1. Post #2641

    July 2011
    37 Posts
    I just added both a spell and bookworm plugin.

    Use the bookworm plugin by holding a book, and typing "/w [TITLE]". Then, just type into chat whatever you want to write. "::" is a line break. Once you are done, type "/w -chat" to chat back into regular old chat.

    For the spell plugin, just find spell tomes or scrolls. With scrolls, just right click or left click (I forgot which!) to use the spell. For tomes, once you right or left click on it, you have the spell for good. You use spells by saying "/cast [SPELL]".

    Every faction can have a dedicated magician, which I will teach a couple of small spells.
    YAY! and also can my friend 99centTACOS be whitelisted?
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  2. Post #2642
    Gold Member
    Lordgeorge16's Avatar
    May 2010
    9,320 Posts
    What happened this time?

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  3. Post #2643
    Chezhead's Avatar
    December 2009
    7,270 Posts
    What happened this time?

    I don't think I did anything, but the server crashed. Dragory just needs to start it up again, but he's offline at the moment.
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  4. Post #2644
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    why have i never been whitelisted
    Give your ingame name, and you'll be listed when server is up again.
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  5. Post #2645
    Chezhead's Avatar
    December 2009
    7,270 Posts
    Reply With Quote Edit / Delete Windows Vista United States Show Events Artistic Artistic x 2 (list)

  6. Post #2646
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    You made that?
    Wow, needs faction there

    Edited:

    When every faction have more than 10 persons, we could allow one more?
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  7. Post #2647
    Chezhead's Avatar
    December 2009
    7,270 Posts
    You made that?
    Wow, needs faction there

    Edited:

    When every faction have more than 10 persons, we could allow one more?
    Sure. We're going to remove Tobba's mountain factions if he doesn't do anything with it, and if there are plenty of people in other factions, we can add another.
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  8. Post #2648
    Turbo Dyke
    .Lain's Avatar
    June 2010
    21,608 Posts
    I'll give this place a go, no guarantees I'll be online a lot, but I'll try to keep up to date?
    IGN: flubbernugget
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  9. Post #2649
    Chezhead's Avatar
    December 2009
    7,270 Posts
    Okay, in light of the recent Startoad vs. Grimfang case, I'll give a total reveal of what all happened.

    Here's the details I know for certain.

    Startoad had an RP event I allowed him to do, something with the elder scrolls series, an oblivion/nether gate, and a dragonborn/enderkinn. No one was particularly fond of it, but I let it go just to give it a shot. The portal built in the center of Grimfang linked to Blackmarch, so a capsule was built around it made of obsidian in the mean time. Soyuz and the rest of Grimfang tore it down, for the reason which he later states:

    Soyuz posted:
    he destroyed our square to build something he had not asked us about, as part of an RP event which is both power gaming and power roleplaying so I decided to remove it. had he simply built it "ouside", the square, instead of destroying the whole thing, I would probably not have removed it. But he should lean to respect other. removing hwat the leaders of a faction built to replace it with your own forced-roleplay event: is not respect we kinda figured he be mad about it, but I still think it's within my lrights as one of the faction leaders of the faction, to decide what my members put in my town.
    In the mean time, Startoad takes a bunch of iron as well as alchemy ingredients with him to a forge, and threatens to burn all the items, right after burning an extremely valuable pickaxe. Grimfang releases him from the faction, and the lava is covered with dirt to prevent him from burning the items. Startoad runs away as the members throw potions at him and persue him. He then logs off.

