1. Post #15521
    Unavi's Avatar
    November 2011
    85 Posts
    Had a cool idea but it didnt come out so well continue or not?
    well it looks more like a clown hammer....which is good. Keep it up i say!
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  2. Post #15522
    Mariner's Avatar
    March 2011
    677 Posts
    So far I've seen the two most potential promos for HL3/EP3: That Metrocop mask and Spark's headcrab hat. But that's not enough, it's clear Valve's waiting to release EP3 until they get a lot of good promos to mooch from the community!
    You forget the creme de la creme:

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  3. Post #15523
    zooey's Avatar
    January 2011
    521 Posts
    You forget the creme de la creme:

    Yeah, the sillouhette braking playermodel replacement is totally going to be a EP3 Promo...
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  4. Post #15524
    Petachepas's Avatar
    April 2011
    2,589 Posts
    Had a cool idea but it didnt come out so well continue or not?
    Maybe the handle should be less thick
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  5. Post #15525
    Mariner's Avatar
    March 2011
    677 Posts
    Yeah, the sillouhette braking playermodel replacement is totally going to be a EP3 Promo...


    I'm not Cave Johnson, but we're done here.
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  6. Post #15526
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    16,460 Posts
    -hat-
    -hat-
    -hat-
    -spy-

    I'm not Cave Johnson, but we're done here.
    Yeah, the sillouhette braking playermodel replacement is totally going to be a EP3 Promo...
    Nope, we're not done here.
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  7. Post #15527
    PYC128's Avatar
    December 2010
    787 Posts
    You forget the creme de la creme:

    *braced for dumbs*
    What does this have to do with Half-Life?
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  8. Post #15528
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,889 Posts
    http://half-life.wikia.com/wiki/Cremator

    It's a cut enemy from HL2.


    Any plans to make a matching flamethrower?
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  9. Post #15529
    Megaguy213's Avatar
    November 2010
    1,212 Posts
    *braced for dumbs*
    What does this have to do with Half-Life?
    Cut monster. weilded a flamethrower.
    It's a shame it was. IT looks like such an interesting design.


    NINJAAA!
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  10. Post #15530
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,688 Posts


    I'm not Cave Johnson, but we're done here.
    That doesn't affect the silhouette in regards to player identification at all.
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  11. Post #15531
    Cbast's Avatar
    September 2009
    644 Posts


    I'm not Cave Johnson, but we're done here.


    This is a robbery.

    Edit:

    Just showing off the thing. Eh D:
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  12. Post #15532
    Megaguy213's Avatar
    November 2010
    1,212 Posts


    This is a robbery.
    DUN DUN DUN DUUN.
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  13. Post #15533
    Mariner's Avatar
    March 2011
    677 Posts
    -zing-
    Clever.
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  14. Post #15534
    deadrabbit's Avatar
    November 2010
    19 Posts
    I think these would looks so badass with a few styles. A white 'racing stripe' down the middle and the very popular flame decals would do really nicely. Great work!
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  15. Post #15535
    BaronVonFail's Avatar
    July 2009
    1,661 Posts
    Fuck why do you all bring up these model problems when I start texturing
    You never did a full body ready with no textures.
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  16. Post #15536
    Gold Member
    PSI Guy's Avatar
    March 2009
    4,456 Posts
    I think that cremator model could work for a boss/enemy npc like the Horsemann.
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  17. Post #15537
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,688 Posts
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  18. Post #15538
    El Fonz0's Avatar
    October 2011
    1,585 Posts
    -scary ass pic-
    ...Where the hell's the "Scary" rating?
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  19. Post #15539
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,433 Posts
    ...Where the hell's the "Scary" rating?
    You wouldn't give him your spine so he took your ability to express terror instead.
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  20. Post #15540
    Gold Member
    ColossalSoft's Avatar
    November 2009
    6,040 Posts
    Someone remake the new Saints Row fists. And make them pink. That would be a nice touch.
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  21. Post #15541
    Burgerkern's Avatar
    August 2010
    179 Posts

    I was thinking about making the mouth more round, but i'm thinking about just deleting it.

    Should I?
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  22. Post #15542
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,688 Posts

    I was thinking about making the mouth more round, but i'm thinking about just deleting it.

