1. Post #41
    Gold Member
    Jacko245's Avatar
    April 2009
    2,230 Posts
    So, is it going to be like Research & Development style puzzles?
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  2. Post #42
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Kinda.
    We're actually going to have many kind of puzzles.
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  3. Post #43
    xplodwild's Avatar
    October 2010
    104 Posts
    Looks amazing. I'll be one of the first to play it as soon as it releases ! I love this type of mods.
    If you need any sound/music/voice, just ask me.
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  4. Post #44
    juGGa's Avatar
    April 2009
    2,048 Posts
    This is awesome! But I do hope that the player has at least something, like a map or a flashlight. Otherwise it feel look a bit dull. (maybe)
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  5. Post #45
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Looks amazing. I'll be one of the first to play it as soon as it releases ! I love this type of mods.
    If you need any sound/music/voice, just ask me.
    Some world sounds.
    Give us some samples.
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  6. Post #46
    Antimuffin's Avatar
    June 2011
    2,871 Posts
    Nice to see someone finally doing a total conversion for Portal 2, I'm tired of seeing mods that are basically map packs.
    The Portal 2 SDK is not released so you can't make mods for it, actually. Well I thought so.
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  7. Post #47
    Gold Member
    wootmonster's Avatar
    June 2007
    2,415 Posts
    Those screenshots look amazing. Which brings me to my question, where do you get such sexy textures and what do you use to edit them (like normals, bumpmap etc.)?
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  8. Post #48
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    Those screenshots look amazing. Which brings me to my question, where do you get such sexy textures and what do you use to edit them (like normals, bumpmap etc.)?
    Most of the textures are either handmade or from CGtextures.com.
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  9. Post #49
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Hopefully we'll have something worth of update tomorrow.
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  10. Post #50
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    UPDATE!
    (coming more in few minutes)
    http://www.moddb.com/mods/infra
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  11. Post #51
    CakeMaster7's Avatar
    October 2010
    11,740 Posts
    It's a shame how good Portal 2's engine is for outdoor environments but only seeing one outdoor scene in the game.

    (that was prerendered too!)
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  12. Post #52
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Now Jukka has posted some new images too.
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  13. Post #53
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    Now Jukka has posted some new images too.




    And those are the images.
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  14. Post #54
    Gold Member
    KingKombat's Avatar
    April 2009
    11,202 Posts
    Will this be in the form of a series of maps which we access using the console?
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  15. Post #55
    Wnd
    Wnd's Avatar
    October 2010
    1,601 Posts
    Idea may be good but execution surely will be bad.
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  16. Post #56
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Will this be in the form of a series of maps which we access using the console?
    No.
    This will be normal mod, accessable via steam.
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  17. Post #57
    Gold Member
    KingKombat's Avatar
    April 2009
    11,202 Posts
    No.
    This will be normal mod, accessable via steam.
    And it'll use the Portal 2 engine?

    How is that even possible? I though you couldn't make actual mods using the newer Source iterations.
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  18. Post #58
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Idea may be good but execution surely will be bad.
    We have managed to fix many technical problems and find to alternative ways.

    Edited:

    And it'll use the Portal 2 engine?

    How is that even possible? I though you couldn't make actual mods using the newer Source iterations.
    There's manual way to make mod.
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  19. Post #59
    Erfly's Avatar
    April 2011
    5,339 Posts
    Do you plan to have this mod free/pay to download on steam, or just on moddb.


    (I don't know how mods are chosen to be put on steam so if needed rate me dumb)
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  20. Post #60
    Gold Member
    Blooper Reel's Avatar
    February 2011
    5,307 Posts
    Is the Engineer the only character who'll appear in the mod?
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  21. Post #61
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Some scripted characters in the office.
    And maybe some too in the last map.
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  22. Post #62
    CakeMaster7's Avatar
    October 2010
    11,740 Posts
    Do you plan to have this mod free/pay to download on steam, or just on moddb.


    (I don't know how mods are chosen to be put on steam so if needed rate me dumb)
    They don't choose if a mod gets put on Steamworks, and very few singleplayer HL2 mods get Steamworks.