    Here's the chat log between me and startoad:
    Code:
    StarToad: Hey Chez, get on and explain to Soyuz about the Nether Gate event.
    StarToad: Chez, are you gonna get on and do this?
    StarToad is now Away.
    StarToad is now Online.
    StarToad: Chez, are you there?
    StarToad is now Away.
    StarToad is now Online.
    StarToad: Chez, are you there?
    StarToad: Chez, when you get on, message me.
    Chezhead: I'm her
    Chezhead: Here
    StarToad: Yeah, go on the server and ask what happened to get their side
    Chezhead: already did
    Chezhead: What's your side?
    StarToad: They tore it down, provoked me, and removed me from grimfang
    Chezhead: Still doesn't mean you should have stolen their stuff
    Chezhead: Taking their valuables and holding it hostage over lava isn't exactily the best way to handle things
    StarToad: They put out the lava,
    StarToad: I still tossed their highly enchanted diamond pick into a fire though
    StarToad: Which destroyed it
    Chezhead: ...
    Chezhead: That was a valuable treasure, you know
    StarToad: They started flinging poision potions at me
    StarToad: What else was I supposed to do?
    Chezhead: Stopped and talked it over
    StarToad: They would've killed me before I did
    Chezhead: You took everything valuble they had, and threatedned to burn it
    Chezhead: What else would they do? Let you burn it? Let you flee?
    StarToad: Not exactly possible to talk it over if I get killed, would it?
    Chezhead: and what happens if you were killed?
    Chezhead: You would respawn, could talk it over, etc.
    Chezhead: Can't exactiyl respawn items
    StarToad: They'd camp the spawn
    Chezhead: Now you're just making assumptions
    Chezhead: Plus, the spawn is safe-guarded
    StarToad: Splash Poisons
    Chezhead: That's making assumptions, still
    Chezhead: You had no idea how that would have turned out
    StarToad: Given how they were flinging potions and spells at me before the lava thing occured
    StarToad: I doubt it wouldnt have taken much.
    Chezhead: What else would they do if someone was running away with most of hte faction's valubles?
    Chezhead: What should they have done?
    StarToad: Given how they tore down the portal,
    StarToad: Without asking about it,
    StarToad: I dont think they would've asked for an apology at all,
    StarToad: instead they would've kept spawn camping
    Chezhead: I allowed you to build the nether gate for your little RP event you so dearly wanted
    Chezhead: But making a capsule was a bit pushing it
    Chezhead: Then stealing all their stuff?
    Chezhead: Why would you even do that?
    StarToad: For the capsule,
    StarToad: It was to avoid them going into Blackmarch's nether area
    StarToad: Which isnt protected at all by Factions
    Chezhead: That was never talked about or eeven mentioned
    Chezhead: Wat
    Chezhead: So you took the items from their safe storeroom
    Chezhead: and took it to unfaction'd territory?
    Chezhead: To keep it safe?
    StarToad: What?
    Chezhead: Why did you  take the items?
    StarToad: What the hell are you talking about?
    StarToad: I took the Alchemy items,
    StarToad: And their enchanted pick
    StarToad: (I didnt try going after that immensely OP'd Sword, they would've killed me if I went to the second story)
    Chezhead: Why, though?
    Chezhead: Why woudl you take that
    StarToad: They threatened to kick me out and get every admin to ban me and to restart the Rp
    StarToad: **RP
    Chezhead: Does that mean you should retaliate like that?
    StarToad: Does Age of Mines need another RP restart?
    StarToad: I could ask you the same thing.
    Chezhead: Honestly, the entire rp event you were pushing for, no one really liked
    StarToad: The Nether Gate?
    Chezhead: The entire idea of that, yes
    Chezhead: But stealing all the items really sealed the deal for them
    Chezhead: I'm not sure why you would even think that was remotely dieal
    Chezhead: ideal*
    StarToad: tbh they can go fuck themselves,
    StarToad: They want nothing but Medieval Drama,
    StarToad: And no action/fantasy aspects
    StarToad: Which is kinda what may have driven away the playerbase in the first place
    StarToad: Nothing but boring Medieval Drama,
    StarToad: If we wanted that,
    StarToad: We would watch how Congress is handling shit right now
    Chezhead: I guess this isn't exactily the server for you
    Chezhead: The majority rules.
    Chezhead: We aren't going to cater to your every need.
    Chezhead: They like their political rp, or in your terms "Mdieval Drama"
    Chezhead: With waring factions, spies, and such
    StarToad: That's how they described the Political RP
    StarToad: They called it Medieval Drama
    Chezhead: When LOTS OF PEOPLE are in the mood for some fantisy stuff, which I am starting up soon, we will do so.
    Chezhead: Besides, as Soyuz is saying right now, he;s not keen on you baiscally just steal ideas from elder scrolls.
    StarToad: So the Ender Dragon shouldnt be in,
    StarToad: Or the Nether Gates,
    StarToad: Or Alchemy,
    StarToad: or Enchanting
    Chezhead: No, what you put in
    StarToad: As notch took those from the elder scrolls,
    Chezhead: With your "enderkinn" or whatever
    StarToad: And definately not the Spells
    Chezhead: Not what's already in the game
    Chezhead: What sort of event you were pushing
    Chezhead: with oblivion/nether portals, a nether/oblivion invasion, and a drangon/ender kin.
    Chezhead: how about you come on the server quick to explain this all to everyone else
    StarToad: Knowing them they'd kill me.
    Chezhead: THEY WILL NOT KILL YOU.
    Chezhead: I will give you god mode, okay?
    Chezhead: Don't worry about that
    StarToad: Nah.
    StarToad: They wouldnt like that
    StarToad: And they'd probably desert AoM
    StarToad: Leaving it empty
    Chezhead: No, they wouldn't
    Chezhead: Okay, stop worrying about this and drawing rediciolous conclusions
    Chezhead: These people are regulars, and wouldn't leave even if everyone on teh server hated them, let alone one person.
    StarToad: I wont give them the pleasure.
    Chezhead: So, you're saying that you wouldn't help this "case" or whatever you call it
    Chezhead: Simply because it would give them pleasure?
    StarToad: They would accept it and demand a RP Restart.
    StarToad: Giving them the pleasure of not having to deal with Fantasy Aspects.
    Chezhead: What do you mean RP restart
    StarToad: New Map,
    StarToad: New lore
    StarToad: New everything
    Chezhead: Basically, what would happen, is you would give back stuff, be banned for a couple days, and everything would be back to normal
    Chezhead: The only changed thingwould be no enderkinn or whatever
    Chezhead: There would be no complete, total RP restart
    Chezhead: So please, go on the server and explain your side to Soyuz and such
    Chezhead: some brief errorchecking
    StarToad is now Offline.
    And here's the list of all chat logs pertaining to the subject. It's a lot, but I'm leaving them here for the sake of consistency.

