1. Post #14881
    Mnemosynaut's Avatar
    August 2009
    807 Posts
    Started up again on those bunny slippers I posted a few pages back. No texture currently (aside from the button eyes).

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  2. Post #14882
    Justnobody's Avatar
    August 2011
    2,065 Posts
    Started up again on those bunny slippers I posted a few pages back. No texture currently (aside from the button eyes).

    I don't think those really need an elaborate texture. They look fine just... white like that
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  3. Post #14883

    October 2011
    42 Posts
    okay, took the back thing off, lightened up the main texture, added square brushing to the body, and manually added AO so i could lighten the effect of it - am i missing anything else? (idk why i like that smiley so much hehe)



    thanks for all the help.

    edit: and desated the wood a bit. i think.
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  4. Post #14884
    Pigyman's Avatar
    October 2011
    72 Posts
    okay, took the back thing off, lightened up the main texture, added square brushing to the body, and manually added AO so i could lighten the effect of it - am i missing anything else? (idk why i like that smiley so much hehe)



    thanks for all the help.

    edit: and desated the wood a bit. i think.
    Would it be possible to make the scope magnify like the Bazaar Bargain's and make the gold parts reflective? Otherwise it looks good.
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  5. Post #14885
    MugenOverlord's Avatar
    December 2009
    1,654 Posts
    okay, took the back thing off, lightened up the main texture, added square brushing to the body, and manually added AO so i could lighten the effect of it - am i missing anything else? (idk why i like that smiley so much hehe)



    thanks for all the help.

    edit: and desated the wood a bit. i think.
    The main body's brushstrokes are a bit too obvious and too few in amount. Try very small variances in color (if the base body is in gray, try a slightly darker blue toned color) and lightly brush all across the body, and keep the heavier strokes around corners or place of the weapon that deserve attention (in this case, all of your attention-drawing areas are modeled, so try not to get too excessive with the brushes). Also, get some wear and tear around the opening of the barrel, as that is where it would most likely see the most wear. Look at the default rocket launcher and see how its paint strokes work, and how the wear is on it.
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  6. Post #14886
    PYC128's Avatar
    December 2010
    792 Posts
    You would be the best if you weren't known as the modder who makes the best stuff and then never releases it.
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  7. Post #14887
    Pigyman's Avatar
    October 2011
    72 Posts
    On a paint-related note, I updated The Masculine Mann to be less vision-impairing.



    And no, the Solider is not a standard feature of Paintzilla.
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  8. Post #14888
    Bazkip's Avatar
    July 2011
    3,279 Posts
    On a paint-related note, I updated The Masculine Mann to be less vision-impairing.



    And no, the Solider is not a standard feature of Paintzilla.
    Make it a standard feature
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  9. Post #14889
    kibbleknight's Avatar
    November 2010
    2,700 Posts
    Anyone One interested in making the "Chapeau of the Rose" For the Spiral Sallet?
    Requesting Somebody Make A Team Colored Version of "The Chapeau of the (Red/Black/white/blue/green/gold) Rose"

    http://wiki.spiralknights.com/Rose_Regalia_Energy_Bonus
    from spiral knights with options for team-colors of black and white, red and blue, green and gold.
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  10. Post #14890
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    2,065 Posts

    still don't know where I sampled these colours from
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  11. Post #14891

    November 2011
    48 Posts


    The viewmodel is not showing, i still see the default shotgun. It's invisible in the loadout screen too.
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  12. Post #14892
    Gold Member
    Mr, Jukebox's Avatar
    August 2010
    1,963 Posts
    Here's some paints:

    The bottom one is just a comparison to the Procedure Pants.
    The pink one is just for fun. Actually, all of them were just for fun
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  13. Post #14893
    kibbleknight's Avatar
    November 2010
    2,700 Posts
    Here's some paints:

    The bottom one is just a comparison to the Procedure Pants.
    The pink one is just for fun.
    Where does the midnight and olive come from?
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  14. Post #14894
    Gold Member
    Mr, Jukebox's Avatar
    August 2010
    1,963 Posts
    Where does the midnight and olive come from?
    I was trying to get the olive from the Jeep Cap color and the Midnight Teamwork is just one that I came up with.
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  15. Post #14895
    Burgerkern's Avatar
    August 2010
    182 Posts
    So I just made this piece of crap:

    Any ideas of what I should do with it?

