Oh god how do i particles
Oh god how do i particles
Any ideas how this could be happening?
The exception pops out even thought it's in a try-catch.
Maybe the buffer you're trying to delete is currently in use or locked, that in-use buffer, being outside the try-catch, gives reason as to an exception was raised on a function located in the try-catch.
Again, zero idea on what I was talking about.
Getting started on a todo app.
Is there a way to render to a FBO but make it so it doesn't clip the stuff that would usually be out of the screen if the FBO's attached texture is bigger than the screen?
Yet another timelapse upload by me...
I find its a really good way to motivate me to actually create something, i've been getting abit down lately and find it pretty relaxing just to have a mad scramble to make something half decent within an hour.
Hopefully i can have something bigger and better to show later!
Oh and on a side note, on the channel "Bambofy" I was offered a Youtube Partnership, However my adsense account (which is needed for youtube to pay you) was banned ages ago because some people thought they were "supporting" me by spamming the links on my site, turns out that bans are for life so theres no way of getting that back. SOOOO back to scratch with a new channel and email so that if it happens again i can just join.
Are you sure? Everything I've read about FBOs says that render buffers are mostly only used as a depth component to the FBO.
So basicly all it takes is about... 50 people? to watch your videos every time you upload one, if you get over 2 likes and a few favourites ( not sure on the count ) then eventually you get a invitation. Its got nothing to do with views or subs, its about how many people are actively "following" you.
Obviously this is just my personal view on it so i could be wrong. Heres some proof of the invitation.
oh and TTTT is just a silly thing Athene is doing to get more views, i'm only copping into it to get some traffic to some experimental sites such as...
Now that i'm looking at it, is that a partnership or is it something different?
it says monetising?
Random colored planets!
So, after a long time of being stumped (I'm pretty new to C#) I finally got shooting to work. Of course you can only shoot one bullet at a time so far. ;(
I know this off-topic but did it other you branding options ect.? I have a video that said I could apply for partnership for which is called an IVP (Individual Video Partnership) - where I could monetize one video with ads.
Was looking at semi old videos i've uploaded on youtube and i spotted this unfinished game i was making a month ago or so, don't know why i stopped working on it really, might start again.
nothing better than the feeling of uploading a new level to your website, then running your game and watching it download the new update
Im a bit late, but how did my mandelshit manage to get into the highlights? Its awful
any tips on spam-prevention? i don't want someone figuring out how the game uploads data and then spamming my server with a million files
Oh boy a chance to be useful! Time to shine
Or you could make it more elaborate, for example allow 3 levels to be uploaded, then have an alert level attribute that goes up by one after that - and with each level higher, the user has to wait longer to upload more maps between each upload - and for each level raised, it would take two or three times as much time to lower the alert level by one.
That is of course, if you use accounts. Otherwise use IPs and pretty much the same approach.
Hey, thanks a bunch for the info!
I specifically want to avoid accounts, I want the experience to be as simple as possible - load game, hit "Edit", make a level, hit "Upload", done. I think I'm gonna focus on timeouts based on IPs - you can only upload a level every 30 minutes or so, for example. Thanks for the idea!
-particle effects are now loadable from file:
-Particle spawn linkable to phys objectsCode:limit=0 sTime=50 sNum=3 maxParticles=100 tex=crate.tga sizeMin=20 sizeMax=30 driftMin=-1 driftMax=1 growthMin=-80 growthMax=-90 dirMin=-1.6 dirMax=-1.5 vMin=100 vMax=130 accMin=100 accMax=130 rotMin=0 rotMax=0 lifeMin=200 lifeMax=300 startR=0.9 startG=0.5 startB=0.2 startA=0.2 endR=0.9 endG=0.2 endB=0.2 endA=0.7
-fixed angular moment for example for power ups that should be affected by physics but not rotate
-some background refactoring ;p
particle SPAM !!!!!! ;p
I was reading this
And the bit about Flash Exporter, Basically it was a script that packed all the Flash symbols into one texture and exported animation information with sound cues got my attention.
Anyone know of any tool like this? I doubt team meat would give me theirs
if you look closely those are all just the same wooden crate just coloured
Hey.. hey guys.. I made the highlights.. twice.
Starting tomorrow, I'll be taking AP Comp Sci. I wonder if I can finish everything over the weekend.
Readded emancipation grills (They broke during the physics change) and made them like the portals "impossible to lag through".
Then I did the graphics but I'm not so sure.
Any idea how to make it look less like star wars?
The more I look at it the more I like it though. Maybe it needs more blue.
No offense, george. (I better look out what I say; the lucasarts guy finally wrote back)
Ugh, just made a huge mistake. Was torn between using directinput, xinput or rawinput. I ended up using directinput which hasn't been updated in what, 10 years? Yeah. Apparently my computer hates directinput.
Works great for keyboard but crashes when I create a mouse device. Time to delete a whole bunch of code and restructure shit.
edit: Maybe my mousepad is just retarded. Doesn't crash with an external mouse.