    http://puu.sh/c8J8
    http://puu.sh/c8Jk
    http://puu.sh/c8Jn
    http://puu.sh/c8Jp
    http://puu.sh/c8Jw
    http://puu.sh/c8Jz
    http://puu.sh/c8JB
    http://puu.sh/c8JF
    http://puu.sh/c8JK
    http://puu.sh/c8JQ
    http://puu.sh/c8JS
    http://puu.sh/c8JW
    http://puu.sh/c8K0
    http://puu.sh/c8K6
    http://puu.sh/c8Ka
    http://puu.sh/c8Kf

    And the steal:
    http://puu.sh/c8Me

    And that's it. Please leave any feedback pertaining to this.

    Currently, Startoad would be banned for about a week for stealing from his faction (OUT OF CHARACTER!) and logging off during combat.

    The building in the middle of town was a huge communication error with both me and Startoad, and could be fixed relatively quickly, but Startoad decided to steal a lot of the faction's items out of character, and hold them hostage. I was a tad too vague in terms of giving startoad privilege to build something for an RP event he really wanted to do, but in hindsight, I should have denied it. This RP event was basically just for him being a hero/enderkinn, not really for anyone else but himself.

    Edited:

    I'll give this place a go, no guarantees I'll be online a lot, but I'll try to keep up to date?
    IGN: flubbernugget
    Whitelisted.

    Edited:

    [release]We're hiring for a new faction!

    Bascially, we're looking for someone willing to have a faction that is nature-loving, religious, and favors magic and/or ranged combat over armor and heavy weapons. It can be elves, or not, depending on the leader's preferences.

    We already have a land made for you, and in my opinion, it looks pretty awesome. There will be ruins, secret treasure, lots of trees, and some amenities to give you when you start up this faction.

    Tell osku or chezhead in-game if you are interested, and bonus points if you have friends or other willing to join![/release]
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  10. Post #2650
    Turbo Dyke
    .Lain's Avatar
    June 2010
    21,608 Posts

    No george, nooo!
    this made me realise how silly my tpack skin is
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  11. Post #2651
    Gold Member
    Lordgeorge16's Avatar
    May 2010
    9,320 Posts

    No george, nooo!
    this made me realise how silly my tpack skin is
    ...?

    I'm pretty sure I'm still using my Nagato skin.
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  12. Post #2652
    Chezhead's Avatar
    December 2009
    7,270 Posts
    We need people to join Salia.
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  13. Post #2653
    duckmaster's Avatar
    September 2010
    861 Posts

    No george, nooo!
    this made me realise how silly my tpack skin is
    I love that texture pack i use it all the time
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  14. Post #2654
    My room is still claimed by Diktai, you pensbreasts.
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  15. Post #2655
    Gold Member
    Zenreon117's Avatar
    April 2008
    5,576 Posts
    Zeneon
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  16. Post #2656
    Gold Member
    matrix_1995's Avatar
    May 2008
    3,704 Posts
    Still not whitelisted :colbert:

    IGN is MagnusJMJ
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  17. Post #2657
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Done!
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  18. Post #2658
    Chezhead's Avatar
    December 2009
    7,270 Posts
    More cool features this time around! This was suggested a while back, and it's being implemented currently.

    Faction Perks. Basically, this means that a faction can have a sort of specialty, or neat bonus they get for certain things. All factions get one, and may get more and more as they do awesome stuff, such as creating huge towns or winning lots of wars.


    Grimfang, which is a group of Vikings/Nords, which are known for their superior metal-crafting. All their iron swords gain +3 sharpness, making them as strong as or stronger than diamond swords. If they win wars or expand their village by a lot, they will be able to get other perks, such as efficiency or unbreaking enchantments to all crafted iron tools.

    Salia, which is a group of nature-friendly magic users have all their members learn healing spells. As they progress, their members will be given more spells to aid in offensive and defensive endeavors.

    Blackmarch, a group of hard workers who created a city from a swamp, get +2 efficiency to any tool they create in their forge. Also, all members of the faction get "Gills", a spell which allows them to breath underwater.

    We're still waiting on Dikari, who should post their request on the thread, or message me on steam or in-game.

    Edited:

    Well, I hope this problem is fixed soon. Here's the code if you need to see what the problem is, by the way.

