1. Post #19161
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts


    idk man, these anims fit it much better...
    true but when the fuck did valve take contributed animations

    sydney sleeper, loch n load, etc
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  2. Post #19162
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    16,068 Posts





    Don't forget to vote for it if you like it!
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  3. Post #19163
    DeRosaJ's Avatar
    March 2011
    831 Posts
    true but when the fuck did valve take contributed animations

    sydney sleeper, loch n load, etc
    eternal reward i believe
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  4. Post #19164
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
    Speaking of which do you plan to re-animate the Assassin's creed knife animations?
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  5. Post #19165
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    eternal reward i believe
    I don't think Chemicalia (or whatever her name was) is an animator. Could be wrong, though.
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  6. Post #19166
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
    I don't think Chemicalia (or whatever her name was) is an animator. Could be wrong, though.
    That was a valve made animation.
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  7. Post #19167
    QUACK
    Not_Yet's Avatar
    December 2008
    5,143 Posts
    sorry to keep posting about this, but i was just wondering on how to go about unwrapping this ugly thing



    i've only done basic uvs before, so i'm a bit stumped here

    any help would be appreciated!
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  8. Post #19168
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    That was a valve made animation.
    Just as I thought. So not a single community contributed animation has been added in, yet we live in a world where TF2 is desperate for some new animations.
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  9. Post #19169
    Evil Boy Genius
    Rageguy's Avatar
    May 2011
    3,189 Posts
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  10. Post #19170
    Gold Member
    biodude94566's Avatar
    July 2006
    4,838 Posts
    Bumped up the outer ring, still only at just under 900 tris.
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  11. Post #19171
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    14,474 Posts
    Just as I thought. So not a single community contributed animation has been added in, yet we live in a world where TF2 is desperate for some new animations.
    It's a peculiar circle.

    Contributors and players alike would like to see more variety. Some contributors can create those animations and make it happen, at least for mods.

    The TF team is allegedly incapable of accepting new animations, so this forces contributors to either abide by the pre-existing animations already in the game (many of which are so limited that it's difficult to make something new and unique that still fits the character's hands ie Engineer's animations). Otherwise, things that require new animations can only be submitted with blind hope that the TF team makes a new animation to accommodate it (Your Eternal Reward being the first to ever get one) or they get added and don't look so great in the character's hands (Widowmaker comes to mind).

    Either accept new animations or make new animations--the TF team doesn't seem to be able to do either at this point in time.
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  12. Post #19172
    Gold Member
    Smashman's Avatar
    September 2009
    10,542 Posts
    It's a peculiar circle.

    Contributors and players alike would like to see more variety. Some contributors can create those animations and make it happen, at least for mods.

    The TF team is allegedly incapable of accepting new animations, so this forces contributors to either abide by the pre-existing animations already in the game (many of which are so limited that it's difficult to make something new and unique that still fits the character's hands ie Engineer's animations). Otherwise, things that require new animations can only be submitted with blind hope that the TF team makes a new animation to accommodate it (Your Eternal Reward being the first to ever get one) or they get added and don't look so great in the character's hands (Widowmaker comes to mind).

    Either accept new animations or make new animations--the TF team doesn't seem to be able to do either at this point in time.
    Why can't they accept? You mean insofar as they're not doing so?
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  13. Post #19173
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    oh god i exited out of 3ds max and saw this picture, i thought i had a conversation up with neo but then i realized my name wasn't sanic, so i thought i was suddenly in a group chat
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  14. Post #19174
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    14,474 Posts
    Why can't they accept? You mean insofar as they're not doing so?
    I'm not exactly sure on the specifics. I'm only going off of what I've heard.

    The fact that no community-contributed submissions/fixes have been accepted is a flag denoting that they either cannot or will not accept them.
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  15. Post #19175
    Gold Member
    Demon!'s Avatar
    November 2011
    4,497 Posts
    oh god i exited out of 3ds max and saw this picture, i thought i had a conversation up with neo but then i realized my name wasn't sanic, so i thought i was suddenly in a group chat
    It's like when you're watching a video and the video has the Steam chat sound in it out of nowhere, so you look for a message at the bottom of your screen.
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  16. Post #19176
    Clovernoodle's Avatar
    May 2011
    4,028 Posts
    Someone needs to make those Chicken Legs for the Scout that I've requested about 3 times now.
    I WILL NOT REST
    I WILL NOT SLEEP FOR AN INSTANT
    UNTIL I GET MY CHICKEN LEGS
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  17. Post #19177
    Sharc's Avatar
    January 2010
    3,085 Posts
    Hey guys, how do you suggest I Christmas-ify this into a concept art?

