The Current Version Is: G13
Full Download is on Garrysmod Workshop
Youtube Videos
Made by Merc Films:
Made by Siminov:
Outdated Vid:
Hallo Dort...
Another addon done by Siminov
I have worked on these sweps since late May, on and off, I figured out a lot of little things on the way to completing it but the pack is not completely done as it is, so if you are dissapointed, too bad.
These weapons are sorta different from the norm, they are spawned in the ENTITIES menu, and are a little more advanced than the run of the mill swep pack on gmod.org
But I worked hard on these weapons, the little details are the things I worked on, not the huge things, looks isn't everything.
DO NOT DARE UPLOAD THIS WITHOUT MY PERMISSION
************Controls************
To Switch weapons, you must first holster the weapon, then you are able to switch to another weapon.
To use weapons, you must spawn the corresponding ammo for the selected weapon, or it will not select.
Make sure to reload a weapon before you fire it.
Left Click= Fire
Right Click= Ironsights
E + Right Click= Change Firemode OR Deploy / Undeploy
E + Left Click= Holster
E + Left Click + Right Click = Ak 47 Melee
R key = rrerr
************Current list of weapons************
Kalashnikov AK-47
Chang Feng CF-05
Colt M1911
IMI Desert Eagle
DV-2 Survival Knife
Nexter FA-MAS
H&K G3
H&K G36C
Glock 20
Flare
Flashbang
Frag
Smoke
KA-BAR
Benelli M3
Colt M4A1
Beretta M9 (Silenced, Unsilenced)
Springfield M14
Colt M16A2
Remington M24
Auto Ordnance M60
M79 Grenade Launcher
Barret M82
FN M249 SAW
Ingram Mac 11
Machete
H&K Mp5
Ots 33
Remington 870
Sako 92
Sig Sg550
Colt SR 25
Sterling (Silenced, Unsilenced)
H&K M51
************Current List Of Problems************
Ammo is lost if a weapon is thrown away then picked up again. - Not a big deal for me
A weapon while reloading can have the animation cut off if you move while deployed. - Can't do much about this
Barret M82 Ejects to the left??? - Can't find a reason for it, even in the model.
The weapons will not auto holster in vehicles - Trying hard to find a fix for.
M60 Has wrong ironsights when deployed - Fixed in upcoming update.
************Installation************
There are two folders, addons and scripts
Addons merges with the main addons folder inside the main garrysmod directory
Scripts goes in the main scripts folder inside the main garrysmod directory
It may take a few restarts of garrysmod or steam in some cases for the weapons pack to show up.
In some cases, the pack may not show up at all, remove all addons TEMPORAIRLY from the addons folder except for these sweps, and see if that fixes your problem.
************Features************
Ironsights
Deployable Weapons
Empty Idles, Empty and Standard Reloads
Unique sounds, Fire AND reload
Correct W Models which include working physics boxes, correctly placed shell eject and muzzleflashes.
Switchable Firemodes
Stereo Sounds
Addons Format
Spawn Icons
Standalone Shell Eject, not the shitty css type.
Realistic Damage
Realistic Accuracy
Realistic Fire Rate
Highly Modified Version of Mad Cows Base
Realistic Names
Realistic Capacity
************Credits************
Siminov: Compiling, hexing, lua editing, W models, script edits, model edits, base edits.
Hellsing: Fixing quite a few buggy models, good advice, other model edits, lua edits AND A FUCKING AWESOME BANNER.
FilmsByMERC: Making that awesome SWEP Video above, ask him questions about it on youtube and check his channel, Banner.
Zoey: Awesome advice and a Great teacher, 3rd person animation fix.
Nova Prospkt: Dual Reloads. Reload, Reload empty.
Devenger: Ironsight Designer
Worshipper: MAD COWS BASE (Learned to make sweps because of him)
Firearms Source Team: Some great and buggy models to work with, good sounds, good textures.
************All the people who supported me************
Thank you for supporting me through these two years. It helps to have some good input sometimes, but sadly gmod is starting to die for me, so this might be my last work.