    Code:
    ############################################################
    # +------------------------------------------------------+ #
    # |                       Notes                          | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
    # If you receive an error when Essentials loads, ensure that:
    #   - No tabs are present: YAML only allows spaces
    #   - Indents are correct: YAML heirarchy is based entirely on indentation
    #   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
    #   - List items are prefixed with a hyphen and indented:
    #       lists:
    #         - look like this
    #       not:
    #       - like this
    #   - Text with symbols is enclosed in single or double quotation marks
    #   - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
    #   - You have saved the document as UTF-8, NOT the default, ANSI
    
    
    
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 Essentials (Global)                  | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # A color code between 0-9 or a-f. Set to 'none' to disable.
    ops-name-color: 'c'
    
    # The character(s) to prefix all nicknames, so that you know they are not true usernames.
    nickname-prefix: '~'
    
    # Disable this if you have any other plugin, that modifies the displayname of a user.
    change-displayname: true
    
    # Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
    # The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
    # The value of change-displayname (above) has to be true.
    # If you don't set this, it will default to true if essentials chat is installed.
    # Don't forget to remove the # infront of the line
    #add-prefix-suffix: false
    
    # The delay, in seconds, required between /home, /tp, etc.
    teleport-cooldown: 60
    
    # The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
    teleport-delay: 3
    
    # The delay, in seconds, required between /heal attempts
    heal-cooldown: 60
    
    # The number of items given if the quantity parameter is left out in /item or /give.
    default-stack-size: 64
    
    # What to prevent from /i /give
    # e.g item-spawn-blacklist: 46,11,10
    item-spawn-blacklist:
    
    # Set this to true if you want permission based item spawn rules
    # Note: The blacklist above will be ignored then.
    # Permissions:
    #  - essentials.itemspawn.item-all
    #  - essentials.itemspawn.item-[itemname]
    #  - essentials.itemspawn.item-[itemid]
    #  - essentials.give.item-all
    #  - essentials.give.item-[itemname]
    #  - essentials.give.item-[itemid]
    permission-based-item-spawn: false
    
    # Whether or not to reclaim memory on player logout; this is technical, and should only be changed under special circumstances.
    # This generally increases server stability unless very specific runtime configurations are used.
    # HOWEVER, it is known to cause lag upon users logging OUT, so beware!
    reclaim-onlogout: false
    
    # Should primitive spawn protection be enabled?  For most servers, this should be flase; it is better to use a third-party plugin to protect it.
    spawn-protection: false
    
    # Nether settings (switch between worlds with "/world nether" and "/world normal")
    # Sets whether the nether system is enabled, what folder to save the world in, and whether portals should teleport players between worlds.
    nether:
      enabled: false
      folder: nether
      portals-enabled: false
      generate-exit-portals: false
      ratio: 16
    
    # Mob limit on spawnmob
    spawnmob-limit: 30
    
    # Shall we notify users when using /lightning
    warn-on-smite: true
    
    # The message of the day, displayed on connect and by typing /motd.
    motd:
      - '&cWelcome, {PLAYER}&c!'
      - '&fType &c/help&f for a list of commands.'
      - 'Roleplayers Roleplaying: {PLAYERLIST}'
    
    # The server rules, available by typing /rules
    rules:
      - '[1] Be respectful'
      - '[2] Be ethical'
      - '[3] Use common sense'
      - '[4] Roleplay.'
      
    # When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
    # priority.  If a command is in this list, Essentials will try to give ITSELF priority.  This does not always work:
    # usually whichever plugin was updated most recently wins out.  However, the full name of the command will always work.
    # For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
    # will still map to Essentials, whereas it might normally get forced upon WorldGuard.  Commands prefixed with an "e",
    # such as /egod, will always grant Essentials priority.
    # We should try to take priority over /god.  If this doesn't work, use
    # /essentials:god or /egod.  If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
    overridden-commands:
      - god
    
    # Disabled commands will be completelly unavailable on the server.
    disabled-commands:
    # - nick
    
    # Restricted commands have been removed.
    # Now we have a whitelist, all commands not on this list are only available to ops.
    # These will have NO EFFECT if you have Permissions installed!
    # They are here only if you want something simpler than Permissions.
    # These are the permissions without the "essentials." part.
    player-commands:
      - afk
      - clearinventory
      - compass
      - depth
      - getpos
      - geoip.show
      - help
      - helpop
      - ignore
      - info
      - list
      - mail
      - mail.send
      - me
      - motd
      - msg
      - nick
      - ping
      - protect
      - r
      - rules
      - seen
      - setxmpp
      - signs.create.protection
      - signs.break.protection
      - signs.use.protection
      - signs.create.protect
      - signs.create.disposal
      - signs.break.protection
      - signs.break.trade
      - signs.use.balance
      - signs.use.buy
      - signs.use.disposal
      - signs.use.free
      - signs.use.heal
      - signs.use.mail
      - signs.use.protection
      - signs.use.sell
      - signs.use.time
      - signs.use.trade
      - signs.use.enchant
      - signs.use.warp
      - signs.use.weather
      - spawn
      - suicide
      - tpaccept
      - tpdeny
      - world
      - essentials.chat.shout
      - xmpp
      - chat
      - essentials.chat.question
      - essentials.chat.shout
      - home
      - chat.question
      - chat.shout
      - tpa
      - tpaccept
      - tpahere
      - tphere
      - tpdeny
      - kit
      - !
      - ?
    # Note: All items MUST be followed by a quantity!
    # Times are measured in seconds.
    kits:
      newbie:
        delay: 1000
        items:
          - 268 1
          - 269 1
          - 271 1
    
