That's kind of depressing
That's kind of depressing
This mod has the most realistic ARGs.
If you need music, I can write. Just pm me
I can drum too I make the phat beats
We already have a composer.
Who is the 'composer' mind me asking?
where do i put my phat beats
Something about this image is off. That light needs to be a little less bright (it's an abandoned sawmill, it could even be flickering or off), things look a little too clean and new, such as the fridge (i think, i'm not a sawmill expert) and the stack of wood planks. The textures are fantastic; though, they could use some dirtying up.
Edited:
Even adding some spiderwebs could make the scene more believable.
It's not a fridge, it's a locker. It's made of aluminium which doesn't rust in dry conditions.
I agree about dirtying it up and adding spiderwebs, someone mentioned adding sawdust to the floor in MODDB which is also a good idea.
That looks like a storage room, so I say splinters instead of sawdust.
Well I'd say some sawdust that peeled off from those boards in the corner, but not too excessive. And maybe enough where it makes a path from where they were moved.
Those screenshots are gorgeous! Looking forward to this!
Those brick textures outside could use some work.
Other than that and what people have mentioned above, its fantastic.
Sorry, no update this week :/
Is it just me or does this scene look a bit "cartoony"? Reminds me alot about TF2 in fact, unless it's meant to be so, ofcourse.
Edit: The cabinet especially and those boxes look almost cell shaded to me.
Its because the boxes are a little too perfect, the edges are completely even.
Also, it looks as-if the textures don't have normalmaps (Hint; use SSbump maps)
Too bad it is only supported on LightmappedGeneric and WorldVertexTransition materials and not on the VertexLitGeneric we need for models.
We could add custom shaders to enable that.
Without Portal 2 Source code?
We could always use Alien Swarm branch of Source.
Alien Swarm doesn't have support for custom shaders by default.
How did ivan's secrets managed to add them then?
They didn't...
http://www.moddb.com/mods/ivans-secr...night#imagebox
Well how is that possible then?
How do you guys make your textures? Or do you find them? Reason being, I need some grass and shit![]()
Cg textures, and tile them ourselves.
You're not understanding how it works. It doesn't need a custom shader because 90% of the support for CSM is already in Alien Swarm.
Something 100% random.
![]()
Train.
Long time, no update.
Well, here is one:
http://www.moddb.com/mods/infra
Ps. We need new thread now![]()
What problems was the P2 engine giving you?
Modding without sourcecode isn't easy
New thread this way: http://facepunch.com/threads/1169574?p=35093124
Moderators: You may lock this thread now
-snip-
idiot