    This is my first model, so try not to ask for anything too crazy
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  16. Post #14896
    Gold Member
    Void Skull's Avatar
    February 2008
    4,686 Posts
    So I just made this piece of crap:

    Any ideas of what I should do with it?
    it makes me think that its a blow-up doll head for pyro

    and its terrifying
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  17. Post #14897
    otterwolfy's Avatar
    August 2011
    1,061 Posts
    You should add other hats in there too for that there Paintzilla thinger mabob.
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  18. Post #14898
    Roninsmastermix's Avatar
    May 2011
    2,894 Posts

    The Astro Nut. Click the image to vote. Thanks.
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  19. Post #14899
    BaronVonFail's Avatar
    July 2009
    1,661 Posts
    So I just made this piece of crap:

    Any ideas of what I should do with it?
    Optimize it and for a start not use turbo smooth.


    The Astro Nut. Click the image to vote. Thanks.
    Nice model. But that texture makes it so boring looking.
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  20. Post #14900
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    So I just made this piece of crap:

    Any ideas of what I should do with it?
    Reduce the poly count first of all

    goddamn ninjas
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  21. Post #14901
    kibbleknight's Avatar
    November 2010
    2,700 Posts
    I was trying to get the olive from the Jeep Cap color and the Midnight Teamwork is just one that I came up with.
    They seem pretty good except the procedure pants, it is too similar to the operator's overalls.
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  22. Post #14902
    Clovernoodle's Avatar
    May 2011
    5,227 Posts
    Hey, remember that oddly-textured weapon mod that was the disembodied heads/spines of My Little Ponies? Could someone post the download link to that?
    ...and perchance tell me how to make it posable in Garry's Mod?
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  23. Post #14903
    Gold Member
    -=NARH=-'s Avatar
    March 2011
    2,607 Posts
    Hey, remember that oddly-textured weapon mod that was the disembodied heads/spines of My Little Ponies? Could someone post the download link to that?
    ...and perchance tell me how to make it posable in Garry's Mod?
    http://www.gamebanana.com/skins/111177
    http://www.gamebanana.com/skins/112035

    They're jiggleboned, so I don't think you can pose them.
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  24. Post #14904
    Gold Member
    CharlesMan's Avatar
    July 2008
    1,988 Posts
    Here's some paints:

    The bottom one is just a comparison to the Procedure Pants.
    The pink one is just for fun. Actually, all of them were just for fun
    that mnc paint would make a PERFECT Super MNC promo.
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  25. Post #14905
    Mr. Tinder's Avatar
    May 2011
    110 Posts
    Finally fixed the clipping issue the Aspect was having with other hats without having to remove the wisp tail on the head.






    By the way, does anyone know if just updating the submission on Workshop would suffice or is there some specific employee I need to get a hold of to implement the fix?
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  26. Post #14906
    Clovernoodle's Avatar
    May 2011
    5,227 Posts
    Oh, that's fine- I just want to know if when I put the models/materials in the Garrysmod folder they will be able to be spawned and moved.
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  27. Post #14907
    Philoso's Avatar
    May 2011
    14 Posts

    Just before someone makes a similar color or something and posts it here.

    Yes, I know "A Deep Wine" looks like the other nearly-black paint ideas.
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  28. Post #14908
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,123 Posts

    The Astro Nut. Click the image to vote. Thanks.
    That American flag is gonna become the flag of Seussia.
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  29. Post #14909
    Gold Member
    Void Skull's Avatar
    February 2008
    4,686 Posts
    Finally fixed the clipping issue the Aspect was having with other hats without having to remove the wisp tail on the head.