    # Disable all signs
    signs-disabled: false
    
    # Backup runs a command while saving is disabled
    backup:
      # Interval in minutes
      interval: 60
      # Add a command that backups your data, e.g.
      #command: 'rdiff-backup World1 backups/World1'
    
    # Set this true to enable permission per warp.
    per-warp-permission: false
    
    # Sort output of /list command by groups
    sort-list-by-groups: false
    
    # More output to the console
    debug: false
    
    # Set the locale for all messages
    # If you don't set this, the default locale of the server will be used.
    # Don't forget to remove the # infront of the line
    #locale: de_DE
    
    # Turn off god mode when people exit
    remove-god-on-disconnect: false
    
    # Use the permission system of bukkit
    # This only works if no other permission plugins are installed
    use-bukkit-permissions: false
    
    # Auto-AFK
    # After this timeout in seconds, the user will be set as afk.
    # Set to -1 for no timeout.
    auto-afk: 300
    
    # Auto-AFK Kick
    # After this timeout in seconds, the user will be kicked from the server.
    # Set to -1 for no timeout.
    auto-afk-kick: -1
    
    # Set this to true, if you want to freeze the player, if he is afk.
    # Other players or monsters can't push him out of afk mode then.
    # This will also enable temporary god mode for the afk player.
    # The player has to use the command /afk to leave the afk mode.
    freeze-afk-players: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsHome                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # When users die, should they respawn at their homes, instead of the spawnpoint?
    respawn-at-home: false
    
    # When a user interacts with a bed, should their home be set to that location?
    # If you enable this and remove default user access to the /sethome command, you can make beds the only way for players to set their home location.
    bed-sethome: true
    
    # If no home is set send you to spawn when /home is used
    spawn-if-no-home: false
    
    # If users have essentials.sethome.multiple how many homes can they have
    # People with essentials.sethome.multiple.unlimited are not limited by this number
    multiple-homes: 1
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsEco                      | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # Defines the balance with which new players begin.  Defaults to 0.
    starting-balance: 0
    
    # worth-# defines the value of an item when it is sold to the server via /sell.
    # These are now defined in worth.yml
    
    # Defines the cost to use the given commands PER USE
    command-costs:
      # /example costs $1000 PER USE
      #example: 1000
      # /kit tools costs $1500 PER USE
      #kit-tools: 1500
     
    # Set this to a currency symbol you want to use.
    currency-symbol: '$'
    
    # Set the maximum amount of money a player can have
    # The amount is always limited to 10 trillions because of the limitations of a java double
    max-money: 10000000000000
    
    # Enable this to log all interactions with trade/buy/sell signs and sell command
    economy-log-enabled: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsHelp                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # Show other plugins commands in help
    non-ess-in-help: true
    
    # Hide plugins which dont give a permission
    # You can override a true value here for a single plugin by adding a permission to a user/group.
    # The indervidual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
    # You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
    hide-permissionless-help: true
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                   EssentialsChat                     | #
    # +------------------------------------------------------+ #
    ############################################################
    
    # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
    # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
    # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
    # Or with essentials.chat.question can override this by prefixing text with a question mark (?)
    # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
    chat:
      radius: 100
      
      # If set to the default chat format which "should" be compatible with ichat.
      format: '<[{FACTION}] &3{DISPLAYNAME}> &7{MESSAGE}'
      #format: '{DISPLAYNAME}: {MESSAGE}'
      
      # You can also have group-specific formats, uncomment to enable:
      group-formats:
       # Default: '<[{FACTION}] {DISPLAYNAME}> {MESSAGE}'
        #Admins: '<[{FACTION}] {DISPLAYNAME}> &7{MESSAGE}'
    
    
    
    
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                 EssentialsProtect                    | #
    # +------------------------------------------------------+ #
    ############################################################
    
    protect:
      # Database settings for sign/rail protection
      # get mysql.jar and sqlite and place it in your serverroot/lib directory from here:
      # http://java.net/projects/essentials/sources/svn/show/lib?rev=435
    
      # mysql, sqlite or none
      datatype: 'sqlite'
    
      # If you specified MySQL above, you MUST enter the appropriate details here.
      # If you specified SQLite above, these will be IGNORED.
      username: 'root'
      password: 'root'
      mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'
    
      # For which block types would you like to be alerted?
      # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
      alert:
        # 10: lava
        # 11: still lava
        # 46: TNT
         on-placement: 10,11
        on-use: 
        # 46: TNT
        on-break: 
    