    Mostly multiplayer ones get on it.
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  23. Post #63
    razorbeamz's Avatar
    April 2011
    970 Posts
    They don't choose if a mod gets put on Steamworks, and very few singleplayer HL2 mods get Steamworks.

    Mostly multiplayer ones get on it.
    Has ANY single player mod gotten on it?
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  24. Post #64
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Dear esther. It has become comercial.
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  25. Post #65
    CakeMaster7's Avatar
    October 2010
    11,740 Posts
    Has ANY single player mod gotten on it?
    Minerva has.

    http://store.steampowered.com/app/90000/

    It has a page on Steam but it links to the website vv

    I think Combine Destiny also, though I'm not gonna check.
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  26. Post #66
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    There are some other SP ones too.

    Edited:

    But for getting ours to steam, would require us to contact valve first.
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  27. Post #67
    razorbeamz's Avatar
    April 2011
    970 Posts
    Dear esther. It has become comercial.
    I don't think that counts.
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  28. Post #68
    The Hoovy Bear's Avatar
    August 2011
    274 Posts
    Wow, just wow. Looking at the new screenshots. Your team is doing an AMAZING job so far, it almost looks nothing like Portal 2, due to the use of custom textures. Will this mod be sort of an overhall? What I mean is alot of custom things, such as the HUD and elements of gameplay (think of like Underhell, how you can read messages and move through a book.) Please tell me this will come out in like Q1 or Q2 of next year, I've seen so many great mods die off and never get finished! Once again, good luck, I'm sure the FP community would be more than happy to help you guys out if you need it!
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  29. Post #69
    CakeMaster7's Avatar
    October 2010
    11,740 Posts
    Will any HL2 textures be used in this at any point?

    Or will it be a complete total conversion, with absolutely no HL2 textures used?
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  30. Post #70
    razorbeamz's Avatar
    April 2011
    970 Posts
    It looks like there's HL2 textures on those trees.
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  31. Post #71
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Will any HL2 textures be used in this at any point?

    Or will it be a complete total conversion, with absolutely no HL2 textures used?
    Just a little.
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  32. Post #72
    peaceful guy's Avatar
    June 2011
    2,651 Posts
    looks really good, I hope it gets finished
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  33. Post #73
    KEITH1437's Avatar
    July 2010
    1,347 Posts
    So by exploration does that mean it's a non-linear experience? Are we left to explore the world through our own volition? I've always wanted a game like that, but haven't really ever found any. Dear Esther was close, but I felt that the level design needed a major improvement (which gives me hope for the remake.) Just exploring an interesting environment is a fun idea to me.

    Screenshots look beautiful. My interest is piqued.
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  34. Post #74
    Addicted_Gamer's Avatar
    August 2009
    101 Posts
    So by exploration does that mean it's a non-linear experience? Are we left to explore the world through our own volition? I've always wanted a game like that, but haven't really ever found any. Dear Esther was close, but I felt that the level design needed a major improvement (which gives me hope for the remake.) Just exploring an interesting environment is a fun idea to me.
    The guy who made Dear Esther is making a remake and its going commercial. (If i recall correctly, he's going to make it a free steam release)

    http://dear-esther.com/?page_id=2
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  35. Post #75
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    It has funding from INDIE FUND.
    So it might cost something.
    Also, they got P2 sourcecode (we want it too).
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  36. Post #76
    Gold Member
    ***zer0***'s Avatar
    May 2010
    3,415 Posts

    And those are the images.
    Loving the small details and the custom models.
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  37. Post #77
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,149 Posts
    Tomorrow we might post new update.
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  38. Post #78
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    So by exploration does that mean it's a non-linear experience? Are we left to explore the world through our own volition? I've always wanted a game like that, but haven't really ever found any. Dear Esther was close, but I felt that the level design needed a major improvement (which gives me hope for the remake.) Just exploring an interesting environment is a fun idea to me.

    Screenshots look beautiful. My interest is piqued.
    You will be able to explore areas with freedom up to a point.
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  39. Post #79
    Gold Member
    ewitwins's Avatar
    December 2009
    14,063 Posts
    I wish everyone was using the Portal 2 engine :(
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  40. Post #80
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    19,013 Posts
    It might do some good to change the title to "Portal 2 total conversion". Most people are just going to sigh and look on.
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