I dunno either that's the vibe i get from it.
Crap, Page King.
I Guess it meant "Top" as in "Top of the Page"
As for people wondering for the magically working soda popper, I intended to add some cables on the concepts i did on polycount, but jiggles bones on a weapon, probably not worth it/bad idea, lets just say as scout runs it shakes the soda and at some point the pressure makes the soda go into the barrels giving minicrits to the shells.
Really digging that full version you've got in your avatar.
Massive image alert:
Bottom row is what happens when you don't have the TF2 fonts installed.
I hate you, lime and pants.
I'm just gonna leave this here...too tired to do anything else atm.
Basicly there are new textures and a bugging animations...sry for the quality...will post better visuals tomorrow (maybe)
I once had the idea of a miniature stout shako and the demopan frying pan from a few emporiums ago for a sandman replacment.
Yup, but I don't know why the barrels are still "pumping" back :|
What's the most efficient way to create a collision mesh in 3dsMax? Are there any scripts or plugins that I can use to shrinkwrap a convex mesh around my model, and then refine everything to lower the polycount?
just hear those sleigh bells jingling, ring ting tingling too
come on, it's lovely weather for a sleigh ride together with youuuu
Also my model's origin is insanely screwed up in HLMV, despite having a centred origin and being placed near 0 0 0 in 3dsMax. Halp.
EDIT: Oh, durp I'm an idiot. I fixed my collision problem. Thanks, Pigy.