1. Post #281
    CakeMaster7's Avatar
    October 2010
    11,742 Posts
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  2. Post #282
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    5,459 Posts
    This mod has the most realistic ARGs.
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  3. Post #283
    Gold Member
    redBadger's Avatar
    November 2008
    14,427 Posts
    If you need music, I can write. Just pm me
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  4. Post #284
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    I can drum too I make the phat beats
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  5. Post #285
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    We already have a composer.
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  6. Post #286
    Gold Member
    redBadger's Avatar
    November 2008
    14,427 Posts
    Who is the 'composer' mind me asking?
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  7. Post #287
    Meatpuppet's Avatar
    July 2010
    6,696 Posts
    We already have a composer.
    where do i put my phat beats
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  8. Post #288
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    Who is the 'composer' mind me asking?
    http://www.moddb.com/members/frogumm
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  9. Post #289
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
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  10. Post #290
    Meatpuppet's Avatar
    July 2010
    6,696 Posts


    Something about this image is off. That light needs to be a little less bright (it's an abandoned sawmill, it could even be flickering or off), things look a little too clean and new, such as the fridge (i think, i'm not a sawmill expert) and the stack of wood planks. The textures are fantastic; though, they could use some dirtying up.

    Edited:

    Even adding some spiderwebs could make the scene more believable.
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  11. Post #291
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts


    Something about this image is off. That light needs to be a little less bright (it's an abandoned sawmill, it could even be flickering or off), things look a little too clean and new, such as the fridge (i think, i'm not a sawmill expert) and the stack of wood planks. The textures are fantastic; though, they could use some dirtying up.

    Edited:

    Even adding some spiderwebs could make the scene more believable.
    It's not a fridge, it's a locker. It's made of aluminium which doesn't rust in dry conditions.

    I agree about dirtying it up and adding spiderwebs, someone mentioned adding sawdust to the floor in MODDB which is also a good idea.
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  12. Post #292
    Captain Armed Dildo, Master of Ratings
    cpt.armadillo's Avatar
    February 2011
    5,459 Posts
    That looks like a storage room, so I say splinters instead of sawdust.
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  13. Post #293
    Gold Member
    redBadger's Avatar
    November 2008
    14,427 Posts
    Well I'd say some sawdust that peeled off from those boards in the corner, but not too excessive. And maybe enough where it makes a path from where they were moved.
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  14. Post #294
    FLO4W's Avatar
    January 2012
    23 Posts
    Those screenshots are gorgeous! Looking forward to this!
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  15. Post #295
    Those brick textures outside could use some work.
    Other than that and what people have mentioned above, its fantastic.
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  16. Post #296
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Sorry, no update this week :/
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  17. Post #297
    Gold Member
    Falchion's Avatar
    May 2009
    8,013 Posts


    Something about this image is off. That light needs to be a little less bright (it's an abandoned sawmill, it could even be flickering or off), things look a little too clean and new, such as the fridge (i think, i'm not a sawmill expert) and the stack of wood planks. The textures are fantastic; though, they could use some dirtying up.

    Edited:

    Even adding some spiderwebs could make the scene more believable.
    Is it just me or does this scene look a bit "cartoony"? Reminds me alot about TF2 in fact, unless it's meant to be so, ofcourse.

    Edit: The cabinet especially and those boxes look almost cell shaded to me.
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  18. Post #298
    Is it just me or does this scene look a bit "cartoony"? Reminds me alot about TF2 in fact, unless it's meant to be so, ofcourse.

    Edit: The cabinet especially and those boxes look almost cell shaded to me.
    Its because the boxes are a little too perfect, the edges are completely even.
    Also, it looks as-if the textures don't have normalmaps (Hint; use SSbump maps)
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  19. Post #299
    Gold Member
    diwako's Avatar
    May 2006
    2,190 Posts
    Its because the boxes are a little too perfect, the edges are completely even.
    Also, it looks as-if the textures don't have normalmaps (Hint; use SSbump maps)
    Too bad it is only supported on LightmappedGeneric and WorldVertexTransition materials and not on the VertexLitGeneric we need for models.
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  20. Post #300
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    Too bad it is only supported on LightmappedGeneric and WorldVertexTransition materials and not on the VertexLitGeneric we need for models.
    We could add custom shaders to enable that.
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  21. Post #301
    Gold Member
    Nicolas's Avatar
    February 2011
    298 Posts
    We could add custom shaders to enable that.
    Without Portal 2 Source code?
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  22. Post #302
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    Without Portal 2 Source code?
    We could always use Alien Swarm branch of Source.
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  23. Post #303
    Gold Member
    Nicolas's Avatar
    February 2011
    298 Posts
    We could always use Alien Swarm branch of Source.
    Alien Swarm doesn't have support for custom shaders by default.
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  24. Post #304
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    How did ivan's secrets managed to add them then?
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  25. Post #305
    Gold Member
    Nicolas's Avatar
    February 2011
    298 Posts
    How did ivan's secrets managed to add them then?
    They didn't...
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  26. Post #306
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,685 Posts
    They didn't...
    http://www.moddb.com/mods/ivans-secr...night#imagebox

    Well how is that possible then?
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  27. Post #307
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    19,018 Posts
    How do you guys make your textures? Or do you find them? Reason being, I need some grass and shit
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  28. Post #308
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Cg textures, and tile them ourselves.
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  29. Post #309
    SHADERS
    Legend286's Avatar
    October 2008
    9,994 Posts
    You're not understanding how it works. It doesn't need a custom shader because 90% of the support for CSM is already in Alien Swarm.
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  30. Post #310
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Something 100% random.
    Reply With Quote Edit / Delete Windows 7 Finland Show Events Artistic Artistic x 2 (list)

  31. Post #311
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,823 Posts
    Train.
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  32. Post #312
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Long time, no update.

    Well, here is one:
    http://www.moddb.com/mods/infra
    Ps. We need new thread now
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  33. Post #313
    Sourcegamer8's Avatar
    June 2008
    4,617 Posts
    Long time, no update.

    Well, here is one:
    http://www.moddb.com/mods/infra
    Ps. We need new thread now
    What problems was the P2 engine giving you?
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  34. Post #314
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Modding without sourcecode isn't easy





    New thread this way: http://facepunch.com/threads/1169574?p=35093124

    Moderators: You may lock this thread now
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  35. Post #315
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    13,495 Posts
    -snip-

    idiot
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