    Should I?
    looks like bondage gear.
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  23. Post #15543
    EXpMiNi's Avatar
    May 2006
    38 Posts
    Your topo freaking me out so much =s.
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  24. Post #15544
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,022 Posts
    looks like bondage gear.
    fine with me :q:
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  25. Post #15545
    Cbast's Avatar
    September 2009
    644 Posts
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  26. Post #15546
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,018 Posts
    the rings in his spine should be red.
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  27. Post #15547
    Cbast's Avatar
    September 2009
    644 Posts
    the rings in his spine should be red.
    Wrong team color, peoples should look into their qc before having a child god... :/
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  28. Post #15548
    Ginger gizzard amateur~
    Dennab
    July 2011
    5,135 Posts
    Passe partout.
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  29. Post #15549
    Marik Bentusi's Avatar
    June 2010
    6,142 Posts
    I decided to put my thoughts on lemonade1950's dragon in picture form: http://dl.dropbox.com/u/22370734/dragonstuff.png

    Just disregard the things that go against the basics of your model idea or that you don't think are TF2-stylized enough. Just trying to give some advice, maybe you'll find one thing that can nudge you into the desired direction. Sorry, not an expert, closest thing I drew to a dragon was a bird bone sketch, so sorry if none of this stuff is helpful.
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  30. Post #15550
    DeRosaJ's Avatar
    March 2011
    1,109 Posts
    They have said that you are free to use your own QC and all your compiling processes. Just maintain the directory structure. Basically, that's all that really needs to change.
    When you say your own QC, do you mean the one that a typical modder uses kinda like the first line starting with "C:/Documents and Settings/MyName..etc" or should the QC still be in the same format that itemtest makes?

    I suck at wording things but I hope you get my question lmao
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  31. Post #15551
    Detroit Matt's Avatar
    January 2009
    1,089 Posts
    Go go pyro rangers!
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  32. Post #15552
    Bazkip's Avatar
    July 2011
    3,276 Posts
    Go go pyro rangers!
    Oh my god

    We must make Power Ranger items
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  33. Post #15553
    Izzy7s7's Avatar
    May 2011
    963 Posts
    It need to have better anatomy
    It's TF2 we're talking about here. Have you seen those guys' hands?
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  34. Post #15554
    Burgerkern's Avatar
    August 2010
    179 Posts
    How does one make a model remove the pyro's head?

    -Sorry for being such a noob but I really want to know
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  35. Post #15555
    Gamemaster1379's Avatar
    June 2011
    1,115 Posts
    How does one make a model remove the pyro's head?

    -Sorry for being such a noob but I really want to know
    I know when it's added in-game to the item_schematics file, the listed item has an attribute to hide a certain bodygroup. Not sure about in itemtest or anything, but you could modify an existing entry.
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  36. Post #15556
    Tylotiy's Avatar
    July 2006
    37 Posts
    You forget the creme de la creme:

    You should really just take the collar and the head and make it a head replacement.

    Yikes, disagrees.
    Don't get me wrong, its awesome, but it'd never be accepted :(
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  37. Post #15557
    Petachepas's Avatar
    April 2011
    2,589 Posts
    It's TF2 we're talking about here. Have you seen those guys' hands?
    But their anatomy is still not fucked up. They have hands, with handīs anatomy, but with different size or scale.
    There is no wing that looks like the one he has modeled. A wing is a hand developed and evolved for flying. Itīs TF2, but that doesnīt mean you will do people with 3 eyes, 4 elbows or square skulls.

    You can scale things to make them cartoonish, but you CANīT make a leg without knee, for example.
    The green dragonīs wings where fine about its structure, but he can resize them however he wants
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  38. Post #15558
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    But their anatomy is still not fucked up. They have hands, with handīs anatomy, but with different size or scale.
    There is no wing that looks like the one he has modeled. A wing is a hand developed and evolved for flying. Itīs TF2, but that doesnīt mean you will do people with 3 eyes, 4 elbows or square skulls.

    You can scale things to make them cartoonish, but you CANīT make a leg without knee, for example.
    The green dragonīs wings where fine about its structure, but he can resize them however he wants
    It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.

    Plus I'm happy with how it turned out anyway. So fooey on you
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  39. Post #15559
    Bazkip's Avatar
    July 2011
    3,276 Posts
    It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.

    Plus I'm happy with how it turned out anyway. So fooey on you
    Welp, there's always next revision, I guess
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  40. Post #15560
    Petachepas's Avatar
    April 2011
    2,589 Posts
    It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.

    Plus I'm happy with how it turned out anyway. So fooey on you
    Yeah, i should have said that before, sorry. Anyways is not that bad

    Edited:

    Welp, there's always next revision, I guess
    Yeah, iīm pretty sure too
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