and with the accuracy of a musket
So my first question was never answered. Do units do a good job at managing themselves when you aren't watching over them?
well when you shoot forward and the shell goes 500 meters to the left it does not matter how many shotguns you are using
Well it seems that the T-34 shotgun approach works quite well. In my last attempt to hold the line I called 30 veteran T-34s (I had no other tank reinforcements left anyway). The enemy was just about to cross my reinforcement road when the Polish saviors arrived. Due to the large number of tanks it looked like a lot of them were shooting simultaneous. Man they really slaughtered the German Leopard 1s.
He surrendered shortly after.
so anyone up for some games or is everyone gonna conveniently disappear for a few hours as every other time i have asked?
I think you're just being paranoid; it's around 23:00 GMT so around this time most European users are going to be going to sleep unless they're up to their eyeballs on caffeine like me.
im pretty sure people stay up longer when its friday, also i have asked maybe 10 times over the past week if anyone wanted to play and no one answered any of the times.
calm down christ
CALM THE FUCK DOWN MAN
I do not understand why everyone thinks I'm not calm just because I'm wondering why no one wants to play any team games.
Is there any tutorials or anything so I can not suck at this?
I really hate the elevation, or lack there of in this game. It feels like a game from the 90s when the only hills are like a 40% incline and then flat again.
Also heres hoping for an expansion with more map variation.
I don't understand the tactics in this game. Me and a few other guys in a VOIP server will strategize, get trained units, prepare for everything, and the enemy will just spawn the most of the top price MBTs, some rudimentary AA, hit fast move, and click our base. It wins every. Single. Time. In this particular instance it was so blatantly obvious everyone on their team was selecting everything and fast moving at the same time that there were empty supply trucks just driving amount the train of retarded death. It happens way too fucking much too.
There is literally no counter to it when entrenched, trained units with recon vehicles and ATGM units behind die to tanks that give no single fuck and drive straight down the road.
How about 30 Polish tanks?
From what it looks like, I think those supply trucks are there on purpose. Cannon fodder to keep the more important tanks protected.
A suppressive BM-21 Grad strike mixed with a push of Motostrelki from the ground depression to the left may be effective with a column of higher end BMP-1 (that would carry the strelki to the front) and some T-62Ms.
If you don't mind fighting your way to middle a bit later than usual, then you might want to consider sending out a small force beforehand, determine your enemy, and if they do a strategy like that, pull back and reinforce with a custom tailored army. Then wait until they get into your ambush point and smoke them with all that you've got.
Also, mixing your forces with a varying amount of veterancy units seems to be doing me quite well in singleplayer. For example maybe having 3 lvl 0 tanks and then the last one is lvl 2. That way, the first three are in more of a suppresive/damage role while the fourth one is the one that clocks em.
But yes, lack of elevation is a problem. The 1st Able Archer map has all of these terraced slopes which doesn't resemble the relief when you look at the same location in Google Earth or in photos.
This game is great. Just what I wanted. Will keep on with the singleplayer for now and once i've got a fair grasp of what units are which by name then I'll try my hand at the multiplayer.
At the start playing as NATO, buy craptons of Flakpanzers.
You're set if they don't spam arty.
When he's throwing a large blob of units at you, you have the advantage because you'll be able to get reinforcements faster, as he'll be over-extended.
He'll also be short of fuel, and he'll suffer an accuracy penalty because his units are constantly moving. His vehicles will be easy to hit if you can properly compensate with artillery.
Furthermore, with a blob of units that large, I suspect he didn't even have any defenses on his flank, taking a few infantry units in helicopters and dropping them behind his lines to ambush any reinforcements he sends would also be a good idea.
Sending a small force behind his lines to knock out his command vehicles is always a good strategy. Not only are they high-point targets, they also cut off reinforcements in the area.
Infantry that come with vehicles armed with anti-tank weapons are also a plus, many of these, if properly positioned, can knock out much heavier vehicles.
I'm assuming he was only rushing with ground units. If he's using an army comprised mostly of air units, even the cheapest AA units will chew them to pieces.
Kiowa with hellfires sniping unprotected command vehicles. Game won in 5 mins.