      # Users cannot PLACE these types of blocks/items.
      # < 255 designates a BLOCK
      # > 255 designates an ITEM (Some blocks can be placed as blocks OR items; lava blocks can be placed by lava buckets, for example.)
      blacklist:
        placement: 11,10,9,8
        usage: 
        
        #prevent people from breaking blocks
        #break: 20,50
        break:
        
        # Which blocks should not be pushed by pistons
        piston:
    
      # General physics/behavior modifications
      prevent:
        lava-flow: false
        water-flow: false
        water-bucket-flow: false
        fire-spread: true
        lava-fire-spread: true
        flint-fire: false
        lightning-fire-spread: true
        portal-creation: false
        tnt-explosion: false
        tnt-playerdamage: false
        fireball-explosion: false
        fireball-fire: false
        fireball-playerdamage: false
        creeper-explosion: false
        creeper-playerdamage: false
        creeper-blockdamage: false
        # Monsters won't follow players
        # permission essentials.protect.entitytarget.bypass disables this
        entitytarget: false
        # Prevent the spawning of creatures
        spawn:
          chicken: false
          cow: false
          creeper: false
          ghast: true
          giant: false
          monster: false
          pig: false
          pig_zombie: false
          sheep: false
          skeleton: false
          slime: true
          spider: false
          squid: false
          zombie: false
          wolf: false
      
      # Maximum height the creeper should explode. -1 allows them to explode everywhere.
      # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
      creeper:
        max-height: -1
      
      # Protect various blocks.
      protect:
        # Protect all signs
        signs: false
    
        # Prevent users from destroying rails
        rails: false
    
        # Blocks below rails/signs are also protected if the respective rail/sign is protected.
        # This makes it more difficult to circumvent protection, and should be enabled.
        # This only has an effect if "rails" or "signs" is also enabled.
        block-below: true
    
        # Prevent placing blocks above protected rails, this is to stop a potential griefing
        prevent-block-on-rails: false
        
        # Store blocks / signs in memory before writing
        memstore: false
    
      # Disable various default physics and behaviors
      disable:
        # Should fall damage be disabled?
        fall: false
    
        # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
        # They will be unable to attack users without that same permission node.
        pvp: false
    
        # Should drowning damage be disabled?
        # (Split into two behaviors; generally, you want both set to the same value)
        drown: false
        suffocate: false
    
        # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
        lavadmg: false
    
        # Should arrow damage be disabled
        projectiles: false
    
        # This will disable damage from touching cacti.
        contactdmg: false
    
        # Burn, baby, burn!  Should fire damage be disabled?
        firedmg: false
        
        # Should the damage after hit by a lightning be disabled?
        lightning: false
    
        # Should people with build: false in permissions be allowed to build
        # Set true to disable building for those people
        build: true
        
        # Should people with build: false in permissions be allowed to use items
        # Set true to disable useing for those people
        use: true
    
        # Should we tell people they are not allowed to build
        warn-on-build-disallow: false
    
    
        # Disable weather options
        weather:
          storm: false
          thunder: false
          lightning: false
    
    ############################################################
    # +------------------------------------------------------+ #
    # |                    New Players                       | #
    # +------------------------------------------------------+ #
    ############################################################
    
    newbies:
      # Should we announce to the server when someone logs in for the first time?
      # If so, use this format, replacing {DISPLAYNAME} with the player name.
      # If not, set to ''
      #announce-format: ''
      announce-format: '&dWelcome {DISPLAYNAME} to the server!'
      
      # When we spawn for the first time, which spawnpoint do we use?
      # Set to "none" if you want to use the spawn point of the world.
      spawnpoint: none
    
    # End of File <-- No seriously, you're done with configuration.
    The following part is the part I changed. I cannot read the most recent log file, because the file transfer (FTP) fails every attempt. (Actually, it's working. Transfering now.)

    Code:
    - setxmpp
      - signs.create.protection
      - signs.break.protection
      - signs.use.protection
      - signs.create.protect
      - signs.create.disposal
      - signs.break.protection
      - signs.break.trade
      - signs.use.balance
      - signs.use.buy
      - signs.use.disposal
      - signs.use.free
      - signs.use.heal
      - signs.use.mail
      - signs.use.protection
      - signs.use.sell
      - signs.use.time
      - signs.use.trade
      - signs.use.enchant
      - signs.use.warp
      - signs.use.weather
      - spawn
    Edited:

    And here's a recent snippet of the log.

    http://pastebin.com/zCtgNGYW
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  19. Post #2659
    Gold Member
    Lordgeorge16's Avatar
    May 2010
    9,320 Posts
    More cool features this time around! This was suggested a while back, and it's being implemented currently.

    Faction Perks. Basically, this means that a faction can have a sort of specialty, or neat bonus they get for certain things. All factions get one, and may get more and more as they do awesome stuff, such as creating huge towns or winning lots of wars.


    Grimfang, which is a group of Vikings/Nords, which are known for their superior metal-crafting. All their iron swords gain +3 sharpness, making them as strong as or stronger than diamond swords. If they win wars or expand their village by a lot, they will be able to get other perks, such as efficiency or unbreaking enchantments to all crafted iron tools.

