an extreme measure.

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) where you can't jail someone without diplomatic reasons, AKA don't jail people just because you don't like them or found them in the wilderness. You have to have some sort of reason, like "I'm holding them for ransom" or "Tell me your secrets, oh soldier of Malleus!". Since killing is pretty pointless when one simply respawns, this could add a bit more interesting gameplay.


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