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  18. Post #19178
    Wowza!'s Avatar
    June 2010
    687 Posts

    My second attempt at making a TF2 model. I need to figure out how to make the band on the hat look similar to the ones on the Spy's other hats, and how to make the monocle look metallic without affecting the rest of the hat. Also, no texture shows up under the brim of the hat. Getting the chain for the monocle jiggleboned would be nice, too. Any feedback is appreciated.
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  19. Post #19179
    Gold Member
    Demon!'s Avatar
    November 2011
    4,497 Posts

    My second attempt at making a TF2 model. I need to figure out how to make the band on the hat look similar to the ones on the Spy's other hats, and how to make the monocle look metallic without affecting the rest of the hat. Also, no texture shows up under the brim of the hat. Getting the chain for the monocle jiggleboned would be nice, too. Any feedback is appreciated.
    Recalculate your normals.


    Also you could do with making the band actual geometry for the hat instead of being a part of the texture itself.
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  20. Post #19180
    DMY
    Gold Member
    DMY's Avatar
    January 2010
    258 Posts


    Woo, I took a big break on this (I blame Saints Row), but I'm ready to texture now, I think.
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  21. Post #19181
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
    Hey guys, how do you suggest I Christmas-ify this into a concept art?

    That was done ages ago.
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  22. Post #19182
    Gold Member
    Vi3trice's Avatar
    June 2005
    193 Posts
    I'm not exactly sure on the specifics. I'm only going off of what I've heard.

    The fact that no community-contributed submissions/fixes have been accepted is a flag denoting that they either cannot or will not accept them.
    I recall someone emailing them about it. Though, the response was more or less "Custom animations are harder to get in so submissions that don't need animations have higher chances of getting in than those that do."

    Supposedly. Animating isn't my specialty, so I can't say how it is in Source.
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  23. Post #19183
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
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  24. Post #19184
    DeRosaJ's Avatar
    March 2011
    831 Posts
    nightmare fuel
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  25. Post #19185
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
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  26. Post #19186
    Gold Member
    Vi3trice's Avatar
    June 2005
    193 Posts
    Did you extrude every faces without keeping them together?
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  27. Post #19187
    PYC128's Avatar
    December 2010
    422 Posts


    idk man, these anims fit it much better...
    Why must you taunt us with your great animations that you never released....
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  28. Post #19188
    Grimhound's Avatar
    April 2011
    2,079 Posts


    Woo, I took a big break on this (I blame Saints Row), but I'm ready to texture now, I think.
    Needs a style with the house burning down and the snowman half-melted.
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  29. Post #19189
    candlejack101's Avatar
    March 2011
    215 Posts
    can i get the KnifeMare to replace your eternal reward?
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  30. Post #19190
    Contrails's Avatar
    November 2010
    244 Posts
    sorry to keep posting about this, but i was just wondering on how to go about unwrapping this ugly thing

    i've only done basic uvs before, so i'm a bit stumped here

    any help would be appreciated!


    this what you're looking for? it's kind of simple really...
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  31. Post #19191
    PYC128's Avatar
    December 2010
    422 Posts
    can i get the KnifeMare to replace your eternal reward?
    Knifemare uses v_models and w_models while Eternal Reward uses c_models.
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  32. Post #19192
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
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  33. Post #19193
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    Needless to say I like the style of the official draw animation more. It feels more stealthy/creepy like.
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  34. Post #19194
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,353 Posts
    Needless to say I like the style of the official draw animation more. It feels more stealthy/creepy like.
    Good thing i wasn't ever going to finish this, it's nearly impossible to animate it with the sleeve.
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  35. Post #19195
    Gold Member
    Demon!'s Avatar
    November 2011
    4,497 Posts
    Good thing i wasn't ever going to finish this, it's nearly impossible to animate it with the sleeve.
    ffffffffffffffffff
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  36. Post #19196
    Gold Member
    mixshifter's Avatar
    June 2009
    8,467 Posts
    Good thing i wasn't ever going to finish this, it's nearly impossible to animate it with the sleeve.
    If Valve can do it, I'm pretty sure you can do it better.
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  37. Post #19197
    Gold Member
    biodude94566's Avatar
    July 2006
    4,838 Posts
    YES




    ...FUCK
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  38. Post #19198
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    14,474 Posts
    If Valve can do it, I'm pretty sure you can do it better.
    If I'm not mistaken, the draw animation is just the Knife's animation for the Spy's hand but a different animation for the weapon itself. Then there's the clipping with the sleeve, which I think is part of why Spark went in a different direction with his animation.
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  39. Post #19199
    Gold Member
    biodude94566's Avatar
    July 2006
    4,838 Posts
    Too big?
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  40. Post #19200
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,557 Posts
    I may or may not be doing this right.
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