    Salia, which is a group of nature-friendly magic users have all their members learn healing spells. As they progress, their members will be given more spells to aid in offensive and defensive endeavors.

    Blackmarch, a group of hard workers who created a city from a swamp, get +2 efficiency to any tool they create in their forge. Also, all members of the faction get "Gills", a spell which allows them to breath underwater.

    We're still waiting on Dikari, who should post their request on the thread, or message me on steam or in-game.
    Since we're a faction of mainly war veterans and we make a lot of weaponry and armor, I think we should get a random Protection I-II boost on any piece of armor we make and either Knockback I-II or Sharpness I-III on any sword we make.

    Edited:

    And if not, then maybe some mining/resource-gathering perks instead.
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  20. Post #2660
    Chezhead's Avatar
    December 2009
    7,270 Posts
    Since we're a faction of mainly war veterans and we make a lot of weaponry and armor, I think we should get a random Protection I-II boost on any piece of armor we make and either Knockback I-II or Sharpness I-III on any sword we make.

    Edited:

    And if not, then maybe some mining/resource-gathering perks instead.
    We can't really give a random bonus to anything you make, as it would be a sign in your forge that once you right click with the weapon, it applies the enchantment. That or a spell all members can have.

    Having some protection for armor would be a good idea, though.

    Edited:

    And if not, then maybe some mining/resource-gathering perks instead.
    That's a good idea, seeing that deserts would have a lot of ores.

    Maybe Fortune +1/+2/+3 enchantment on any pickaxe could work? Or should I steadily and occasionally refresh ores beneath the desert?
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  21. Post #2661
    NoS4A2's Avatar
    August 2008
    440 Posts
    I would like to point out that the faction abilities should relate to the faction character. As an example; war veterans would be good at fighting sure, but that doesn't necessarily mean that they are good smiths. So try to make up a more or less "realistic" RP reason for it.

    Grimfang's ability is based on real-life Nordic tempered steel (although more or less just iron but with some enriching minerals), which was achieved with a special folding technique that made them sturdier so they could be swung easier, since they were lighter, and neither broke as easily.

    Another aspect of this "update", which is kinda based on what me and Dan suggested for the reboot of AoM earlier in this thread, is that the faction abilities should make specific objects of a faction valuable, which would subsidize trade between factions, so if every faction is able to get every ability that would kinda undermine the whole idea of trading superior goods.
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  22. Post #2662
    Gold Member
    Zenreon117's Avatar
    April 2008
    5,576 Posts
    For the Builders Guild I would obviously need Pickaxe and axe improvements. Since placing blocks isn't exactly an improvable stat. I am thinking of renaming to the masons. Anyways, soon enough there will be a castle to prove our worth. So long as the server is up
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  23. Post #2663
    duckmaster's Avatar
    September 2010
    861 Posts
    I would like to point out that the faction abilities should relate to the faction character. As an example; war veterans would be good at fighting sure, but that doesn't necessarily mean that they are good smiths. So try to make up a more or less "realistic" RP reason for it.

    Grimfang's ability is based on real-life Nordic tempered steel (although more or less just iron but with some enriching minerals), which was achieved with a special folding technique that made them sturdier so they could be swung easier, since they were lighter, and neither broke as easily.

    Another aspect of this "update", which is kinda based on what me and Dan suggested for the reboot of AoM earlier in this thread, is that the faction abilities should make specific objects of a faction valuable, which would subsidize trade between factions, so if every faction is able to get every ability that would kinda undermine the whole idea of trading superior goods.
    I have to agree cause if I ever got into a war with the Vets i would have no chance at all of winning

    Edited:

    For the Builders Guild I would obviously need Pickaxe and axe improvements. Since placing blocks isn't exactly an improvable stat. I am thinking of renaming to the masons. Anyways, soon enough there will be a castle to prove our worth. So long as the server is up
    I have to ask where is the build guild positioned? cause i thought all territorys were taken
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  24. Post #2664
    Chezhead's Avatar
    December 2009
    7,270 Posts
    For the Builders Guild I would obviously need Pickaxe and axe improvements. Since placing blocks isn't exactly an improvable stat. I am thinking of renaming to the masons. Anyways, soon enough there will be a castle to prove our worth. So long as the server is up
    This shouldn't be a faction. You need to get this faction approved by administrators. I'll be removing the faction shortly.

    Creating a sort of meta-group would be completely fine, such as a sort of group that allows people from other factions.

    Factions are political, focused on gaining land, trading, etc. A builder's guild is just that: A guild.
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  25. Post #2665
    Gold Member
    Zenreon117's Avatar
    April 2008
    5,576 Posts
    The builders will need to have a protected base regardless. I see no issue with you removing faction status for now. As for trading a builders faction would need resources out the wazoo, as we are not stockpiling but rather constantly using them up. Just like any brotherhood or guild we would need a center, a chambers. Otherwise we would need to haul ourselves up in our own undefended projects. Since we dont have power to claim any land.