    By the way, does anyone know if just updating the submission on Workshop would suffice or is there some specific employee I need to get a hold of to implement the fix?
    but were all hats really made in mind with the fact that the pyro's head would be near-invisible at times?

    it seems like you'd see some strange things on the bottoms of hats, if you'd see anything at all
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  30. Post #14910
    THE GRINCH WHO STOLE COSMETICS
    Dennab
    August 2011
    5,740 Posts
    but were all hats really made in mind with the fact that the pyro's head would be near-invisible at times?

    it seems like you'd see some strange things on the bottoms of hats, if you'd see anything at all
    No, which is why it's easier for him to modify his item rather than to modify dozens of others.
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  31. Post #14911
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,123 Posts
    Finally fixed the clipping issue the Aspect was having with other hats without having to remove the wisp tail on the head.






    By the way, does anyone know if just updating the submission on Workshop would suffice or is there some specific employee I need to get a hold of to implement the fix?
    I don't think this was needed. After it is a ghost head so the clipping doesn't make it that bad.
    For some reason his post makes me sad and I don't know why.
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  32. Post #14912
    Burgerkern's Avatar
    August 2010
    182 Posts
    Is this Better? :

    And once again, any ideas on what I should do with it?
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  33. Post #14913
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    2,065 Posts
    Is this Better? :

    And once again, any ideas on what I should do with it?
    scrap it
    I know I'm getting off on a harsh tone here but It's way too organic for a mask replacement
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  34. Post #14914
    Burgerkern's Avatar
    August 2010
    182 Posts
    scrap it
    I know I'm getting off on a harsh tone here but It's way too organic for a mask replacement
    Will do.

    Edit:
    On the count of someone Disagreeing with you, I'll Just Keep it and take requests on what I should do with it (Besides get rid of it or Submit it as the way it is)
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  35. Post #14915
    Gold Member
    Mr, Jukebox's Avatar
    August 2010
    1,963 Posts
    Is everyone who got an item ingame making LoDs for them or just a few people?
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  36. Post #14916

    October 2011
    42 Posts
    ooookay.

    phonged the brass (used vmt from bazaar bargain so i need to tweak that a bit so its not so.. in your face but that can be done later) - check.
    tried the zoom lens and figured out that it wont work until i/if i do a custom viewmodel and so therefore is just transparent for now - check.

    made former brush strokes less obvious/more transparent through opacity adjustments in their respective layers and made new layers with slightly blue brush strokes - check?



    hopefully you can see it, but am i getting closer to where i should be? i know what you mean by in game launcher but i almost feel like the closest i was to achieving that was on teh old model using chamfer cornered squares in paint.net - i think im missing out on something basic that im just not grasping i really appreciate everyone here helping me and having patience.
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  37. Post #14917
    Gold Member
    Jacen's Avatar
    April 2010
    1,646 Posts
    Is this Better? :

    And once again, any ideas on what I should do with it?
    Its way too high poly. It looks like you took the default mask, removed the filter, turbosmoothed it and changed the mouth part. It really shouldn't be more than a couple hundred triangles.
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  38. Post #14918
    MugenOverlord's Avatar
    December 2009
    1,654 Posts
    ooookay.

    phonged the brass (used vmt from bazaar bargain so i need to tweak that a bit so its not so.. in your face but that can be done later) - check.
    tried the zoom lens and figured out that it wont work until i/if i do a custom viewmodel and so therefore is just transparent for now - check.

    made former brush strokes less obvious/more transparent through opacity adjustments in their respective layers and made new layers with slightly blue brush strokes - check?



    hopefully you can see it, but am i getting closer to where i should be? i know what you mean by in game launcher but i almost feel like the closest i was to achieving that was on teh old model using chamfer cornered squares in paint.net - i think im missing out on something basic that im just not grasping i really appreciate everyone here helping me and having patience.
    I've gotta hand it to you, you DID listen. But maybe not quite that transparent. I can't even see 'em.
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  39. Post #14919

    October 2011
    42 Posts
    I've gotta hand it to you, you DID listen. But maybe not quite that transparent. I can't even see 'em.
    you can't see the old marks or the new blue ones? am i on the right track?
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  40. Post #14920
    Pilk's Avatar
    February 2010
    870 Posts
    So I just made this piece of crap:

    Any ideas of what I should do with it?

    This is my first model, so try not to ask for anything too crazy


    Edited:

    Someone will do it now, won't they?
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