    Also as for politics, our politics will be one of peace. I would imagine we would be caught in between, as we are a philanthropist community that would serve more than one faction. Plus the more builders we have in the faction the larger megaprojects we can safely make.
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  26. Post #2666
    NoS4A2's Avatar
    August 2008
    440 Posts
    A guild would be located within one of the already pre-existing factions. You'd also get protection from the faction you are in.
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  27. Post #2667
    Gold Member
    Zenreon117's Avatar
    April 2008
    5,576 Posts
    yeah but what about land to build on safely?
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  28. Post #2668

    July 2011
    37 Posts
    for the builder's guld, i suggest it being a "special faction", which gives the guild ability to still be a faction but without the ability to wage war, and even be attacked. they would simply be there to help economically and to improve the server to make it more......realistic.

    Edited:

    its a good idea and solves most of the problems i'm hearing.
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  29. Post #2669
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Build the guild into pre-exist city.
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  30. Post #2670
    duckmaster's Avatar
    September 2010
    861 Posts
    yeah but what about land to build on safely?
    Then join a creative server if you want to build and not have your stuff destroyed anyway this server is not chock full of griefer's so i think any of Your unprotected builds would be fine for now
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  31. Post #2671
    Gold Member
    Zenreon117's Avatar
    April 2008
    5,576 Posts
    I like starspawns Idea. We do not need full factionhood, just some of its tools to make peace of mind. I realize this is a survival server and we always run the risk. Personally I cant stand creative servers.
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  32. Post #2672
    Gold Member
    Lordgeorge16's Avatar
    May 2010
    9,320 Posts
    The builders will need to have a protected base regardless. I see no issue with you removing faction status for now. As for trading a builders faction would need resources out the wazoo, as we are not stockpiling but rather constantly using them up. Just like any brotherhood or guild we would need a center, a chambers. Otherwise we would need to haul ourselves up in our own undefended projects. Since we dont have power to claim any land.

    Also as for politics, our politics will be one of peace. I would imagine we would be caught in between, as we are a philanthropist community that would serve more than one faction. Plus the more builders we have in the faction the larger megaprojects we can safely make.
    You could build on Dikari territory, you'll receive ample protection from us, all we'll ask for in return is either a weekly (Real life time, not Minecraft time) tax of 1-5 Iron or maybe some weapons.
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  33. Post #2673

    November 2011
    3 Posts
    I played on the first iteration of Age of Mines, and this seems revamped.

    IGN is HaloS117
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  34. Post #2674
    Chezhead's Avatar
    December 2009
    7,270 Posts
    Crashed the server again making the final part of the crater thing, sorry about that.

    Anyways, when I'm on a bit later and a couple worthy warriors are on the server as well, go to the crater site once more.

    I'll also whitelist two people when I can get access again.

    Edited:

    And it's up. Thanks, Dragory!
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  35. Post #2675
    lightningstreak's Avatar
    January 2011
    409 Posts
    IGN is Lightningo

    Been looking for a decent RP server for a long time
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  36. Post #2676
    NoS4A2's Avatar
    August 2008
    440 Posts

    Relevant to current events. Hokuspokus errywhere.
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  37. Post #2677

    July 2011
    37 Posts
    im telling you, a special faction is probably the best choice. they dont want to be attacked while building, and want to be a faction without the full accessories that go with it, like having a "Nation city", having wars, the capability of being attacked or attack others. if they only want to build major projects without the distractions then the factions, then a special faction is most likely the best solution. plus, we should add some sort of "Neutral rights" to not pick a side in war and avoid conflict for e.x: if dakiri (excuse me if i messpelled) and Grimfang (again, excuse me if i got it wrong) were to have a war and the building faction was building within the city of Grimfang, that would seem as though they would be on the side of Grimfang, even though they are neutral in the war.
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  38. Post #2678
    NoS4A2's Avatar
    August 2008
    440 Posts
    The problem with "special factions" is that they are hard to justify in a roleplay mannerism. A builder's guild would contain loads of valuable building materials that the factions should be able to plunder if they so desire, to not have that option would be to limit the roleplay. That you could get attacked whilst building is part of the game, even though it may be seen as an rude thing to do. If the builder's guild want to have faction protection they will have to join in a faction, they can still make a deal in which they are to remain neutral, and instead of supplying diplomatic aid they can simply pay to sit under the protection of one (or more) of the factions; that's the way it would work in reality.
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  39. Post #2679
    I have a 1 inch cock erect but girls cum all over me
    Deathhunter's Avatar
    April 2009
    725 Posts
    Can I get a whitelist please?
    My in game name is Deathliga

    Thank you.
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  40. Post #2680
    The Amazing
    DeandreT's Avatar
    April 2009
    4,935 Posts
    Heard about this server a bit, but haven't gotten to try it out. IGN: DeandreT would love a whitelist.
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